GROUP ACTIVITY EACH GROUP WILL BE GIVEN PUZZLE PICTURE AND BE ABLE TO ANSWER THE GIVEN QUESTIONS AT BACK OF THE PICTURE.
PART OF THE ROBOT SOLID FIGURES REPRESENTED 1 Â 2 Â 3 Â 4 Â 5 Â 6 Â 7 Â 8 Â 9 Â 10 Â 11 Â CONE SPHERE CYLINDER RECTANGULAR PRISM CYLINDER CUBE CUBE CYLINDER CYLINDER TRIANGULAR PRISM TRIANGULAR PRISM
FLIP & MATCH GAME
MECHANICS OF THE GAME 1.There are 12 cards consecutively numbered. At the back of each number card are the names and pictures of solid figures 2. The class will be divided into 2 groups. 3. A pupil from a group chooses 2 numbers, say 1 and 9. 4. Teacher opens the number cards and finds out if the drawing and word match. If they match, another pupil from the same group chooses another pair of numbers and so on. 5.If the contents of the numbers don’t match, the teacher flips the cards again to show the numbers (not the word or drawing). Then a player from another group chooses the next pair of numbers, and so on. 6.The group with the greatest number of correctly matched pairs wins.