Practice Marketing: Inside the Backpack Last updated 9-17-15 18
Players choose a set of Vehicles to buy as part of their campaign, and also choose Frequency of advertising
within each Vehicle. Vehicles vary by overall Reach, Demographics, and Cost.
Media Vehicles
There are a total of 17 media vehicles to choose from within the five media classes. Each media vehicle
contains the following characteristics:
Reach: % of total population exposed to this ad vehicle
Demographics: % of each market segment exposed to this vehicle
Cost: Cost per quarter, at each Frequency level.
Media Vehicles
Class Vehicle Circulation/Reach Rate
Posters Gym and Sporting locations 3,770 250
Subways 10,120 500
Billboards 12,520 600
Print Newspaper 15,870 1,000
Financial Journal 12,930 650
Fashion Magazine 10,730 750
Outdoor Adventure
Magazine
17,550 800
Comic Book 17,780 450
Radio Top 40 30,500 1,600
Sports Talk Radio 16,300 1,000
News Radio 21,450 1,150
TV National Network 55,100 2,600
Wilderness Cable Network 29,980 1,500
Cartoon Channel 34,670 950
Internet Online news 24,450 1,400
Celebrity gossip blog 20,230 1,100
Gaming site 24,020 700
Cost of Media Vehicles:
A variety of factors determine the actual cost of advertising in different vehicles. The two top factors are
typically:
1. Reach: How many people will this vehicle reach (circulation, page visits, viewers, listeners, etc.)?
2. Value (purchasing power or influence) of people reached.
Ad Frequency within each Vehicle
For each Vehicle they select, players also set the Frequency of advertising within that Vehicle, for that
Quarter. Since actual frequency measurements vary across classes (pages, issues, plays for an ad, etc.),
we abstract it to 0X, 1X, 2X, 4X, and 8X frequency.
Choosing higher Frequency will raise the cost, and will also increase the OTS (Opportunity to See) for your
message in that vehicle.