Manipulatives Manipulatives are physical tools of teaching, engaging students visually and physically with objects such as coins, blocks, puzzles, markers, etc. these physical tools are used as teaching aids to engage students in the hands-on learning The use of manipulatives is constructivist because students are actively engaged in discovery during the learning process.
ADVANTAGES of using Manipulatives Enhances student learning. Students feel capable and competent. Students will see real life application of concepts. It teaches underlying values and skills (critical thinking, creativity, problem solving, etc.)
dis ADVANTAGES of using Manipulatives Can be a source of disturbance. If not provided, can be very costly to the teacher. It’s use has to be carefully and can be very time consuming. May not last long without proper care and supervision and may wear out with age.
Types of manipulatives There are three types of manipulatives . They are: Models Real Objects Mock-ups
models A model is a three-dimensional representation of a person or thing or of a proposed structure, typically on a smaller scale than the original . A model can come in many shapes, sizes, and styles. It is important to emphasize that a model is not the real world but merely a human construct to help us better understand real world systems.
REAL OBJECTS Real objects are material things that can be seen, touched, are known and familiar to students. These are objects that are especially appropriate for learners who are encountering a subject of which students can make some connection to their lives. This form includes real life objects such as plants, fruits, ice cream cones etc.
Mock- ups Mock-ups are simplified representations of complex devices. It clarify the complex. They are sometimes constructed as working models to illustrate the basic operations of a real device.
MY MANIPULATIVE WHAT TIME IS IT? For Ages 7-9 years old Please read before starting the game. INSTRUCTIONS Roll the dice. Move the number of spaces Say what time it is. Draw the time on the clock worksheet. Represent the time on the clock provided. Each correct action receives one (1) point. The student or group to reach “finish” receives five (5) points and one less point after. The student or group with the most points at the end of the game wins.