VIRTUAL REALITY GUIDED BY: Prof. AMI T CHOKSI PRESENTED BY : MONIL B DESAI
HISTORY THE CONCEPT OF VIRTUAL REALITY IS BASICALLY FROM 1950. THEN IN 1965 –ULTIMATE DISPLAY 1966 – HMD WAS INVENTED. PEOPLE BECAME AWARE OF VR IN 1990s.
DEFINITION BASIC DEFINITION OF VR HOW VIRTUAL REALITY WORKS ? TYPES OF VIRTUAL REALITY * IMMERSIVE VIRTUAL REALITY * NON-IMMERSIVE VIRTUAL REALITY
RELATED TERMS WITH VR * ARTIFICIAL REALITY * AUGMENTED REALITY
COMPUTER SIMULATION DEFINITION LEARNING OUTCOMES * CONCEPTUAL CHANGE * SKILL DEVELOPMENT * CONTENT AREA KNOKLEDGE APPLICATION
VIRTUAL REALITY MODELING LANGUAGE WHAT IS VRML? TYPES OF VRML * VRML 1.0 * VRML 2.0 CURRENT SOFTWARE FOR VIRTUAL REALITY * QUICKTIME VR PLUG-INS * METAFLASH 3D * MINOLTA 3D
OUTPUT DEVICES (cont…) * THE CAVE AUTOMATIC VIRTUAL ENVIRONMENT
OUTPUT DEVICES (cont…) * DATA GLOVES * DATA SUIT
VIRTUAL REALITY APPLICATION VIRTUAL REALITY IN MILITARY VIRTUAL REALITY IN MEDICAL VIRTUAL REALITY IN GAMES VIRTUAL REALITY IN MOVIES
VIRTUAL REALITY APPLICATION (cont….) VIRTUAL REALITY IN MILITARY
VIRTUAL REALITY APPLICATION (cont….) VIRTUAL REALITY IN MEDICAL
VIRTUAL REALITY APPLICATION (cont….) VRTUAL REALITY IN GAMES
VIRTUAL REALITY APPLICATION (cont….) VIRTUAL REALITY IN MOVIES Brainstorm Video drome Lawnmower Man Strange Days Until the End of the World Johnny Mnemonic The Matrix Star Wars Terminator Jurassic Park
Positive uses of VR Dangers of VR Training Risk-free experience Experiencing things you wouldn’t normally be able to experience Entertainment; fun , artistic expression Telepresence applications Disengagement with real world VR replacing reality People preferring VR to reality Addiction Difficulty of distinguishing between virtual and real, ‘false realities represented in VR Psychological damage; identity problems Possible impacts on real body
CHALLENGES & FUTURE POSSIBILTIES FUTURE POSSIBILITES Science fiction literature and film have explored a range of futuristic VR technologies and the experiential opportunities they may offer. Virtual experience and virtual identities via memory implants . Recording and sharing experiences. Games scenarios. Use of VR for deception and control CHALLENGES Virtual reality has been heavily criticized for being an inefficient method for navigating Non-geographical information. Another obstacle is the headaches due to eye strain . RSI can also Result from repeated use of the handset gloves .
CONCLUSION Though the disadvantages of Virtual reality can disturb the human’s perception ability, it’s advantages in different fields makes it user friendly. The sole objective of virtual reality is to give the user an environment as realistic as possible and a thrilling sensory experience. The technology of virtual reality is advancing rapidly and it won't be long before it becomes a most exciting source of entertainment in our homes.
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