Entertainment and Technology

OjasSonnis 2,380 views 53 slides Jul 18, 2017
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About This Presentation

The topic of this presentation deals with the advent of Entertainment Technology and how entertainment has worked like a catalyst for technological advancement.


Slide Content

ENTERTAINMENT & TECHNOLOGY

Introduction

WHAT IS ENTERTAINMENT? Synonymous with all forms of arts and enjoyment. Articulation of human emotions The topic of this presentation deals with the advent of Entertainment Technology and how entertainment has worked like a catalyst for technological advancement

Before Technology

After Technology

The days of the cassette player and even CD players is behind us VCR Players and Walkmans are now obsolete Sole source of entertainment was the TV and PC From artists needing months to finish one painting to 4K video technology, technology has come a long way Field of Art, Drama, Music has gone through a monumental change

Entertainment industry is a multi-million dollar industry “I would rather entertain and hope that people learned something than educate people and hope they were entertained” – Walt Disney Entertainment is used as a means for education as much as for enjoyment The world of entertainment has been propelled to newer, dizzying heights due to technology .

We track this advancement in technology from the past to where it is today and explore what the future holds.

ENTERTAINMENT IN THE PAST

Entertainment a few years ago was very different from what it is today. Technology was not as advanced. Radio and T.V changed the face of Entertainment.

Pictures and Videos Cameras brought about a revolution in the field of entertainment. Pictures could be captured and saved instantly. Videos could be recorded. Videos were played in VCR’s using cassette tapes.

Entertainment before Radio and Television

Entertainment After Radio and Television

Music and Gaming Phonograph was the first recording device . Gramophones were invented later . Cassettes brought something new in world of music. The first game was introduced by Atari . Nintendo brought revolution in the gaming market.

Impact Technology changed the face of entertainment . With advancement in technology, it has become available to more and more people . People started thinking of innovative ideas to entertain themselves; which soon lead to the birth of Computers . Computers have lead to an increase in the no. of ways in which people entertain themselves.

ENTERTAINMENT TECHNOLOGY TODAY

Photographs, images & cameras The technology that the modern camera is based on was created several hundred years ago . Four decades ago Photography firm Kodak was credited with building the first digital camera, an innovation that has changed the world. I t was the mobile phone, and especially the smartphone that brought digital photography to the masses.  

With increase in the no. of smartphone users, we are taking more snaps People are better photographers than artists Photography is now a legitimate and high income industry The internet has provided an impetus to the field of photography

Internet We are the first generation to grow up in the “ D igital Age”. Online Games Live Chatting Memorabilia Shopping Multimedia-Music, Radio, Video , Movies, etc .

Some examples of Entertainment Technology DJ Sets today make music for parties and concerts Apps like GarageBand , Mixxx etc can make music from scratch. Tools like Adobe Photoshop and Adobe Premiere Pro can manipulate and make images and videos of our liking. Console games have changed the way people play sports and they have effectively replaced Sports as the preferred way of expression of aggression.

Entertainment after Technological Advancement

Technology as it is today Technology has changed massively through the 20 th century . Today more emphasis is on the electronic entertainment like TV, smartphones etc . Smartphones and PC are synonymous with entertainment Concerts, plays, operas which were popular in the olden times, are now available on the click of a button One of the chief reason for the popularity of Entertainment Technology today is the internet.

TELEVISION TECHNOLOGY At the beginning of the 21st century, Latin Americans spent an average of three to four hours each day watching television, for entertainment and recreation.   The “Home T heatre” experience was at the forefront of manufacture rs mind, providing bigger and better quality to the consumer which led to the emergence of PLASMA, LCD and LED TV. ‘CR-Tube TV’ era, which lasted for about 2 decades, is going to end in the foreseeable future. The new standard for digital broadcasts seems to trigger the acceleration of the shift to digital TVs using devices such as Plasma TVs, LCD TVs, and the latest technology - LED TV.

Transformation from 20 th to 21 st century

Music technology The 20th century was full of incredible advances in recorded sound, amplified sound and sound engineering The 21 th century saw a huge wave of new music systems like speakers, home theatres, wireless devices, headphones, disc jockeys(DJ’s) etc. Why go to a store to buy a CD when you can download the track you want from the internet in a couple of minutes? CDs iPods Mp3 EDM

Music and Technology

Advances in Gaming Technology Gaming technology  is a new technology certainly helps build bigger and better games Video games have come a long way since they crossed into the mainstream in the 1980. Sony and Microsoft both entered into the motion gaming craze with the PlayStation Move (with controllers much like the Wii's) and the entirely hands-free Xbox Kinect. Online games are ubiquitous on modern gaming platforms, including PCs consoles and mobile devices.

Games and Hardware

Entertainment Technology In Future

People are always going to seek for a form of entertainment that is on par with the latest available technology. New technology will replace the old one with more advancements in it. Virtual reality will become the new reality.

Holography: Holography is the impressive new technology which can take the place of motion pictures and videos in the future. It gives the people the chance to get a virtual view of an object anywhere

Some Examples

3D Holographic Video Machine: This machine brings digital objects to life. Mostly used in the film industry. Use of such a technology puts a very high impact on the minds of the viewers. This technology is also very helpful in providing information to people in vast amount.

Applications: Narendra Modi's 3D hologram avatar— which has already attracted several times more audience than Hollywood 3D adventure flick Life of Pi can dream of—marks one of the several accomplishments of the Gujarat assembly elections held on 20 December, 2014  

Music: With the incredible growth in music technology, music production has been taken out of the hands of a few and placed into the hands of the masses. Music today has become the basic need of life. We usually tap our foot to music , but the entire music industry is dancing to the tunes of advanced technology.

Portable music devices: Youth will stop using their hands and eyes for playing any songs. Mixing of any type of music is possible and launching it on the spot admidst the people is possible. Finding our songs among the playlist would become more effortless.

These are the few examples as to how the music industry has gained from technological developments. Collaboration , selling and promotional activities have gained momentum with the Internet and digital technologies. The future of the music industry is highly promising; with technological advancements like high-speed download and car stereos that could connect to online music stations.

Hologram It is a 3-Dimensional representation formed by interference of light beams from a laser or other coherent sources . Greek roots: holos meaning whole and gammas meaning message . Holography is the science and practice of holograms . User Interactive .

Gaming Then: NOW:

Virtual Reality Referred to as Immersive Multimedia . A person can experience being in a 3-Dimensional computer generated environment . Ability to interact with that environment . Popular areas for it’s use: Theatres, Galleries, Virtual museums, Virtual theme parks, Discovery centres , etc.

CONCLUSION

Some Statistics

The End Is The Beginning. Hence we can see how fast technology took over the entertainment industry . Everyone has access to technology and therefore the basic need for Entertainment is met . In the near future we might see more of it.