introduction to basic animation sample output is pipeline

PepingAstig 53 views 24 slides Aug 23, 2024
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About This Presentation

this is about animation


Slide Content

Animation Workflow

What are the parts of 2D animation production pipeline? 2D animation is divided into three parts: Pre-production Production Post-production

Pre-production Phase Story Development Screenplay Dialogue Recording Character Designing Storyboarding Color Styling Track Reading Pre- Production Character Animation BG Layout

Pre-production Phase Script Writing down the script is the first and most important stage of any type of film production. It plots the storyline, the shooting directions, and the dialogue. In animation, the script focuses more on directing the visual actions, while more attention is given to the dialogue in live-action films.

Pre-production Phase Storyboard The storyboard is a graphic visualization of the course of actions and events across the animation. It gives a solid representation of the animation, allowing the director to asses the script and apply the necessary enhancements at this stage. This is useful in animation, since applying edits during later production stages can get harder and more expensive. A storyboard is basically a sketch of how to organize a story and a list of its contents in a way that resembles a comic strip.

Pre-production Phase Dialogue recording Dialogue recording involves having the voice actors read lines from the script, as well recording additional sound effects. It’s then passed to the animators to draw proper mouth movements that appropriately match each spoken word. Proper voice acting plays a great role in making an effective animation.

Pre-production Phase Character designing This process includes producing model sheets for each element of the animation, including characters, props and backgrounds, and any sort of extra visual effect. Each model sheet is mainly made up of the final design with its proportions, and drawings of the main different poses that a character is likely to execute during the animation. These sheets serve as a standard reference throughout the animation process, to preserve a consistent look and feel for each character.

Pre-production Phase

Pre-production Phase Track reading The dialogue track is analyzed, and the information is charted up onto camera exposure sheets, sometimes called 'dope sheets' or 'camera charts', as a guide for the animator.

Pre-production Phase Exposure Sheet / Dope sheet (x-sheet) Integrating document that contains the director’s instructions / notes, layers, number of frames, sound track, mouth patterns for dialogue necessary to all personnel in the animation production in executing their respective responsibilities.

Pre-production Phase

Pre-production Phase Lay-out drawing The primary reference for background/s and character/s which the lay-out artist is responsible for.

Pre-production Phase BG layout Background layouts consist of line drawings that outline the different backgrounds of a scene, before painting them with colors seen on the screen. The layouts are derived from the rough background sketches, provided in the storyboards that were created in earlier stages of the pre-production process.

Production Phase Key Animation (Posing) Animation In between & Clean Up Production BG Painting

P roduction Phase Background painting After finishing the background layout process, they are forwarded to a background painter. He paints the layouts according to the color palettes specified earlier by the color stylists in the pre-production phase. The finished backgrounds are then forwarded to the scene setup or compositing team.

P roduction Phase Animation The animators start creating the actual scenes that make up the animation film, by acting out the different poses and situation that a character assumes in each scene. They combine the model sheets, storyboard, layout and backgrounds defined in earlier processes to produce scenes that put all these elements together in harmony.

P roduction Phase Pencil test/Line Test After all the drawings are cleaned-up, they are then photographed on an animation camera, usually on black and white film stock. Nowadays, pencil tests can be made using a video camera and computer software.

P roduction Phase In between and clean up When your rough animation is ready, it is time to clean it up and ink it. The clean-up is also called tracing. It consists of tracing solid and clean lines over the rough animation to get closed zones. This is the final paperless animation step before the ink and paint step. You will need to add a new drawing layer to create your cleaned-up drawing. This is the equivalent of adding a sheet of paper and tracing the rough using the animation disk.

Production Phase Inbetweening Inbetweening or tweening is the process of generating intermediate frames between two images to give the appearance that the first image evolves smoothly into the second image. Inbetweens are the drawings between the key frames which help to create the illusion of motion. Inbetweening is a key process in all types of animation, including computer animation. These inbetweens are what makes the animation look fluid.

Production Phase Without the inbetweens the animation would look so jugged and jittery. It helps just to have the key frames of the beginning and end of the motion as this gives the animator a very good idea of how the frames in between should look like.

Post -production Phase Digital Department After Effects Additional Sound Effects Final Editing Final Output Export Post - Production Compositing (Rendering) Ink & Paint

Post- Production Phase Ink and Paint The current process, termed “ digital ink and paint ” the animators’ drawings are either scanned into a computer or drawn directly onto a computer monitor, where they are colored and processed using one or more of a variety of software packages.

Post-Production Phase Compositing The compositor imports the colored background, the animatic reference and the sound as required. Referring to the exposure sheet, the animatic and the animation, the compositor assembles all of these elements and create the camera moves and other necessary motions. Finally, the compositor adds any digital effects required by the scene. These can include tones, highlights and shadows. When the compositing is finished, the final step is rendering.

Post-Production Phase Final Editing Editing is choosing segments of the animation production footage, sound effects and sound recordings in the post-production process that will be in the final output. Final output export This will be the final format of the video, whether DVD, Blu-ray or maybe just Video File. You will just prepare the file and render it according to the needs of the distributor.