Cross - c urricular Active Teaching/Learning Methodologies
A rationale for active learning What I hear I forget What I see I remember What I do I understand Confucius
Active learning: approaches and methodologies Ta lk and discussion Active Learning Collaborative learning Problem solving Skills through content Use of the environment
Primary School Curriculum: some key principles The child is an active agent in his or her learning Learning should involve guided activity and discovery methods The child’s immediate environment provides the context for learning Language is central in the learning proces s Collaborative learning should feature
drama co-operative games pictures, photographs, visual images discussion written activities media and ICT’s looking at children’s work Some Strategies for Active Learning in SPHE:
team c hallenges co-operative games p roblem solving discussion o pen ended tasks e ngaging with video technology and ICT’s s tudent led practical activities Some Strategies for Active Learning in PE :
focus is on the learner and learning information retention communication skills higher level thinking skills teamwork motivation new learning resources variety of learning styles Benefits of Active Learning
pupils are exposed to alternative problem solving strategies less intimidating generating answers in small groups individuals may quit – groups tend to stay going pupils learn best what they teach pupils learn through doing Why Does it Work?
The Learning Pyramid
Ice Breakers
Icebreakers are structured activities that are designed to relax learners, introduce them to each other, and energize them in what is normally an unduly formal atmosphere or situation. These activities are not normally related to the subject matter. In addition, they often help to break up the cliques and invite people to form random groupings in a non-threatening and fun way. Ice Breakers
Break down barriers that exist between people. Get the attention and involve people quickly. Get people to interact on a different level than they do in the workplace. Ice breaker activities help clear people's minds. Why Use Ice Breakers
Find Someone Who
Who Am I?
Two Truths One Lie
Circle Games
Circle games are used when the entire group will participate in every game in one form or another, keeping the group together. These games are not usually competitive contests but games where one or two people engage the entire group in some sort of play. Circle Games
Skills developed through the Use of Circle Work Listening ….to each other and the facilitator Looking ….eye contact with the person who is speaking Speaking …..expressing and turn taking Thinking ….reflecting and problem solving Concentrating ….focusing on what is going on It is important to regularly refer to these skills throughout the Circle work session.
Everyone is respected and valued in the circle No names are used in a negative way The Speaking Object or an agreed signal (during open forum) is used when someone wishes to speak Everyone has the right to say “pass” (When first starting Circle Work don’t offer this) If “pass” is used there is another opportunity to speak at the end of the round When a person is speaking, others do not interrupt Confidentiality…The teacher will explain the concept of confidentiality as appropriate to the age and stage of development of the class. The Ground Rules for Circle Work
Orange and Lemons
Leader of the Orchestra
Zoom
Fizz Buzz
Rocket Launch
Co-operative Games
Co-operative games are a valuable means of helping children to work together in a caring and co-operative way. They can raise the level of co-operative consciousness and help children to realise what they can learn from each other. Games include all children and they give children the opportunity to practice a range of skills, to be a member of a team, to raise their self-esteem and to be effective group members. Some of the most valuable work takes place during the discussion that follows these co-operative games and time needs to be given to this important element of the activity. Games provide an opportunity for having fun while learning and create a more relaxed atmosphere in the class. They range from active games that require space for movement to quieter board games and table activities that can be used in the classroom. D.E.A.R.
Efficient group learning requires the development of a wide range of learning and social skills and good classroom management. Group processes in the class will be more effective when the games are introduced at an early age and over time and when the process is regularly reviewed. Setting the Scene to Play Co-operative Games
Does the game work for everybody ? How can we improve it? Take pupils suggestions, do they work? Is everybody involved? Is everybody making an effort to make it work? Will we put this on the list of ‘Games we like’? Things to Consider