Space Ape's Analytics Stack

SimonHade1 10,943 views 58 slides Feb 25, 2015
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About This Presentation

ABOUT SPACE APE
Space Ape's hit real time strategy game, Samurai Siege, has been played by over 11m people and generated over $50m in revenue since it's launch in October 2013. The game was built by a team of 12 over 6 months.

Samurai Siege has sustained in the grossing charts where many...


Slide Content

Space -':/-
The Samurai Siege Analytics Stack

24th February 2015

© SpaceApe

DICO

Topics

. Samurai Siege Overview
. Samurai Analytics Stack Evolution

DWH Components
User Acquisition Tools
Product Tools

CRM Tools

O Space

© spacenpe 2
Samurai Siege at a Glance

Mobile real time strategy, iOS, Android
Developed in 6 months by team of 12
Live October 2013
11M Installs / 1.2M MAU / 250K DAU

$23M in Gross Revenue to Date

© spacenpe
Our Development Approach

Small dev teams
Creative + Science
Agile
Live Operations

Data empowered

The Samurai Siege

Evolution

O SpaceApe

135 Billion Rows

13TB Of Compressed Data

250m x 125 columns Rows Per Day

O SpaceApe

Samurai Siege Data Stack swnéT
Disconnected from live game

se

tableau

y ina

Data
Capture

AB
Tests

ee)
i

+ableau

Qstucio

Insights & Learnings

Data Warehouse
Core Data Elements

© SpaceApe’
Daily Summary (Over 200 Metrics)

In Game CALENDAR Tenure

Behaviour
n lh2 3

445 697 8 910 B
eat alances
Monetisation 11 1213 14 15816 17

18 19 20921 22 23 24

Spend Tier 25 2697 28 25° 31 Device

© SpaceApe'

e Automated and Run Daily
through an SQL Runner

e Delta Process. Clear and
Insert Data for Past 3 Days

e Process completed in
Minutes not Hours

Espere” Slice and Decide to your Delight!

Payers =
2333813085355

if
<

S Ape”
Co Single Player View

Retention 0 Platform
Acquisition Channel Operating System
Device Spend Behaviour
Game Balances A .<ı
Country Larios

Retention

O SpaceApe

Single Player View

71724ca2-c1f8-4519-8ae5-f8628a005653

cohort

player_id

villagename XXXXXXXX

allianceid 9b9f3aaa-09ee-42f9-b53f-5f9003e59c79

alliancename XXXXXXXX

signupdate 17/08/2013 06:39:00

max_actiondate 08/02/2015 17:58:00

controlflag 0

playerlevel 35

castlelevel 9

max_pveseq 11000)

playerhonor 411
2

{tenure

540

© SpaceApe'

Single Player View

first_deviceplatform

first_deviceraw iPad2,1
first_devicelong iPad2 - Wi-Fi
first_deviceshort iPad2
first_playerlanguage English
first_deviceos ios

ios

first_deviceid

c82848be88d034317526fa72b1b597ad

last_deviceraw

samsung SM-G900F

last_devicelong

Samsung Galaxy S5 (Europe)

last_deviceshort

Samsung Galaxy S5

last_playerlanguage English
last_deviceos android
last_deviceplatform android

© SpaceApe'

Single Player View

[first_country_iso

US

last_country_iso

GB

[first_country

UNITED STATES

last_country

UNITED KINGDOM

first_continent

NORTH AMERICA

last_continent EUROPE

[email XXXXXXXXXXX

ret_d1 0

ret_d3 0

ret_d7 0
0}

ret_d12

© SpaceApe'

Single Player View

spend_first24hours _|$ -
spend_firstädays $ 9.00
spend_first7days $ 9.00
spend_first2weeks |$ 9.00
spend_last24hrs $ -
spend_lastOto7days |$ -
Ispend_last8to14days |$ -
spend_lasti5to21days |$ -
spend_last22to28days |$ -
spend_total $ 104.00

last_purchasedate

18/04/2014 00:00:00

© SpaceApe'

Single Player View

last_purchasedate

18/04/2014 00:00:00

tot_login_first7days

86

login_last0to7days

login_last8to14days

login_last15to21days

login_last22t028days

alojojo

spendtier

Villager

is_newbie

is_nonspenderprio

is_spendrisk

publishername

ORGANIC

campaignname

subadgroup

publisherid

© SpaceApe'

e Automated and Run
Daily through an SQL

Runner
e Recreated in Full every
=> @ o y da
Y
PostgreSQL e Based on Daily

Summary Table

e Process completed in

Minutes not Hours À

O SpaceApe

Slice and Decide to your Delight!

© Spacerpe Attribution Data

Vungle “Tapjoy yancorony + some

-=>AD< ©) EEE

O SpaceApe

us

15
16
E
Fr

UA Source & Cost Information

3 reporting. date [u] # ad network] $ compsign name

IQ] * campaign types] a. [campaign newark ju] country [u] Impressions] dds [u] sta (y ost u]
ik here to define a iter

jua

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UA Source & Cost Information

Install Date
Campaign Network
Campaign Name
Country
Cost
Clicks

Impressions

Acquisition Tools

© SpaceApe’
Predictive Life Time Value

SEGMENTATION BASED ON MONETISATION AND
ENGAGEMENT IN THE FIRST 7 DAYS

O SpaceApe

Predictive LTV

© spacenpe
Predictive LTV Data Warehouse Process

Segment Users

Assign Appropriate Curve

o.
(D based on Segmentation

e Calculate pLTV based on
BEERS. different time periods

Automated and Run Daily
through an SQL Runner

© spacenpe an
User Acquisition Landscape

Fragmented Area
Data Driven
Unified Dashboard is needed to scale

Fast Reaction

© SpaceApe’
Dashboards & Email Alerts

DLEIIITEITIZTTT
os

Lal blu Jı AU

ul soli hit adh 2a.

O SpaceApe

Campaignname
SIEGE_RU_10S8.0_10-45 M_BROAD_CPA
SIEGE_JP_ANDROID42 18-45 M_BROAD_CPA
SIEGE_AUZA 10S8.0_18-45_M_STRATEGYCORE_

SIEGE JP 1088.0 1845 ALL STRATEGYCORE GPA
SIEGE_ENGWHALES 108.0 13-65 ALL_
SIEGE_KR_ANOROID42_1845_M_STRATEGYCORE_CPA
‘SIEGE_TW_10S8.0_19-45_ALL_STRATEGYCORE_CPA
SIEGE_US ANDROID42 18-45. M_STRATEGYCORE_CPA
SIEGE_US_ANDROID4.2_18-45_M_STRATEGYWIDE_CPA
SIEGE_BR_1OS_ALLIPHONEIPAD_18-45 M_STRATEGYCORE_
‘SIEGE BR_IOS_ALLIPHONEIPAD_18-45_M_PCSTRATEGY_
SIEGE_ENGWHALES ANDROID42 18.45 M_
SIEGE_JP_ANDROID42_18-45_M_STRATEGYCORE_CPA
SIEGE_KR_ANDROID4 2_18-45_M_KOREABROAD_CPA
SIÈGE-JP_10S8.0_18-45-M_ JAPANBROAD_CPA
SIEGE_AUZA_10S8.0_18-48_M_ONLINESPENDERS
SIEGE_HK_1088.0_18-45_M_BROAD_CPA
SIEGE-AUZA 10560 _ 18-48 ALL_PCSTRATEGY_
SIEGE_RU_10S8.0_18-45_M STRATEGYCORE CPA
Grand Total

Campaign Optimizer

Users PRO! cpl patv Cost Spend Total Impressions
168 1231% S271 $3338 $5426 Sal 16,178
360 Tar, S180 $1341 $7695 $323.00 12333
276 628% 5144 005 54733 00 12762

2460 440% $388 $ITOB $113615 SISI1OO 77954

3.000 367% $335 $1230 $I197S9 221100 200.324

5364 291% $201 $586 $1.28473 $1,908.00 228.522
‘446 232% 51.85 S420 sera SISTOO 188%

1,908 180% $177 $334 $40I79 $i0S00 58058

2364 168% 3189 $317 $53128 $456.00 7208

41056 174% 5031 5054 $30.12 $000 28579
628 162% 5031 Sos 52315 5000 16767

1.082 148% $153 $228 st sta 23278
924 129% 5224 S288 $2468.14 36200 18709

2052 92% 5217 $200 $5021 $040 154448

9 ES] 35.00 $433 $57.19 S2T00 12162
24 80% $237 S189 so $0.00, 3.002
480 17% $136 sos 8797 $500 28788
216 77% $172 $133 54435 5000 15878
228 61% 5394 $239 si0698 sion 10830

23,136 292% $224 $653 $6,158.83,

$7,168.00

11013430

CIR
150%
236%
166%
210%
127%
251%
195%
285%
329%
234%
236%
3.03%
382%
233%
12%
080%
214%
15%
256%
222%

ovr
556%
9.52%
10.85%
12.55%
941%
7,96%
10.08%
947%
331%
1347%
13.13%
120%
10.72%
474%
491%
741%
597%
887%
686%
857%

Product Tools

© SpaceApe’
Standard Key Performance Indicators (KPI)

Retention
Average Revenue Per User
Average Revenue Per Paying User
Daily/Monthly Active Users
New Users
Session Length
Average Sessions Per User
Spend Metrics

© SpaceApe’ o .
Additional Metrics

Spender Conversion %
Life Time Value
Re-engagement

O SpaceApe
Key Segments

Spend Tiers
Time Cohorts
Acquisition Channel
Device Platform

Country
In Game Segments e.g. Castle Level

O SpaceApe

Real-time dashboards

Activity Monetization @
New Users DAU DayIRoongagement Conversión Revenue Purchases
27 42,600% 67 1347% 5 4400% os $46 W50% 5,426 45,019%
2 . 8 Es £ o so sa
Day Retention Day? Retention Day 30 Retention ARPUDaiy ‘ARPPUDaly Deu
08% 08% 0% $0.69 189% $46 ¥50% 140%
” oF o sos se 1
Number of Sessions and Average Session Length for the last — Top Selling Items for the last 14 days Liquid +
24 hours
«
Horn
® Sine | |
er, FP PPE SPEC SPSS
mins x os RCE

CEA POPPI SEE

© spacenpe
Easy A/B test set up

cheney MATE Vint Comm Teese

Set up A/B test in
SWRVE + basic results

More advanced metrics
analysis in DWH

O SpaceApe

Automated multidimensional daily reports

Slicing all day long!

More dimensions, aggregation flexibility

Monthly / weekly revenue
Full device split
Event type

To be applied on a lot of information

IAPs , diamonds spending

Economy movements

Event performance

Honor movement

Behavioural changes (eg army
composition)

Community stats (time to first response,
CSAT, per value tier)

Army composition for castle 9 and 10 ? in Japan, during a
event, ...

Measure Names
cher

E Commander

I Dragon

Ill Fire Demon
Hosier

© SpaceApe'


MadChimp
BEHAVIOURAL SEGMENTS
SPEND LEVELS Í salesforce 1 |
a)
BG FEEDBACK *

EMAIL
MESSAGE DETAILS

© spacenpe
CRM data defines agent workflow

0000000000000000000000;,,

IN

O Space

O SpaceApe

CRM data defines agent workflow

Priority tags

Spend/Influence level
(per game)

Spender churn risk
Propensity to convert
Newbie

Info tag

Comp history
Platform
Error codes
Problem type

O SpaceApe

ME augmented with CRM data

O SpaceApe

Tickets augmented with CRM data

S Ape”
Que Enables value based SLAs

Learnings / Tips!

O SpaceApe

Decide from the Beginning if you want to
create a Data Warehouse

O SpaceApe

Do not collect everything!

O SpaceApe

Make Data Accessible

O SpaceApe

Keep your finger on the pulse

O SpaceApe

Automate!

O SpaceApe

Using Predictive Analytics to Trigger In-
App Messages/Offers for users.

O SpaceApe

Enhancing our Machine Learning
capabilities

O SpaceApe

Network / Cross Platform
View and Analysis

© SpaceApe’ o .
Additional Information

Website:
http://www.spaceapegames.com/

Blog:
http://weare-bananas.tumblr.com/

Rival Kingdoms:
http://www. rivalkingdomsgame.com/

Questions:
richard) spaceapegames.com