In philosophy, an assumption is an unexamined belief or a proposition taken for granted as a premise without explicit proof or evidence, serving as an unstated foundation for an argument or idea. Philosophical assumptions guide our understanding of the world and are often identified and critically e...
In philosophy, an assumption is an unexamined belief or a proposition taken for granted as a premise without explicit proof or evidence, serving as an unstated foundation for an argument or idea. Philosophical assumptions guide our understanding of the world and are often identified and critically examined as a core part of philosophical inquiry.
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Language: en
Added: Oct 06, 2025
Slides: 11 pages
Slide Content
Assumption Attack! A Fun Group Game on Enthymemes and Aristotelian Logic
Game Overview What is "Assumption Attack!"? - A competitive group game where teams: - Present an enthymeme - Attack the hidden assumption - Defend their logic using Aristotelian appeals (logos, ethos, pathos)
Objectives By the end of the game, students will: - Identify and create enthymemes - Reveal hidden assumptions - Use logos, ethos, and pathos in argumentation - Practice critical thinking under pressure
Group Setup - Divide class into 3–5 teams - Choose one team per round to be the Presenter - Others are Attackers - Teacher acts as Judge/Scorekeeper
Game Flow 1. Presenter Team: States an enthymeme & identifies appeal used (logos, ethos, or pathos) 2. Attackers: Identify the unstated assumption and challenge it 3. Presenter: Defends their reasoning 4. Judge: Scores the round
Scoring System Action | Points ---------------------------- Correctly identify hidden assumption | +2 Strong critique of logic or appeal | +2 Effective defense | +2 Bonus (creativity, humor, clarity) | +1
Example Round Team A Enthymeme: "He shouldn’t be class president because he plays video games all day." Appeal: Logos Hidden Assumption: Playing games = poor leadership Team B Challenge: That’s a stereotype, not all gamers are irresponsible Team A Defense: He skips class to play games, showing poor time management
Optional Twist: Appeal Cards Each presenter team draws an appeal card: - Logos: Use logic or facts - Ethos: Use credibility or character - Pathos: Appeal to emotions Teams must craft their enthymeme based on the appeal!
Learning Reflection After the game, discuss: - What made some arguments stronger than others? - How did hidden assumptions affect persuasion? - Which appeal was most effective?
Ready to Play? Let the Assumption Attack begin! - Be persuasive - Be logical - Be bold Let the games begin!