Mastering Design Patterns in Java: A Comprehensive Guide
rahuljavatpoint12
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8 slides
Jun 09, 2024
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About This Presentation
Discover essential Design Patterns in Java for robust and efficient software development. Learn how to implement and apply these patterns effectively to enhance code structure, maintainability, and scalability.
Size: 301.44 KB
Language: en
Added: Jun 09, 2024
Slides: 8 pages
Slide Content
Introduction to Design
Patterns
Design patterns are reusable solutions to common software design
problems. They provide a structured approach to building scalable,
maintainable, and efficient code. Understanding design patterns is
crucial for developers to write clean, modular, and adaptable
software.Discover essential Design Patterns in Java for robust and
efficient software development.
Creational Patterns
Singleton
Ensures a class has only one
instance and provides a global
point of access to it.
Factory
Defines an interface for
creating objects, but lets
subclasses decide which class
to instantiate.
Builder
Constructs complex objects
step-by-step. Allows you to
create different
representations of an object
using the same construction
process.
Structural Patterns
1
Adapter
Converts the interface
of a class into another
interface clients
expect, allowing classes
to work together that
couldn't otherwise.
2
Decorator
Attaches additional
responsibilities to an
object dynamically.
Provides a flexible
alternative to
subclassing for
extending functionality.
3
Facade
Provides a unified
interface to a set of
interfaces in a
subsystem, making the
subsystem easier to
use.
Behavioral Patterns
Observer
Defines a one-to-many dependency
between objects so that when one
object changes state, all its
dependents are notified and updated
automatically.
Strategy
Defines a family of algorithms,
encapsulates each one, and makes
them interchangeable. Clients can
choose the algorithm they need at
runtime.
Command
Encapsulates a request as an object, thereby allowing for the parameterization of
clients with different requests, queue or log requests, and support undoable
operations.
Singleton Pattern
1
Ensure Uniqueness
The Singleton pattern ensures that a class has only one instance and
provides a global point of access to it.
2
Lazy Initialization
The instance is created on the first call to the getInstance() method,
and subsequent calls return the same instance.
3
Thread-Safe Implementation
In a multithreaded environment, the Singleton implementation must
be thread-safe to prevent race conditions and ensure only one
instance is created.
Factory Pattern
1
Interface
The Factory Pattern defines
an interface for creating
objects, but lets subclasses
decide which class to
instantiate.
2
Flexibility
This allows for greater
flexibility and extensibility,
as new object types can be
added without modifying the
client code.
3
Testability
The Factory Pattern also
improves testability, as the
creation of objects can be
mocked or stubbed during
testing.
Adapter Pattern
Conversion
The Adapter Pattern converts
the interface of a class into
another interface that clients
expect.
Compatibility
This allows classes to work
together that couldn't otherwise
due to incompatible interfaces.
Reusability
Adapters promote code reuse by
allowing existing classes to be
used in new contexts.
Observer Pattern
Subject Maintains a list of its dependents (observers)
and notifies them of any state changes.
Observer Defines an updating interface for objects that
should be notified of changes in the subject.
Loose Coupling The Observer Pattern promotes loose coupling
between the subject and its observers.