LESSON 8 CURRENT TRENDS IN MEDIA AND INFORMATION.pptx

MarkAnthonyAurellano 119 views 28 slides Apr 29, 2024
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About This Presentation

Top Technology Trends in the Media and Entertainment Industry for You to Consider
Our team examines 16 media and entertainment trends, defining a path to post-pandemic recovery in the media and entertainment industry. Check these entertainment industry trends along with the most vivid examples for e...


Slide Content

Current and Future Trends in Media and Information

Today’s Lesson: 1 5 2 3 The power of Media and Information Current Trends in Media and Information Media and Information in the Future

MEDIA

TREND A change or development towards something new or different; reflects what seems to be going around at any given time

MASSIVE OPEN ONLINE COURSES Refers to a route or pattern of getting content or information available though an online system that can be assessed by many people Also described as a pattern for providing learning information or content online to any person who needs to take up a course with no limit on attendance

BENEFITS Most MOOCs are free, unless a form of accreditation is involved, and open to anyone who is interested. Learning occurs in an informal manner at the participant’s own pace. All that’s required is a computer and an internet connection. Participants do not need to be enrolled in the MOOC’s host institution, which may have a costly tuition. Work can be shared, viewed and critiqued by all participants. Outstanding professors and industry leaders can reach more students all over the world.

ISSUES MOOC providers can currently offer courses for free, but not indefinitely. Students aren’t able to engage in real-world socializing or experiences. Technical difficulties with a participant’s computer or internet connection can impede learning. Students may be used to or prefer the structure a traditional college course offers. Academic dishonesty may become an issue due to lack of supervision. Students need to become responsible for their own learning.

WEARABLE TECHNOLOGY Specifically designed to be worn by a person which aims to give the user an easy experience of the device and/or enhance the user’s senses without hassle

Virtual Reality (VR) wearable technology is gradually growing in popularity among enthusiasts. Oculus, a high-end VR headsets intended for entertainment has been released to the public on March 28, 2016. This wearable technology takes users to computer generated worlds and let them experience it as if they were actually there.

3D TECHNOLOGY Utilizes three dimensional visual appearances to create real-life or different virtual experiences

THE PAPERLESS SOCIETY The paperless society is a society where communication is done electronically and all forms of printed communication have become obsolete. It is characterized by the shift from letters to e-mails, newspapers to news web pages, books to e-books, and so on.

UBIQUITOUS LEARNING Ubiquitous learning is common in the age of information. Since the information in the digital age can be accessed by anyone, at any given time and place, ubiquitous or an ever-present type learning of learning is possible.

MEDIA AND INFORMATION IN THE FUTURE

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