Founder-Game Director Workshop (Session 3)

amirhfassihi 55 views 79 slides May 29, 2024
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About This Presentation

A workshop about video game directors who are also studio founders.


Slide Content

FOUNDER-DIRECTOR
Leading Game Development Teams
Amir H. Fassihi

Hands-on Director?

Values of Hands-on Director
1 - Deeper Understanding of Practical Challenges

Values of Hands-on Director
1 - Deeper Understanding of Practical Challenges
2 - Enhanced Communication

Values of Hands-on Director
1 - Deeper Understanding of Practical Challenges
2 - Enhanced Communication
3 - Streamlined Decision-Making

Values of Hands-on Director
1 - Deeper Understanding of Practical Challenges
2 - Enhanced Communication
3 - Streamlined Decision-Making
4 - Inspiring Leadership

Values of Hands-on Director
1 - Deeper Understanding of Practical Challenges
2 - Enhanced Communication
3 - Streamlined Decision-Making
4 - Inspiring Leadership
5 - Agility in Problem Solving

Values of Hands-on Director
1 - Deeper Understanding of Practical Challenges
2 - Enhanced Communication
3 - Streamlined Decision-Making
4 - Inspiring Leadership
5 - Agility in Problem Solving
6 - Empathy Towards Team Challenges

What?

What?

What?
How?

PRODUCTION

Production
1 - Define what needs to be done.
2 - Set priorities.
3 - Assign work to people.
4 - Measure output and repeat 1.

Production
1 - Define what needs to be done.
2 - Set priorities.
3 - Assign work to people.
4 - Measure output and repeat 1.

Why Can’t We Define Everything?
Complexity
Innovation & Experimentation
Player Feedback
Technical Limitations and Solutions
Resource Constraints
Market Changes
Artistic Evolution

PEOPLE!

Director and Production

Director and Production
1 - Project Management
2 - Team Coordination and Leadership
3 - Quality Assurance
4 - Budget Management
5 - Risk Management
6 - Timeline and Deliverable Management

The Vision

Strategic Product and Studio
Development

GRAND VISION
EXECUTIONCREATIVE

“You are not in the game building business, you
are in the fan building business!”
Jason Della Rocca

Strategic P&S Development
1. Market Analysis and Product Positioning

Strategic P&S Development
1. Market Analysis and Product Positioning
Research
Consumer Preferences
USPs

Strategic P&S Development
1. Market Analysis and Product Positioning
2. Marketing Strategy Development

Strategic P&S Development
1. Market Analysis and Product Positioning
2. Marketing Strategy Development
Marketing Plan
Branding
Pricing
Distribution Strategies
Ads
Social Media
Influencer PartnershipLaunch Strategy

Strategic P&S Development
1. Market Analysis and Product Positioning
2. Marketing Strategy Development
3. Financial Planning and Revenue Models

Strategic P&S Development
1. Market Analysis and Product Positioning
2. Marketing Strategy Development
3. Financial Planning and Revenue Models
Budgeting
Revenue Projections
Funding

Strategic P&S Development
1. Market Analysis and Product Positioning
2. Marketing Strategy Development
3. Financial Planning and Revenue Models
4. Distribution Strategy
Platforms and Channels
Partnerships

Strategic P&S Development
5. Long-Term Studio Growth Planning

Strategic P&S Development
5. Long-Term Studio Growth Planning
Scalability
Staffing
Expanding to new Markets
Developing more Games
Innovation
Succession Planning

Strategic P&S Development
5. Long-Term Studio Growth Planning
6. Risk Management and Contingency Planning

Strategic P&S Development
5. Long-Term Studio Growth Planning
6. Risk Management and Contingency Planning
Financial, Tech, Market risks
Mitigation
Contingency

Strategic P&S Development
5. Long-Term Studio Growth Planning
6. Risk Management and Contingency Planning
7. Community Building and Customer Engagement

Strategic P&S Development
5. Long-Term Studio Growth Planning
6. Risk Management and Contingency Planning
7. Community Building and Customer Engagement
Feedback
Loyalty
Customer Support

Who doesn’t know all this?

Biggest Difference?

Empathy!

Empathy!
Team

Empathy!
Team Audience

Empathy!
Team Audience

Empathy with Audience
Player Needs
Feedback Integration
Market Sensitivity

Empathy with Audience
Player Needs
Feedback Integration
Market Sensitivity

Empathy with Audience
Player Needs
Feedback Integration
Market Sensitivity

Feedback Integration
Empathy with Audience
Player Needs
Market Sensitivity

Creativity
Curiosity
Meaning

Creativity
Curiosity
Meaning
Beauty

Creativity
Curiosity
Meaning
Beauty
Respect

Creativity
Curiosity
Meaning
Beauty
Respect
Social

Creativity
Curiosity
Meaning
Beauty
Respect
Social
?

Kano Model

Why Adding A Feature to a Game if not for
Player Need?

Some other game has it!
Someone said it is cool!
Designer curiosity.
Programmer challenge.
It must be a trend.
It increases play-time.
Good for streaming.
Show-off art.
Was easy to do.
Cloned from successful game.
To be different.
Wanted to learn.
Politically correct.

How to find their need?

Look at them!

Daniel Goleman

Empathy

What do they want?

What do they need?
What do they want?

Like the hero returning with an "elixir" for
their community, a game director uses
empathetic insights to enrich players'
experiences and align the game’s objectives
with the audience's deeper needs and values.

A few suggestions:

1 - Cultivate a Clear Vision

2 - Learn Continuously

3 - Build the Right Team

4 - Focus on Networking

5 - Embrace Failure

6 - Prioritize User Experience

7 - Manage Resources Wisely

8 - Develop a Strong Brand Identity

9 - Plan for Scalability

10 - Maintain Work-Life Balance

Work-life Balance?

Self-actualization!

Who should not become a founder-director?

Who should not become a founder-director?
1 - Low Tolerance for Risk

Who should not become a founder-director?
1 - Low Tolerance for Risk
2 - Difficulty in Handling Failure

Who should not become a founder-director?
1 - Low Tolerance for Risk
2 - Difficulty in Handling Failure
3 - Poor Communication Skills

Who should not become a founder-director?
1 - Low Tolerance for Risk
2 - Difficulty in Handling Failure
3 - Poor Communication Skills
4 - Lack of Leadership Skills

Who should not become a founder-director?
1 - Low Tolerance for Risk
2 - Difficulty in Handling Failure
3 - Poor Communication Skills
4 - Lack of Leadership Skills
5 - Inadequate Business Acumen

Who should not become a founder-director?
1 - Low Tolerance for Risk
2 - Difficulty in Handling Failure
3 - Poor Communication Skills
4 - Lack of Leadership Skills
5 - Inadequate Business Acumen
6 - Limited Passion for Game Devleopment

Who should not become a founder-director?
1 - Low Tolerance for Risk
2 - Difficulty in Handling Failure
3 - Poor Communication Skills
4 - Lack of Leadership Skills
5 - Inadequate Business Acumen
6 - Limited Passion for Game Devleopment
7 - Unwillingness to Learn and Adapt

Sample Questions

1. Handling a Deadline Crisis
Question: "Imagine you are one month away from the scheduled release
of your highly anticipated game, but your lead programmer informs you
that there are still several critical bugs that need fixing, which could
take several weeks. Investors and fans are expecting the release on
time. How would you handle this situation?"

2. Balancing Creativity and Budget
Question: "You have a creative team that proposes an innovative
feature that they believe will set the game apart from competitors.
However, preliminary estimates suggest that implementing this feature
would put you significantly over budget. What steps would you take to
evaluate and make a decision about this feature?"

3. Managing Team Conflict
Question: "Two of your key team members, who are crucial to the
game’s development, are in conflict with each other to the point that
it is affecting their work and potentially the project’s success. How
would you intervene and resolve this issue?"

4. Responding to Market Feedback
Question: "After releasing a beta version of your game, the feedback
from players is overwhelmingly negative regarding one of the game's
core mechanics, which your team had thought was a major innovation.
How would you process this feedback and decide what actions to take
next?"

5. Navigating Investor Demands
Question: "Your main investor pressures you to change the direction of
the game's narrative to make it 'safer' and more commercially viable,
which goes against your original, more niche vision that your team was
passionate about. How would you handle this situation to satisfy your
investors while also staying true to your team’s creative vision?"

Sayonara Sentences

“Vision Guides, Flexibility Sustains.”

“People First: Empower, Engage, Excel.”

“Every Failure Is a Stepping Stone to Success.”

OBSERVE CREATE
WAIT

Thank you!