Department of Apparel, Events, and Hospitality Management 3D Virtual Prototyping in Apparel Design
Three‐ dimensional(3D) virtual prototyping is visualization of garments and fabric drape on a 3D avatar. Using this technology, users can choose and modify garments, apply fabric properties, and test various garment‐design modifications on a 3D fit model, or their personal avatar. Department of Apparel, Events, and Hospitality Management
3D virtual prototyping minimizes lead times and costs of producing physical prototypes Provides flexibility and efficiency for product development among globally distributed teams of designers. http://www.browzwear.com/products/v ‐stitcher/#2 Department of Apparel, Events, and Hospitality Management
In the competitive global apparel industry, there is an increasing demand for professionals who are competent in using 3D virtual prototyping. http://www.browzwear.com/products/v ‐stitcher/#2 Department of Apparel, Events, and Hospitality Management
Use in the Industry Adidas, Coach, Destination Maternity, Kohl’s, Lands’ End, Lee, Merrel, Nike, etc. Department of Apparel, Events, and Hospitality Management
Focus of Research Department of Apparel, Events, and Hospitality Management Identifying the usability and limitations of a new 2D/ 3D CAD software, Marvelous Designer, in virtual apparel prototyping. The possibility of importing 3D body scan avatars to the software. Preparing learning modules for design and merchandising courses based on the findings.
What is Marvelous Designer? Department of Apparel, Events, and Hospitality Management Marvelous Designer is a program that allows one to take a garment from conception to the finishing touches in a 2‐D/3‐D environment with a 3‐D avatar to observe fit of garment.
Nordic Skiing Racing Suit Department of Apparel, Events, and Hospitality Management Nordic Skiing Vest
www.podiumwear.com Department of Apparel, Events, and Hospitality Management
Interface Department of Apparel, Events, and Hospitality Management
Importing Avatars OBJ, Collada or STL files Match patterns to avatar Trial and error Adjusting import size percentage Adjusting “shrinkage” value in MD of the pattern pieces Check importing axes Department of Apparel, Events, and Hospitality Management
Importing Body Scanned Avatars Department of Apparel, Events, and Hospitality Management
Importing Garment Patterns to MD via Adobe Illustrator and Optitex Convert Adobe Illustrator (ai) file to a PNG file – If beginning in Optitex, convert Optitex file to an ai file first Create a rectangular pattern piece and apply the PNG as a texture Trace desired size and delete rectangle when done Department of Apparel, Events, and Hospitality Management
Creating a Garment Department of Apparel, Events, and Hospitality Management
Department of Apparel, Events, and Hospitality Management
Department of Apparel, Events, and Hospitality Management
Department of Apparel, Events, and Hospitality Management
Finished Garment Department of Apparel, Events, and Hospitality Management
Changing Fabric Properties Department of Apparel, Events, and Hospitality Management
Marvelous Designer 3 Department of Apparel, Events, and Hospitality Management
Further Study Department of Apparel, Events, and Hospitality Management The ultimate goal of this study is to prepare learning modules as case studies to measure interests and willingness of: apparel design and merchandising students to learn virtual prototyping, and apparel design and merchandising educators to use this software in their courses
http://fashiontech.wordpress.com/2012/05/17/clo3d ‐student‐virtual‐fashion‐collection‐projects/ Department of Apparel, Events, and Hospitality Management