User Experience12894005842043884849.pptx

ElisaHaxhillazi1 2 views 7 slides Sep 23, 2024
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User Experience

Components Understanding Your User User Journeys and Scenarios Wireframes Prototypes Usability Testing

Understanding Your User Business Requirements Clear goals before beginning Important decisions before design Business requirement questions asked during project kickoffs User Research Empathy Map Think and Feel: What goes on in their mind? See: Their environment and surroundings. Say and Do: Their actions and expressed thoughts. Hear: Information they receive from others. Pain Points: Frustrations, fears, obstacles. Gains: Wants, needs, and measures of success.

User Journeys and Scenarios User Journeys Exploring Delightful Experiences Map of actions and emotions that a user goes through Components: motivations for using the app, problems it solves, different phases, and user emotions. Realism Based on Research Scenarios and Flows S: specific functional areas Storyboards Illustration: comic book format; accessible and easily comprehensible Drawing Skill Not Required F: how users navigate through the system, depicting the ideal path and even considering edge cases. Flexibility in Representation

Wireframes Best Practices in Wireframing Atomic Design Atoms: Basic building blocks; HTML tags Molecules: Smallest units of a compound, formed by combining atoms Organisms: complex sections of an interface Templates: Groups of organisms stitched together to form pages Pages: with real content and images; the final visual presentation Fidelity Levels: structure and components rather than detailed visuals. Responsive Design: responsiveness in wireframes

Prototypes Types Flow Prototyping : Focuses on testing navigation, user task completion, and overall system movement. Interaction Prototyping : interactions within the interface Low Fidelity Prototypes : paper prototypes and wireframes. Mid Fidelity Prototypes : interactivity over visual design. High Fidelity Prototypes : appearance and functionality Creating a Paper Prototype: 1. Start with wireframes. 2. Create a basic visual representation of the interface. 3. Rearrange and experiment with layout ideas easily on paper. 4. Test different interactions by sketching them out. 5. Play with various design elements to refine the user experience. 6. Paper prototypes allow for quick iteration and testing of ideas.

Usability Testing Usability Testing: How To Decide what aspects of design to test Develop a testing script with key scenarios for users to perform. Adjust prototype to support the scenarios outlined in the script. Consider starting with a paper prototype for quick feedback and then move to a digital prototype. Usability Testing: How To Recruit around 5 to 7 participants Create a testing schedule with specific time slots for each participant. Consent forms and incentives may be needed Incorporate any feedback or insights gained from usability testing to refine your design.
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