Electronic Society

KennethBarrientos4 1,624 views 27 slides Aug 19, 2015
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About This Presentation

This topic features our society being driven by technology.


Slide Content

ELECTRONIC SOCIETY

The E-Society E-society is a society that consists of one or more  e-Communities  involved in the areas from e-Government, e-Democracy, and e-Business to e-Learning and e-Health ,  that use information and communication technologies (ICT) in order to achieve a common interests and goals. The first areas of e-society that emerged were e-Learning and e-Business .

Ubiquitous Environment The vision of a “ ubiquitous network  society” suggests a world in which information can be accessed from anywhere, at anytime, by anyone and anything. Ubiquitous computing  ( ubicomp ) is a concept in software engineering and computer science  where computing is made to appear everywhere and anywhere. In contrast to desktop computing, ubiquitous computing can occur using any device, in any location, and in any format. 

An   E-Community also stands for Virtual Community  is a social network of individuals who interact through specific social media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals. Some of the most pervasive virtual communities are online communities operating under social networking services. E-Community

E-community

E-government  (short for electronic government, also known as  e- gov , Internet government, digital government, online government, connected government ) consists of the digital interactions between a citizen and their government (C2G), between governments and government agencies (G2G), between government and citizens (G2C), between government and employees (G2E), and between government and businesses/commerce (G2B). Essentially, e-government delivery models can be briefly summed up as ( Jeong , 2007 ): E-Government

The Department of Science and Technology (DOST) is hiring 32 project managers to quickly implement several medium to large scale e-government projects meant to improve public services and reduce lines at government offices.

E-Democracy E-democracy  (a combination of the words  electronic  and  democracy ), or Internet democracy , incorporates 21st-century information and communications technology to promote democracy. That means a form of government in which all adult citizens are presumed to be eligible to  participate equally in the proposal, development, and creation of laws .  E-democracy encompasses social, economic and cultural conditions that enable the free and equal practice of political self-determination.

E-Business Electronic business , or  e-business , is the application of information and communication technologies (ICT) in support of all the activities of business. Commerce constitutes the exchange of products and services between businesses, groups and individuals and can be seen as one of the essential activities of any business. Electronic commerce focuses on the use of ICT to enable the external activities and relationships of the business with individuals, groups and other businesses or e business refers to business with help of internet i.e. doing business with the help of internet network .

E-Learning Educational technology  is the effective use of technological tools in learning. As a concept, it concerns an array of tools, such as media, machines and networking hardware, as well as considering underlying theoretical perspectives for their effective application .

E-learning in the Philippines

E-Health eHealth  (also written  e-health ) is a relatively recent term for healthcare practice supported by electronic processes and communication, dating back to at least 1999 .

E-media Electronic media  are media that use electronics or electromechanical energy for the end user (audience) to access the content. This is in contrast to static media ( mainly print  media), which today are most often created electronically, but do not require electronics to be accessed by the end user in the printed form. The primary electronic media sources familiar to the general public are video recordings,  audio recordings, multimedia presentations , slide presentations,  CD-ROM  and  online content. Most new media are in the form of digital media. However, electronic media may be in eitheranalogue electronics data or digital electronic data format.

The development of e-Society is relying and depending on the development of virtual reality (VR) technologies that insure interaction between participants of an e-Society in a more acceptable and tangible way. The development of (VR) and consequently the e-Society is based on improvement and balancing of participants’ interaction methods, hardware necessary for such interaction, content presentation and effort required for development and maintenance .

Virtual Reality VS. Augmented Reality

Virtual Reality Virtual Reality  ( VR ), which can be referred to as  immersive multimedia  or computer-simulated life, replicates an environment that simulates physical presence in places in the real world or imagined worlds and lets the user interact in that world. Virtual reality artificially creates sensory experiences, which can include sight, hearing, touch, smell, and taste.

Augmented reality  ( AR ) is a live direct or indirect view of a physical, real-world environment whose elements are  augmented  (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called  mediated reality , in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality .  By contrast , virtual reality replaces the real world with a simulated one. [

Questions: 1. A society that consists of one or more e-communities? 2. Give at least one first areas of e-society that emerged. 3. It is a vision of a society that suggest a world in which information can be accessed from anywhere at anytime by anyone and anything. 4. A concept in software engineering and computer science where computing is made to appear everywhere and anywhere. 5. What is the other word for e-community?

6-10 Give the other 5 names of e-government . 11. What is the DOST stands for? 12. It is the application of information and communication technologies in support of all the activities of business. 13. It is the effective use of the technological tools in learning. 14. A combination of the words electronic and democracy. 15. Is a relatively recent term for health care practice supported by electronic processes and communication. 16-20. Give at least 5 areas of e-society except e-community.

Answers: E-society E-learning or E-business Ubiquitous Network Ubiquitous Computing Virtual Community Electronic Government/E- gov Internet government Digital government Connected government Online government

11. Department of Science and Technology 12. E-business 13. E-learning 14. E-democracy 15. E-health 16. E-government 17. E-learning 18. E-business 19. E-democracy 20. E-health E-media

Members: Arlene T. De Gracia Justlaine Alag Mia Joy Lumugdang Jun- Nelo Salvacion
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