160
CHAPTER 6
CAMPAIGNS AND
ADVENTURES
SAMPLE DROW
The drow NPCs below provide examples of the different
personalities and agendas that dark elves might bring to a
campaign. Any of them can be found in or around a drow
city, or they might be encountered elsewhere while carrying
out a mission for Lolth, for their house, or for their own self-
ish purposes.
Anybys Velifane CR 20
Female drow evoker 10/argent savant
CAr
5/archmage 4
NE Medium humanoid (elf)
Init +3; Senses darkvision 120 ft.; Listen +12, Spot +13
Languages Common, Drow Sign Language, Elven,
Undercommon
AC 25,touch 15, flat-footed 22
(+3 Dex, +4 deflection, +6 armor, +2 shield)
hp 67 (19 HD)
Immune magic sleep effects
SR 30
Fort +10, Ref +12, Will +20 (+22 against spells, spell-like
abilities, and other enchantments)
Weakness light blindness
Speed 30 ft. (6 squares)
Melee +3 elf bane shock dagger +12/+7 (1d4+3/19–20)
Ranged +2 light crossbow +14 (1d8+2/19–20)
Base Atk +9; Grp +9
Atk Options Empower Spell, enduring force, force
specialization, mastery of shaping, unbind force
Special Actions mastery of counterspelling
Combat Gear wand of darkbolt
BoVD
(CL 8th, 38 charges), bead
of force
Wizard Spells Prepared (CL 20th, 1d20+22 to overcome SR):
9th—abyssal army
SC
, Bibgy’s crushing hand
F
, meteor
swarm (DC 25), transmute rock to lava
SC
(DC 24)
8th—Bigby’s clenched fist
F
, ghost form
SC
, polar ray
(+12 ranged touch), summon monster VIII
7th—antimagic ray
SC
(DC 22), banishment (DC 22),
Bigby’s grasping hand
F
, greater teleport
6th—analyze dweomer (DC 21), disintegrate (DC 21),
empowered force missiles
SC,F
, greater dispel magic,
howling chain
SC,F
(DC 22)
5th—stilled orb of force
SC,F
, prying eyes, shard storm
SC,F
(DC 21), wall of force
F
4th—crushing despair (DC 19), dragon breath
SC
(DC 20),
explosive cascade
SC
(DC 20), stoneskin, sword of
deception
SC,F
, wall of fire
3rd—chain missile
SC,F
, fireball (DC 19), fly, greater mage
armor†
SC,F
, lightning bolt (DC 19), manyjaws
SC,F
(DC 19)
2nd—baleful transposition
SC
(DC 17), battering ram
SC,F
,
blast of force
SC,F
(+12 ranged touch, DC 18), stilled
magic missile
F
, scorching ray (+12 ranged touch),
slapping hand
F
1st—feather fall, mage armor
F
, magic missile
F
(2), shield
F
,
swift expeditious retreat
SC
, ray of flame
SC
(+12 ranged
touch, DC 17)
0—caltrops
SC
, mage hand, ray of frost (+12 ranged touch),
resistance, sonic snap
SC,F
(DC 16)
Prohibited Schools: necromancy, illusion
† already cast
Spell-Like Abilities (CL 20th):
1/day —dancing lights, darkness, faerie fire
2/day—force missiles
SC,F
F: Force spell
Abilities Str 10, Dex 16, Con 12, Int 20, Wis 12, Cha 12
SQ ablate force, force armor, high arcana, summon familiar
Feats Empower Spell, Eschew Materials
B
, Magical Aptitude,
Negotiator, Scribe Scroll
B
, Skill Focus (spellcraft), Spell
Focus (evocation), Spell Penetration
B
, Still Spell
Skills Bluff +5, Concentration +23, Decipher Script +15,
Diplomacy +9, Knowledge (arcana) +27, Listen +12,
Search +13, Sense Motive +9, Spellcraft +34, Spot +13,
Use Magic Device +3 (+7 involving scrolls)
Possessions combat gear plus +3 elf bane shock dagger, +2
light crossbow with 20 bolts, abyssal iron staff
Pla
, ring of
force shield, vest of resistance +4
CAr
, belt of many pockets
CAr
,
ring of protection +2, 2 diamonds (500 gp each), sapphire
(250 gp), platinum chain necklace (750 gp)
Spellbook spells prepared plus 0—arcane mark, detect magic,
detect poison, disrupt undead, mending; 1st—burning hands,
detect undead, identify, protection from evil, Tenser’s floating
disc, unseen servant; 2nd—continual flame, fox’s cunning,
glitterdust, Melf’s acid arrow, protection from arrows, resist
energy, shatter, summon swarm; 3rd—daylight, gaseous
form, haste, nondetection, secret page, sepia snake sigil,
summon monster III; 4th—dimensional anchor, fire shield,
ice storm, lesser geas, Rary’s mnemonic enhancer, shout,
stone shape; 5th—cone of cold, feeblemind, lesser planar
binding, Mordenkainen’s private sanctum, passwall, sending,
teleport; 6th—contingency, globe of invulnerability, summon
monster VI, symbol of persuasion; 7th—delayed blast fireball,
ethereal jaunt, limited wish, sequester, vision; 8th—
incendiary cloud, mass charm monster, protection from
spells; 9th—gate, power word kill, prismatic sphere
Light Blindness (Ex) Abrupt exposure to bright light (such as
sunlight or a daylight spell) blinds drow for 1 round. In
addition, they take a –1 circumstance penalty on attack
rolls, saves, and checks when in bright light.
Anybys Velifane is one
of the master wizards
of Erelhei-Cinlu
Illus. by E. Widermann
95726720_Ch06.indd 160 2/22/07 3:33:34 PM