What is Gamification in Education ?

MadhuRanjani1 454 views 4 slides Aug 19, 2016
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About This Presentation

Gamification in education means the intersection of learning and fun which has tremendous potential in education space. When Gamification is implemented in learning, the students will be able to learn persistent, be creative, take risks, pay more attention and solve critical problems easily.

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Slide Content

WhatisGamificationin
Education?

Ratherthanasystematic study,Students are
interestedtolearnwithfunfocusing&innovating
things.Gamification ineducation means the
intersection oflearningandfunwhich has
tremendous potentialineducationspace.When
Gamification isimplemented inlearning,the
studentswillbeabletolearnpersistent,becreative,
takerisks,paymoreattentionandsolvecritical
problemseasily.
Ratherthanasystematic study,Students are
interestedtolearnwithfunfocusing&innovating
things.Gamification ineducation means the
intersection oflearningandfunwhich has
tremendous potentialineducationspace.When
Gamification isimplemented inlearning,the
studentswillbeabletolearnpersistent,becreative,
takerisks,paymoreattentionandsolvecritical
problemseasily.

WhatdoesGamificationofeducationexactlymean?
Gamification inlearningisatechnique which
motivatesthestudentstolearn,influencetheir
behaviourandenablethemtoengageinstudiesvia
gamingelements.Theinterestofthelearnerscanbe
capturedandtheywillbeinspiredtolearnmore&
moreasitinvolvesengagement andenjoyment.It
concentratesmoreoninducinglearninginstudies
thangames.Henceitistermedasnon-gamecontext.
Thenmainobjectiveofeducationsystemshouldbe
enablingthestudentstoengage,recognizetheir
interests,knowwhattolearnandcreateaself
learner attitude. Gamification approach will
definitelysatisfythisgoal.Thegameelements
include progress measuring techniques
(progression),narration,controlovertheaction,
challenges,problemsolving,socialconnection,fun,
discovery,countdown,immediate feedbackand
achievements.

Gamificationineducationenablesthestudentsto
learnontheirown,toidentify&managetheirtasks,
tryagainwithoutrestrictions,discovermotivators
forlearningandsoon.Itisdifferentwayoflearning
withdifferentiatedinstructionwhichwillturnclass
intoagameofrewards&learningintoagame,
improve teacher-student interaction, engage
studentsandhelpthemtolearntheirbest.
Gamificationisagreatconcepttobeimplemented in
schoolsasitenablesthestudentstobemore
creativeandinteractiveinclassroomwhichwillin
turnboosttheirlearning.
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