Audience pleasures 2

rhughes82 1,544 views 8 slides Mar 14, 2016
Slide 1
Slide 1 of 8
Slide 1
1
Slide 2
2
Slide 3
3
Slide 4
4
Slide 5
5
Slide 6
6
Slide 7
7
Slide 8
8

About This Presentation

Audience pleasures 2


Slide Content

B322: TV Comedy Audience Pleasures To write an exam style response to question 4B .

Audience pleasures Regular timeslot The narrative and problems are always resolved at the end of the programme Intertextuality Use of celebrities Different types of humour Relatable characters and situations (so we can also laugh at ourselves/friends) Audience escapism Audience feels superior to characters as they never learn from their mistakes. Easy to watch (30 minutes long and self-contained episodes mean audience can ‘dip’ in and out of series). Pleasure gained from resolution at the end of episode Social and family issues often used (audience can relate to) Themes are easy for audience to understand Warm mode of address - everyone can watch and enjoy. Familiarity (e.g. Catchphrases) Predictability – For example: audiences know character well and know how they will react. New variations of the genre create interest

Audience pleasures Regular timeslot The narrative and problems are always resolved at the end of the programme Intertextuality Use of celebrities Different types of humour Relatable characters and situations (so we can also laugh at ourselves/friends) Audience escapism Audience feels superior to characters as they never learn from their mistakes. Easy to watch (30 minutes long and self-contained episodes mean audience can ‘dip’ in and out of series). Pleasure gained from resolution at the end of episode Social and family issues often used (audience can relate to) Themes are easy for audience to understand Warm mode of address - everyone can watch and enjoy. Familiarity (e.g. Catchphrases) Predictability – For example: audiences know character well and know how they will react. New variations of the genre create interest Which of these audience pleasures link with The Simpsons? In particular in the episode that we watched as a class.

Room 101: Overview Room 101 is a BBC comedy television series based on the radio series of the same name, in which celebrities are invited to discuss their pet hates and persuade the host to consign those hates to oblivion in Room 101, a location whose name is inspired by the torture room in the novel Nineteen Eighty-Four which reputedly contained "the worst thing in the world". George Orwell himself named it after a meeting room in Broadcasting House where he would sit through tedious meetings.[1] It is produced independently for the BBC by Hat Trick Productions.

Audience pleasures Regular timeslot The narrative and problems are always resolved at the end of the programme Intertextuality Use of celebrities Different types of humour Relatable characters and situations (so we can also laugh at ourselves/friends) Audience escapism Audience feels superior to characters as they never learn from their mistakes. Easy to watch (30 minutes long and self-contained episodes mean audience can ‘dip’ in and out of series). Pleasure gained from resolution at the end of episode Social and family issues often used (audience can relate to) Themes are easy for audience to understand Warm mode of address - everyone can watch and enjoy. Familiarity (e.g. Catchphrases) Predictability – For example: audiences know character well and know how they will react. New variations of the genre create interest Which of these audience pleasures link with Room 101? In particular in the episode that we watched as a class.

Uses and gratifcations theory Information finding out about relevant events and conditions in immediate surroundings, society and the world seeking advice on practical matters or opinion and decision choices satisfying curiosity and general interest learning; self-education gaining a sense of security through knowledge Personal Identity finding reinforcement for personal values finding models of behaviour identifying with valued other (in the media) gaining insight into one's self Integration and Social Interaction gaining insight into circumstances of others; social empathy identifying with others and gaining a sense of belonging finding a basis for conversation and social interaction having a substitute for real-life companionship helping to carry out social roles enabling one to connect with family, friends and society Entertainment escaping, or being diverted, from problems relaxing getting intrinsic cultural or aesthetic enjoyment filling time emotional release

Exam Response Using the exemplar response as a guide respond to the exam question referring to your case studies (The Simpsons and Room 101).

Links Audience Pleasures https://prezi.com/y1jqfgqjfwdi/unit-b322-question-4b-audience-pleasures / Case Studies (Simpsons and QI) Scheduling https://prezi.com/rd61zlgswmms/unit-b322-textual-analysis-and-media-studies-topic-moving/ http://qeschoolmedia.wix.com/media#!tv-comedy/cjum https://ncrafts.wordpress.com/gcse-media-studies-exam/section-b-tv-comedy /
Tags