© MM High Performance Systems, Inc. All rights reserved. 32
losing of subscription customers. In reality, raising subscription fee would likely have an influence
on both.
A good test of what you’ve learned in this tutorial would be for you to include feedback from
subscription fee back to the gaining and losing flows. Doing so will remove the “free lunch”
we’ve provided. We’ve included a model in the Getting Started folder called “dotcom2” that does
include this feedback, as well as many other things. We encourage you to have a look at it!
We have not included any “messaging” or “coaching” in your model. Both are included in
“dotcom2.” Both are powerful ways to engage and assist end-users. Messages (in the form of
graphics, sounds, text, and/or movies) provide feedback on how things are going, and urge end-
users to make, or not make, certain decisions. Usually, they “come from” some character in the
underlying drama (e.g., the CEO, the VP of finance, a disgruntled or satisfied customer, etc). A
message might congratulate a user for particularly good quarterly financials, or berate them for
particularly bad ones, for example. Coaching is messaging that’s intended to help end-users to
improve their performance. Usually, in order to do so, it’s necessary for the end-user to first
confront, then modify, their mental models. Again, dotcom2 illustrates both messaging and
coaching, and you should be sure to check it out so that you can experience this very powerful
capability built-into the software.
Finally, people who were not involved in constructing a model need some way to understand what
assumptions have been incorporated into the model. We’ve incorporated a feature into the
software called “Storytelling” specifically to address this need. Let’s quickly add a “story-telling”
button to your interface.
Go to your Welcome screen and deposit a button somewhere upon it. Double-click the border of
the button to access its dialog. Choose “Storytelling” under Button Purpose. Then click the
“Create Story…” button. A dialog will pop up that will enable you to select the model variables
you would like to unfurl, one at a time, in the sequence that you think best “tells the story” of the
model. In addition to model variables, you can intersperse graphics, pop-up text, and even movies
and/or sounds, so as to truly bring your story to life! Let’s create a simple sequence here. You can
look in “dotcom2” for a more elaborate “story.”
Click on each to enter the following variables, in the order listed: “Cash,” “revenue,” “expense.”
Once “expense” has been entered into the storytelling list, click on it. The “Annotate with” options
at the bottom of the dialog will become illuminated. Choose “Text,” then click the “Edit Text”
button. You’ll be given a text field into which you can type a message. Type: “Next, we will
unfurl the logic of revenue generation.” Choose “Large” as your font size. Click OK. Then name
your button: “Tell the “.com” story…” OK the dialog, then test your storytelling button by clicking
it. You will need to re-size and re-position the pop-up text box. Once you do re-position it, it will
“remember” where you put it and always pop up in that location.
After your test-story, complete your story by including the remainder of the revenue logic in the
sequence you wish it to be “told.”