IVE 2024 Short Course - Lecture13 - Neurotechnology for Enhanced Interaction in Immersive Environments
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About This Presentation
IVE 2024 short course on the Psychology of XR, Lecture13 on Neurotechnology for Enhanced Interaction in Immersive Environments.
This lecture was given by Hakim Si-Mohammed on July 17th 2024 at the University of South Australia.
Size: 6.24 MB
Language: en
Added: Jul 21, 2024
Slides: 48 pages
Slide Content
Neurotechnology for Enhanced Interaction in
Immersive Environments
Hakim Si-Mohammed
Associate Professor
Univ. Lille, CRIStAL
Brain-Computer Interfaces team
Contact:[email protected]
Universityof South Australia2024
A few wordsaboutmyself
2
Computer Science Engineer
HigherNational Schoolof Computer Engineering
Supervision: Pr. Karima Benatchba, Pr. Yacine Challal
International mobility(Academic)
Graz Universityof Technology(3 months)
Supervision : Pr. Reinhold Scherer
Internationmobility(Industrial)
Microsoft Research (3 months)
Supervision : Dr. Andrew Wilson
PhD in Computer Science (Defended12/2019)
Inria/INSA Rennes
Supervision: Dr. Anatole Lécuyer, Dr. Ferran Argelaguet,
Pr. Géry Casiez
Associate Professor
Univ. Lille
June 2016
September2018
June 2019
October2016
September2020
Definitions
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Interface: noun[C] a situation, method, or place
wheretwothingscome togetherand have an
effecton eachother. [Cambridge dictionary]
A BCIisa system thattranslates measuresof brain
activityintocommandsor messages for an
interactive application
J W p w EW W p w “Brain-Computer Interfaces: principles and practice” Ox U v s y P ss 2012
F. Lotte, L. Bougrain, M. Clerc, "Electroencephalography (EEG)-based Brain-Computer Interfaces",
Wiley Encyclopedia on Electrical and Electronics Engineering, 2015
How doesa BCI actuallywork
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M. Clerc, L. Bougrain F. “Brain-Computer Interfaces 1: Foundations and
Methods", ISTE-Wiley, 2016
Historyof brainactivitymeasurement
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Types of brainactivitymeasurementtechniques
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Some widelyused brainactivitymeasurementtechniques
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Electroencephalography
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The notion of BCI paradigm
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1: Modulation
2: Feedback
2: Modulation
3: Feedback
1: Stimulation
1: Monitoring
2: Feedback
MotorImagery
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Penfield homonculus [Penfield54]
µ (~8-12 Hz) oscillations
β (~12-30 Hz) oscillations
Pfurtscheller & Neuper “M y b - p ”
Proceedings of the IEEE, 2001
1: Modulation
2: Feedback
Motorimageryapplications
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ReactiveBCI paradigms
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Steady-State Visual EvokedPotentials
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Legeny
et al. 2013
Zhu et al. 2010
P300: aka Aha! Signal
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[Stephanieet al. 2017]
P300S peller
Farwell & Donchin “Talking off the top of your head: toward a mental prosthesis utilizing event-related brain
potentials” E p p y N p ys y 1988
Passive BCI paradigms
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A passive BCI is a system estimating one or several mental states from
the user – without any voluntary action from this user – to adapt a
human-computer interaction accordingly
Zander, T. & Kothe . “T w s p ss v b -computer interfaces: applying brain-computer interface technology
to human- sys s ” J N E 2011
Error RelatedPotentials
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Putze, F., Schünemann, M., Schultz, T., & Stuerzlinger, W. Automatic classification of auto-
correction errors in predictive text entry based on EEG and context information. ACM ICMI 2017
Correcting Auto-correct!
Error RelatedPotentials … For implicitcontrol
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Zander, T. O., Krol, L. R., Birbaumer, N. P., & Gramann, K. Neuroadaptive technology enables implicit cursor
control based on medial prefrontal cortex activity. Proceedings of the National Academy of Sciences, 2016
A few toolsfor BCI development
http://openvibe.inria.fr)
https://mne.tools/
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Virtual Environments
Part II:
Digitally created 3D immersive environment
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[Milgram and Kishino1994]
BCIsand AR/VR
Part III:
Combining BCI and VR/AR: A land of opportunities
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The use of SSVEP in AR/VR
Part IV:
Legeny
et al. 2013
Is itpossible to exploit an SSVEP basedBCI in AR?
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•Si-Mohammed et al., TowardsBCI-based Interfaces for AugmentedReality: Feasibility, Design and Evaluation, IEEE TVCG, 2018
How to integrateSSVEP stimulations in the AR environment?
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•Si-Mohammed et al., TowardsBCI-based Interfaces for AugmentedReality: Feasibility, Design and Evaluation, IEEE TVCG, 2018
Robot control system based on AR and SSVEP
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Si-Mohammed et al., Towards BCI-based Interfaces for Augmented Reality: Feasibility, Design and Evaluation,
IEEE TVCG, 2018
Integrated AR user interface
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Collaboration:
Si-Mohammed, et al. "DesigningFunctionalPrototypes CombiningBCI and AR for Home Automation." International Conferenceon Virtual Reality and Mixed Reality.
Springer, Cham, 2022.
F. Bouchenak
How to improvethe user friendlinessof the SSVEP stimulations?
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Collaboration:
A. Wilson
C. Holz
Si-Mohammed, et al. "On the Effect of Size and Contrast of the SSVEP Visual Stimuations on Classification Accuracy and User-
Friendliness in Virtual Reality." Winter BCI Conference. IEEE, Seoul, 2023.
How to improvethe user friendlinessof the SSVEP stimulations?
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Classification
accuracy
Subjective
preference
Whatif wecouldgetridof the flickeringstimulations?
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Patent:
•Using Real-World Inspired Animations to Create Pleasant SSVEP-Based Brain-Computer Interfaces, US Patent 407846-US-NP
Collaboration:
A. Wilson
Towardsgaze independentBCIs
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Van Den Kerchove, et al. "Correcting for ERP latency jitter improves gaze-independent BCI decoding." Journal of Neural Engineering, 2024
A. Van Den Kerchove
CharacterizingUser
Experiencein VR usingEEG
Part V:
Anomalydetectionin VR usingErrorRelatedPotentials
41
Collaboration:
R. SchererC. Lopes-Dias
Si-Mohammed, Hakim, et al. "Detectingsystem errorsin virtualreality usingEEG througherror-relatedpotentials."2020 IEEE Conference
on Virtual Reality and 3D User Interfaces (VR). IEEE, 2020.
EEG-baseddetectionof cybersickness
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•GENESIS: LeveraGing nEuromarkers for Next-gEneration immerSIve Systems
GENESIS
Identification of markers of Vection in VR using EEG
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M. Naud
Conclusion and perspectives
Part III:
Towardsthe regulationof neurotechnologies
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Open challenges
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Summaryof the presentation
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Thank you for your attention
Hakim Si-Mohammed
Associate Professor
Univ. Lille, CRIStAL
Brain-Computer Interfaces team
Contact:[email protected]
Universityof South Australia, 2024