A workshop about video game directors who are also studio founders.
Size: 7.19 MB
Language: en
Added: May 29, 2024
Slides: 79 pages
Slide Content
FOUNDER-DIRECTOR
Leading Game Development Teams
Amir H. Fassihi
Hands-on Director?
Values of Hands-on Director
1 - Deeper Understanding of Practical Challenges
Values of Hands-on Director
1 - Deeper Understanding of Practical Challenges
2 - Enhanced Communication
Values of Hands-on Director
1 - Deeper Understanding of Practical Challenges
2 - Enhanced Communication
3 - Streamlined Decision-Making
Values of Hands-on Director
1 - Deeper Understanding of Practical Challenges
2 - Enhanced Communication
3 - Streamlined Decision-Making
4 - Inspiring Leadership
Values of Hands-on Director
1 - Deeper Understanding of Practical Challenges
2 - Enhanced Communication
3 - Streamlined Decision-Making
4 - Inspiring Leadership
5 - Agility in Problem Solving
Values of Hands-on Director
1 - Deeper Understanding of Practical Challenges
2 - Enhanced Communication
3 - Streamlined Decision-Making
4 - Inspiring Leadership
5 - Agility in Problem Solving
6 - Empathy Towards Team Challenges
What?
What?
What?
How?
PRODUCTION
Production
1 - Define what needs to be done.
2 - Set priorities.
3 - Assign work to people.
4 - Measure output and repeat 1.
Production
1 - Define what needs to be done.
2 - Set priorities.
3 - Assign work to people.
4 - Measure output and repeat 1.
Why Can’t We Define Everything?
Complexity
Innovation & Experimentation
Player Feedback
Technical Limitations and Solutions
Resource Constraints
Market Changes
Artistic Evolution
PEOPLE!
Director and Production
Director and Production
1 - Project Management
2 - Team Coordination and Leadership
3 - Quality Assurance
4 - Budget Management
5 - Risk Management
6 - Timeline and Deliverable Management
The Vision
Strategic Product and Studio
Development
GRAND VISION
EXECUTIONCREATIVE
“You are not in the game building business, you
are in the fan building business!”
Jason Della Rocca
Strategic P&S Development
1. Market Analysis and Product Positioning
Strategic P&S Development
1. Market Analysis and Product Positioning
Research
Consumer Preferences
USPs
Strategic P&S Development
1. Market Analysis and Product Positioning
2. Marketing Strategy Development
Strategic P&S Development
1. Market Analysis and Product Positioning
2. Marketing Strategy Development
Marketing Plan
Branding
Pricing
Distribution Strategies
Ads
Social Media
Influencer PartnershipLaunch Strategy
Strategic P&S Development
1. Market Analysis and Product Positioning
2. Marketing Strategy Development
3. Financial Planning and Revenue Models
Strategic P&S Development
1. Market Analysis and Product Positioning
2. Marketing Strategy Development
3. Financial Planning and Revenue Models
Budgeting
Revenue Projections
Funding
Strategic P&S Development
1. Market Analysis and Product Positioning
2. Marketing Strategy Development
3. Financial Planning and Revenue Models
4. Distribution Strategy
Platforms and Channels
Partnerships
Strategic P&S Development
5. Long-Term Studio Growth Planning
Strategic P&S Development
5. Long-Term Studio Growth Planning
Scalability
Staffing
Expanding to new Markets
Developing more Games
Innovation
Succession Planning
Strategic P&S Development
5. Long-Term Studio Growth Planning
6. Risk Management and Contingency Planning
Strategic P&S Development
5. Long-Term Studio Growth Planning
6. Risk Management and Contingency Planning
Financial, Tech, Market risks
Mitigation
Contingency
Strategic P&S Development
5. Long-Term Studio Growth Planning
6. Risk Management and Contingency Planning
7. Community Building and Customer Engagement
Strategic P&S Development
5. Long-Term Studio Growth Planning
6. Risk Management and Contingency Planning
7. Community Building and Customer Engagement
Feedback
Loyalty
Customer Support
Who doesn’t know all this?
Biggest Difference?
Empathy!
Empathy!
Team
Empathy!
Team Audience
Empathy!
Team Audience
Empathy with Audience
Player Needs
Feedback Integration
Market Sensitivity
Empathy with Audience
Player Needs
Feedback Integration
Market Sensitivity
Empathy with Audience
Player Needs
Feedback Integration
Market Sensitivity
Feedback Integration
Empathy with Audience
Player Needs
Market Sensitivity
Creativity
Curiosity
Meaning
Creativity
Curiosity
Meaning
Beauty
Creativity
Curiosity
Meaning
Beauty
Respect
Creativity
Curiosity
Meaning
Beauty
Respect
Social
Creativity
Curiosity
Meaning
Beauty
Respect
Social
?
Kano Model
Why Adding A Feature to a Game if not for
Player Need?
Some other game has it!
Someone said it is cool!
Designer curiosity.
Programmer challenge.
It must be a trend.
It increases play-time.
Good for streaming.
Show-off art.
Was easy to do.
Cloned from successful game.
To be different.
Wanted to learn.
Politically correct.
How to find their need?
Look at them!
Daniel Goleman
Empathy
What do they want?
What do they need?
What do they want?
Like the hero returning with an "elixir" for
their community, a game director uses
empathetic insights to enrich players'
experiences and align the game’s objectives
with the audience's deeper needs and values.
A few suggestions:
1 - Cultivate a Clear Vision
2 - Learn Continuously
3 - Build the Right Team
4 - Focus on Networking
5 - Embrace Failure
6 - Prioritize User Experience
7 - Manage Resources Wisely
8 - Develop a Strong Brand Identity
9 - Plan for Scalability
10 - Maintain Work-Life Balance
Work-life Balance?
Self-actualization!
Who should not become a founder-director?
Who should not become a founder-director?
1 - Low Tolerance for Risk
Who should not become a founder-director?
1 - Low Tolerance for Risk
2 - Difficulty in Handling Failure
Who should not become a founder-director?
1 - Low Tolerance for Risk
2 - Difficulty in Handling Failure
3 - Poor Communication Skills
Who should not become a founder-director?
1 - Low Tolerance for Risk
2 - Difficulty in Handling Failure
3 - Poor Communication Skills
4 - Lack of Leadership Skills
Who should not become a founder-director?
1 - Low Tolerance for Risk
2 - Difficulty in Handling Failure
3 - Poor Communication Skills
4 - Lack of Leadership Skills
5 - Inadequate Business Acumen
Who should not become a founder-director?
1 - Low Tolerance for Risk
2 - Difficulty in Handling Failure
3 - Poor Communication Skills
4 - Lack of Leadership Skills
5 - Inadequate Business Acumen
6 - Limited Passion for Game Devleopment
Who should not become a founder-director?
1 - Low Tolerance for Risk
2 - Difficulty in Handling Failure
3 - Poor Communication Skills
4 - Lack of Leadership Skills
5 - Inadequate Business Acumen
6 - Limited Passion for Game Devleopment
7 - Unwillingness to Learn and Adapt
Sample Questions
1. Handling a Deadline Crisis
Question: "Imagine you are one month away from the scheduled release
of your highly anticipated game, but your lead programmer informs you
that there are still several critical bugs that need fixing, which could
take several weeks. Investors and fans are expecting the release on
time. How would you handle this situation?"
2. Balancing Creativity and Budget
Question: "You have a creative team that proposes an innovative
feature that they believe will set the game apart from competitors.
However, preliminary estimates suggest that implementing this feature
would put you significantly over budget. What steps would you take to
evaluate and make a decision about this feature?"
3. Managing Team Conflict
Question: "Two of your key team members, who are crucial to the
game’s development, are in conflict with each other to the point that
it is affecting their work and potentially the project’s success. How
would you intervene and resolve this issue?"
4. Responding to Market Feedback
Question: "After releasing a beta version of your game, the feedback
from players is overwhelmingly negative regarding one of the game's
core mechanics, which your team had thought was a major innovation.
How would you process this feedback and decide what actions to take
next?"
5. Navigating Investor Demands
Question: "Your main investor pressures you to change the direction of
the game's narrative to make it 'safer' and more commercially viable,
which goes against your original, more niche vision that your team was
passionate about. How would you handle this situation to satisfy your
investors while also staying true to your team’s creative vision?"