Topic 2 - Multimedia Authoring Tools.pdf

EmyAlinsod 86 views 31 slides Oct 07, 2024
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About This Presentation

Multimedia Concepts


Slide Content

MultimediaMultimediaMultimedia
ConceptsConceptsConcepts
Multimedia
Authoring
Tools
Introduction
to Animate CC

Introduction to multimedia authoring tools
Authoring software provides an
integrated environment for
combining the content and
functions of a project.
It enables the developer to
create, edit, and import data.
MULTIMEDIA AUTHORING TOOLS
PROVIDE THE FRAMEWORK FOR
ORGANIZING AND EDITING THE
ELEMENTS OF A MULTIMEDIA
PROJECT.

Introduction to multimedia authoring tools
Most authoring systems also
support a scripting language for
more sophisticated applications.
Authoring tools require less
technical knowledge to master and
are used exclusively for
applications that present a mixture
of textual, graphical, and audio
data.

Two basic features:
Ability to create and 1.
edit a product
2. Presentation scheme
for delivering product

Four main perspectives in multimedia authoring tools:
TOOL
PRODUCT
DEVELOPER
END-USER
ANY SOFTWARE PACKAGE THAT COULD
AUTHORS MULTIMEDIA PRODUCT
THE RESULT OF COMBINING ALL
MULTIMEDIA COMPONENTS
DESIGNERS, PROGRAMMERS,
AND MULTIMEDIA AUTHORS
CUSTOMER OR VIEWER

Authoring
Systems
in
Multimedia

In multimedia authoring systems,
multimedia elements and events are
often regarded as objects .
Objects exist in a hierarchical order of
parent and child relationships.
Each object is assigned propertie s and
modifiers .
On receiving messages, objects perform
tasks depending on the properties and
modifiers.

Features of
Authoring
Tools

Editing and organizing
features.
Programming features.
Interactivity features.
Performance tuning and
playback features.
Delivery, cross-platform,
and Internet playability
features.
1.
2.
3.
4.
5.

Authoring systems include editing tools to
create, edit, and convert multimedia
elements such as animation and video
clips.
The organization, design, and production
process for multimedia involves
storyboarding and flowcharting.
Visual flowcharting or overview facility
illustrates project structure at a macro
level.
Editing and organizing features.

Visual programming with icons or objects
is the simplest and easiest authoring
process.
Visual authoring tools such as Authorware
and IconAuthor are suitable for slide shows
and presentations.
Authoring tools offer ‘very high level
language’ (VHLL) or interpreted scripting
environment.
Programming features

Interactivity gives the end user control over the content and
flow of information in a project.
Simple branching is the ability to go to another section of
the multimedia production.
Conditional branching is an activity based on the results of
IF-THEN decisions or events.
Structured language supports complex programming logic,
subroutines, event tracking, and message passing among
objects and elements.
Interactivity features

Achieving synchronization is difficult,
considering that performance of the different
computers used for multimedia development
and delivery varies.
Authoring system should facilitate precise
timing of events.
It should enable developers to build a part of a
project and then test it immediately.
Performance Tuning and Playback Features

Delivering the project may require building a run-time version of
the project, using the multimedia authoring software.
Run-time version or standalone allows a project to play back
without the complete authoring software and all its tools and
editors.
It is important to use tools that facilitate easy transfer across
platforms.
Authoring systems provide a means for converting their output to
be delivered within the context of HTML or DHTML.
Delivery, Cross Platform and Internet Playability Features

CARD- AND PAGE-BASED TOOLS
ICON-BASED, EVENT-DRIVEN TOOLS
TIME-BASED TOOLS
1.
2.
3.
Types of
Authoring
Tools

Card- and page-based authoring systems provide
a simple and easily understood metaphor for
organizing multimedia elements.
Cards are developed that have different elements
associated with them and are put in stacks. It
contains media objects such as buttons, text fields,
and graphic objects.
It provides a facility for linking objects to pages or
cards. You can link the cards by allowing the user
to click on buttons or other elements and jump to a
different card in the stack.
Example : Hypercard (Mac), Tool book (Windows),
HyperNext Studio, Hyper Studio, PhytonCard,
Revolution,PowerPoint (Windows)· Supercard (Mac)
Card and Page-based Tools

Icon-based, event-driven tools provide a visual
programming approach to organize and present
multimedia.
Multimedia elements and interaction cues are
organized as objects in a flowchart.
Flowchart can be built by dragging appropriate
With icon-based programs, you use symbols in a
flowchart scheme.
Each icon represents a particular event.
Example:Authorware Professional (Mac/Windows)· Icon
Author (Windows)
icons from a library, and then adding the content.
Icon Based, Event-Driven Tools

Time-based tools are best suited for messages with a
beginning and an end.
Some time-based tools facilitate navigation and
interactive control.
Time Based Authoring Programs use a movie
metaphor.
Like a movie on videotape, you start the multimedia
title and it plays until some action causes it to pause or
stop.
Adobe Flash/Animate are time-based development
environments.
Time-Based tools

Top benefits of using a
multimedia authoring tool:
Multimedia authoring tools make the
creation of e-learning content easy.
Increasing engagement through
interactive content.
Adding gaming elements with ease.
Use of templates for design-challenged
users.

MULTIMEDIA TIMELINE AND PROJECT MANAGEMENT
Adobe Animate (formerly Adobe Flash Professional, Macromedia Flash, and
FutureSplash Animator) is a multimedia authoring and computer animation program
developed by Adobe Systems.
History: https://www.wikiwand.com/en/Adobe_Animate

Animate CC Start page six discrete areas:
Open Recent Item
Create New
Introduction
Learn
Templates
Adobe Exchange

1.
2.
3.
4.
5.
6.

Choosing a Document Type
Targeting Flash Player? FLA.
Targeting HTML5 Canvas? FLA.
Targeting Virtual Reality? FLA.
Targeting raw Video? FLA.
Targeting WebGL-glTF? FLA.
Targeting Windows, macOS, iOS, or Android? FLA. FLA. FLA.

STAGE & PASTEBOARD

Managing Your Workspace

Setting Document Preferences and Properties

USER-INTERFACE DESIGN ( Animate CC)
The Timeline
The Motion Editor
The Library panel
The Properties panel
The Tools panel
The Help panel

Time is the number of frames
between the start and middle or
middle and end points in the
animation. The default timing in an
Animate CC movie—called frame
rate— is 24 frames per second (fps).
The Timeline

The Motion Editor
The Motion Editor shows you what
properties have changed between
the keyframes.

The Properties Panel

The Tools Panel
Tools
View
Colors
Options

The Library Panel

"Coming together is a beginning,
staying together is progress, and
working together is success."
TOGETHER, WE THRIVE
- HENRY FORD

Thanks for
being here!
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