Battlefield 3 Originally Battlefield 3 was only intended for the PC platform until it was switched to consoles mid way through development. The Xbox 360 version comes with two disks due to memory issues whereas the PC and playsation version comes on just one disk. Battlefield 3 is produced on the frostbite 2 engine which is an updated version of the original that can include effects such as destruction of buildings and scenery to a greater extent with urban areas being supported with more detail The game also uses ANT technology used in FIFA but was used in Battlefield to create a more realistic soldier with abilities that FPS games have not seen previously
Just cause 2 Just cause 2 was developed by the swedish avalanche studios, with square enix london studios providing additional support. They wanted to use the large open world to create rewarding quests and missions, dropping the first game's side missions in favour of faction missions, stronghold takeovers and race challenges to increase gameplay density. This was a good technique as it allowed for players to stay interested and occupied, even when exploring the world and loacations . The game is set in panau , described as an island with a variety landscapes and cultures such as japan and thailand . The team picked this world as they thought a exoticism suited the style of action game that the developers were going for.
Life is strange Life is Strange was Dotnod Entertainment’s second title to Remember Me being the first. Development started in April of 2013 with a team of 15 people which expanded once collaborations with Square Enix were announced. It was decided that most of the budget would be spent on the writing and voice actors. The original story was written in French and converted into a game script by the developers and design team. Story and character development were highlighted over point and click puzzles and making choices that unravel mysteries and narrative unfolds. July 2014 saw the casting of voice actors which was a big part of the and so the French writer was always on hand to give help via skype as the sessions were recorded in Los Angeles. Visual effects like post-processes, double exposure and overlapping screen space particles were used as an artistic approach to be displayed while the lead character rewinds time. The textures seen in the game were entirely hand painted, adapted to achieve what art director Michel Koch called "impressionistic rendering". Elements were adjusted based on player feedback
That dragon, cancer The production process originally had the game start as a Kickstarter, which is a service on steam for indie games looking for donation funding by the public and was intended for windows and IOS and the art style was actually formed due to the lack of funding and low budget. A total of £85,000 had to be raised to avoid a late release and if goal met, would be aided by personal funds and the Indie fund. Development was funded by Ouya in exchange for a time-limited exclusivity for the micro-console. There was a development team of 8 which did include the parents of Joel who are the main developers of the game