TinkerCad Linear Pattern Design Pattern Tutorial

ReubenEliasJoji 18 views 20 slides Jun 21, 2024
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About This Presentation

Use this powerpoint to learn how to design a linear pattern in tinkercad.


Slide Content

Option 1: Design a Linear Pattern Design a Linear Leaf

There are four main blocks of code and two optional blocks . Each block of code is called an “object,” which is also known as a variable. The first four objects form one leaf, and the fifth groups everything together into one block. If you want to create a linear pattern across the x-axis, you can do the sixth object. Overview

Move your mouse to the left side of the screen and click the area called “Modify” in purple. Select the Create New Object block, and drag it into the coding area in the center of the interface. You have now created a new object, which is also called a variable. The default name is object0 . Step 1

Change the name to leaf_base by clicking on the upside-down triangle and choosing “Rename variable.” Now that you have done that, you’ll find the variable in blue under the area called “Data” on the left-hand side of the screen. Step 2

Here you can see the first block of your code before you change all its values. Read below for a description of every part. Comment : Lets you add comments to help you and others who read the code to understand the purpose of that section Add Heart : Lets you add the heart shape to the workplane ; click the circle to change the color to green. Rotate : Lets you change the rotation of the heart to make it easier to turn into a leaf shape Scale : Lets you to make the leaf taller and thinner on the y-axis and z-axis Move : Lets you move the leaf up so that it is flat on the workplane Add Cylinder : Lets you add a cylinder to fill in the gap from the heart shape to make it look like a leaf; click the circle to change the color to green. Move : Lets you move the cylinder into the correct location Create Group : Lets you group it to make it one piece Step 3

Now you can see all of the changes made to complete the leaf_base block of code. Read below for a description of every part. Rotate : Change the axis from x to z. Change the degrees from 90 to 180. Scale : Change the scale for the y-axis from 1 to 1.5 and the z from 1 to .2 Move : Change the move on the z-axis from 0 to 1mm for the heart shape. Add : Change the height (H) for the cylinder from 20 to 2. Move : Change the move from 0 to .5 for the x-axis, 0 to -11 for the y-axis, and 0 to 1 for the z-axis. Step 4

Step 5 View the image to see the completion of the first block of code.

This is the second object before you change all its values. Read below for a description of every part. Create New Object : Name your new object leaf_midrib . Comment : Add comments so that you and others who read your code know the purpose of that section. Add : Add a square shape to the workplane . Click the circle to change the color to a lighter color. Move : Move the midrib so that it is in the center of the leaf. Add : Add a roof to bring the tip of the midrib to a point. Click the circle to change the color to a lighter color. Rotate : Change the rotation of the roof on a different axis twice to form the proper shape. Scale : Make the midrib tip smaller on every axis to match the size of the leaf. Move : Move the tip to the correct place. Create Group : Group it to make it one piece. Step 6

Add in the values as seen in the image. Remember that you need to find the copy of leaf_midrib under the category called “Data.” It’s below the category called “Math.” Create two new variables, using the Create Variable block, one block at time. (It’s similar to but not the same as the Create New Object block.) Step 7

Step 8 View the image to see the completion of the second block of code, also called the second object/variable.

This is the third object before you change all its values. Read below for a description of how this is different from the first two objects. There are two main differences as you need to use two new blocks that you haven’t used before: One block is Add Copy of Object . You can find it under “Modify.” Objects themselves can be found under “Data.” The other block is Create Variable . You can find it under “Math.” Step 9

Add in the values as seen in the image. Remember that you need to find the copy of leaf_midrib under the category called “ Data. ” It is below the category called “ Math.” Create two new variables, using the “ Create Variable ” block, one block at time. It works the same way as the “ Create New Object” blocks. Step 10

Step 11 Your leaf should look like the following image so far.

This the fourth object before you change all of the values. Read below for a description of how this is different from the first three objects. There are two main differences, as you need to use two new blocks that you haven’t used before: One block is Repeat . You can find it under “Control.” The other block is Change . You can find it under “Math.” Step 12

Add in the values as seen in the image. Remember that you need to find the copy of leaf_veins , distance , and scale under the category called “Data.” It’s below the category called “Math.” For the Change blocks, click item and select the correct object. Step 13

Step 14 The four main parts are now complete. Your design should look like the following image. The last two objects are optional. Please continue if you’re interested in grouping everything into one object and creating a copy of the entire leaf to make another pattern.

For this section of blocks, you are creating an object called entire_leaf . You are adding copies of all of the previous objects and deleting the originals to combine everything into one object. A new block that you will use is called “Delete Object.” You can find copies of the original objects under the category called “Data.” Step 15

For this last optional section of blocks, you are creating an object called linear_leaf . It will take the whole leaf, make copies, and move it by an additional 29mm in one direction along the x-axis every time it makes a copy. Step 16

Step 17 Your final design should now look like the following.