Game Pitch Deck_Slides_dafwgdusdSession (1).pptx

automotivewrists 26 views 14 slides Aug 12, 2024
Slide 1
Slide 1 of 14
Slide 1
1
Slide 2
2
Slide 3
3
Slide 4
4
Slide 5
5
Slide 6
6
Slide 7
7
Slide 8
8
Slide 9
9
Slide 10
10
Slide 11
11
Slide 12
12
Slide 13
13
Slide 14
14

About This Presentation

gdfagsdfghste


Slide Content

Reference Deck for Video Game Pitch Deck

What's a game pitch and why it's valuable ? A game pitch is a concise and compelling presentation that outlines the concept and key features of a video game to potential stakeholders, such as publishers, investors, or development teams. It serves as a persuasive document meant to generate interest, secure funding, and ultimately get the project greenlit for production . The goal of a game pitch is to communicate the vision of the game and demonstrate its potential for success in the market.

Code Red. Cosmic Convergence: The Graviton Gauntlet, a Soul’s G ame The Team’s Logo

Introduction Introduce your team members: We have know each other for a while but we met in a game jam Majed : A Game Dev/ Programmer Adam : A Game Dev/ Programmer Saif : Programmer Eyad :Music Artist Abdulrahman : Programmer

Core Concept Game Description The game is inspired by three other games in the following: - Shadow of the Colossus - Gravity Rush -Enchained The whole idea of the game is to have The world of Enchained, Gravity Rush’s Mechanics and Shadow of the colossus Bosses, and according to research 68% of the gamers world wide liked and played games with the same idea.

Target Audience Age Range: [8 and above] Experience Level: [Casual with emphasis on player execution] Games They Play: [Souls likes, and action-adventure games] Successful Similar Games: [The aforementioned games] Demographics: [skilled gamers, looking for a challenging and aesthetically pleasing game]

Gameplay Core Mechanics and Supporting Mechanics: You have a weapon that can control gravity by sticking it into a surface the gravity of shift as if that surface is the ground, however you still need it to fight. Player Goals and Feedback Mechanisms: In Progress* Control Scheme: In Progress* Player Experience: Initial Gameplay Experience: getting the hang of it. First hour of Gameplay: getting the basic mechanics and gameplay loop of the game. And seeing how the bosses may interact differently with them. Progression and Depth: we will see :) Why is the Game Fun? That’s for the player to decide, we will make a good game. Run and Jump Finish a level Get to a new level Get to the boss Defeat the boss

Secret Sauce Unique Selling Points of the Project Passion for the Project and Its Themes Reasons Why the Target Audience Should Care

Team and Project Team Member Responsibilities : [Team Member 1]: [Roles and Responsibilities] [Team Member 2]: [Roles and Responsibilities] [Team Member 3]: [Roles and Responsibilities] [Team Member 4]: [Roles and Responsibilities] [Team Member 5]: [Roles and Responsibilities] Gaps in the Team (if any) and Plans to Address Them

Supporting Materials Mood boards or other art reference materials. Images or gameplay footage from relevant prior projects your team members have worked on. Images or gameplay footage from third-party games that help illuminate something about your game (e.g. reference of games with similar genres or mechanics ). Concept art.

Where to go if you have additional questions ? One on one Meetings Discord Server invitation link Each Team will have access to Optional Discipline specific Office Hours Each Week! Within teams can ask specific questions on challenges they are facing or get feedback on their work. Programming Office Hours : TBA Art Office Hours : TBA Game Design Office Hours : TBA

One on One sessions Each Team will have access to a Discipline-specific One on One meeting! Programming/Unity: https://calendly.com/zsioud Art : https://calendly.com/hbenamor Game Design : Purpose & benefits of One on One meetings: Problem-solving for technical and design challenges. Project feedback for improvement. Personalized guidance and support Clarify doubts and gain valuable insights. Refine your skills and techniques. Regular mentor meetings boost accountability, motivating progress, and project commitment. Book one-on-one meetings frequently to maximize the success of your game development project!

Q/A We’re so excited to see what you’ll create! Do you have any additional questions??

Thank You!
Tags