The key factors to note here are the nature of the problem without solution and the key elements of the trigger itself. The problem determines the tinker’s methodology. This is how the tinker derives inspiration, builds, and the breadth of options available to them in building. The key element...
The key factors to note here are the nature of the problem without solution and the key elements of the trigger itself. The problem determines the tinker’s methodology. This is how the tinker derives inspiration, builds, and the breadth of options available to them in building. The key elements are the surrounding features, context, and details that determine the flavor of the resulting powers, the specialty itself.
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Language: en
Added: Oct 09, 2024
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tinker
Tinkers are capes with powers that enable the individual to fabricate things. By creating tinkers, the entities can explore options, exploring ideas, science and knowledge from prior cycles in depth, attempting to explore the particulars of a field or approach.
Tinker triggers involve a time component, specifically a longer period of time building up to the trigger itself, and an element of a problem without solution. This isn’t to be confused with triggers where a bad life circumstance leads into a distinct event - in such a case every character would be a tinker. The elements of the trigger build up over months or years, and are inexorably tied into the moment the character triggers.
The key factors to note here are the nature of the problem without solution and the key elements of the trigger itself. The problem determines the tinker’s methodology. This is how the tinker derives inspiration, builds, and the breadth of options available to them in building. The key elements are the surrounding features, context, and details that determine the flavor of the resulting powers, the specialty itself.