821521632-Jumping-Events.pptxJAHSHSHSHSHJ

justinsanbuenaventur 0 views 37 slides Oct 19, 2025
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JUMPING EVENTS Long jump Triple jump •High jump Pole vault

LONG JUMP INTRODUCTION Long jump is a track and field event where athletes sprint down a runway and jump as far as possible into a sand pit. It combines speed, strength, and technique, requiring a precise take-off to maximize distance. The ultimate goal is to achieve the longest jump possible within a set number of attempts.

LONG JUMP FACILITIES: Run up area: The run-up area in long jump is at least 40 metres long and has a width of between 1.22 and 1.25 metres. Take- off board: They are a crucial element in these jumping events as it determines the point from which the athlete initiates their jumps into the sand pit. Landing Area: The landing area is a sand pit between 2.75m and 3m wide and approximately 10m long, positioned between 1m and 3m from the take-off board

FACILITIES:

LONG JUMP EQUIPMENT: Special shoes with spikes: This gives the long- jumper more grip, which makes it easier to push off. Measuring Tools: Ropes or tape measures to record jump distances.

EQUIPMENT:

Triple jump INTRODUCTION The triple jump is a dynamic track and field event combining speed, strength, and technique, consisting of three phases: the hop, the step, and the jump. RULES: Competition Format: Athletes have a set number of attempts (usually three or six) to achieve their best jump . Take- off Board: The jump starts from a designated board; stepping over the front edge results in a foul. Phases of the Jump: Hop : Jumping off one foot and landing on the same foot. . Step : Stepping onto the opposite foot from the landing foot. Jump : Leaping from the second foot into the sand pit.

Triple jump EQUIPMENT: Footwear: Specialized track shoes with spikes for grip and support . Measuring Tools : Ropes or tape measures to record jump distances . FACILITIES: Runway: A flat surface (30-40 meters) leading to the take-off board, made for traction. Take- off Board : A wooden/synthetic board at the runway's end, marked for the optimal take-off point . Landing Pit: A soft sand pit ( 3-5 meters ) for safe landings .

Triple jump LINES AND MARKINGS: Runway Markings: Lines to indicate stride patterns and approach speed. Take- off Line: Clearly marked on the take-off board ; athletes must jump from behind it . Landing Area Markings: Boundaries in the landing pit for accurate distance measurement.

INTRODUCTION The high jump is a track and field event in which competitors leap (unaided) from one foot over a four-metre-long horizontal bar. Athletes accelerate down the runway, take off on one foot and aim to clear the greatest height without knocking the bar to the ground. Once they’ve completed their jump, athletes land on a crash mat. HIGH JUMP EXAMPLE OF HIGH JUMP There are various methods of jumping over the bar but the most common is known as the ‘Fosbury Flop’. it does not matter what method of jumping over the bar is chosen, all contestant are required to take off using one foot.

HIGH JUMP TECHNIQUE APPROACH The most common approach is the J-shaped run-up. This J-shape allows the competitor to generate maximum speed and momentum while optimally positioning themselves for take-off. Other popular approaches include the (wider) flared approach and the (narrower) hook approach.

HIGH JUMP TECHNIQUE TAKE OFF Next, the athlete completes take-off. They push away from the ground with their take-off foot and create lift by driving their opposite knee and arm upwards. The take-off foot should be placed slightly ahead of the body and planted 2- 3ft from the bar.

HIGH JUMP TECHNIQUE FLIGHT During the flight phase, the jumper’s body follows a curved (parabolic) trajectory over the bar. In the Fosbury flop technique, the jumper’s head and shoulders lead, followed by the arched back and the legs.

HIGH JUMP RULES & VIOLATIONS: Three consecutive failures at the same height, or combination of heights, lead to elimination The height of the bar is raised in increments after each round of trials Dont take off on two feet A jump is considered successful if the athlete clears the bar without dislodging it Athletes are ranked based on the highest height cleared If competitors remain tied, the athlete with the fewest failures across the competition is awarded the higher place

HIGH JUMP THE APPROACH

HIGH JUMP TAKE OFF- TECHNIQUE

HIGH JUMP TAKE OFF- TECHNIQUE

HIGH JUMP EQUIPMENT Determine that all equipment is safe for use (for example, no sharp corners, cracks, or splinters). Students must be encouraged to report equipment problems to the Coach. Protective equipment must not be altered (for example, cutting a portion off the back of mouth guards). LANDING MATS Check all mats regularly for damage and repair or replace as necessary. The landing surface (excluding the apron made up of General Utility mats around the outside) must be a minimum of 3m x 5m x .5m (10’X16.5’X20”). One jumping pit, or jumping pits in combination, may be used to meet or exceed the minimums. Two jumping pits used adjacent to one another must be of the same thickness and compaction rating and be covered to prevent a student from slipping between pits upon landing.

Fibreglass crossbars must be used in competition. Regularly check crossbars for cracks. Weighted rope or elastic may be used for warm-up or practice. HIGH JUMP HIGH JUMP STANDARDS Check standards regularly for damage. Repair or replace as needed. CROSS BARS

POLE VAULT What is the Pole Vault? The pole vault is a thrilling track and field event that combines strength, agility, and technical skill. Athletes use a long, 1lexible pole to propel themselves over a high bar, showcasing a captivating blend of power and grace.

POLE VAULT TECHNIQUE Pole vault grip Before a competitor begins, they must utilise the correct pole vault grip. The vaulter holds the pole vertically, keeps one hand at their hip and places the other hand roughly 10cm in front of their chest, above elbow height.

POLE VAULT TECHNIQUE The approach The approach is the first part of the pole vault. The vaulter accelerates down the runway, building speed with a controlled, rhythmic sprint. As the athlete advances, they gradually lower the pole. They raise the rear hand above the waist; the other hand remains in position and controls the pole as it pivots. The approach is typically completed in 10 to 20+ strides. The pole should be parallel to the ground three steps before take- off.

POLE VAULT TECHNIQUE Take- off Take-off involves planting the pole against a 'stop board' at the back of a recessed metal box. The vaulter lifts their arms above their head, extending their body and raising the pole vertically. They take off with the jump foot, drive the pole into the plant position and bring their drive knee (other foot) upwards.

POLE VAULT TECHNIQUE Swing up Maintaining a strong grip on the pole, the vaulter pushes their arms back and leads with the chest. Keeping their jumping leg extended and the other leg bent at the knee, they swing their legs upwards until parallel with the floor.

POLE VAULT TECHNIQUE Extension Next, the vaulter moves into the extension phase. This begins when the pole has reached its maximum bend. During this part of the technique, the vaulter thrusts their hips forward and straightens their legs. With their body outstretched, they push their feet above their head and drive towards the sky.

POLE VAULT TECHNIQUE Turn From this vertical position, the vaulter executes the turn. After achieving the maximum height, they release the pole and rotate their body 180 degrees.

POLE VAULT TECHNIQUE Fly- away The fly away is the final phase of the pole vault technique. The vaulter pikes over the bar and falls backwards on to the mat.

POLE VAULT TECHNIQUE

POLE VAULT TECHNIQUE

2. Violations: False start: If an athlete takes off before the gun is fired, they are disqualified. Stepping out of the plant box: If an athlete's foot lands outside the plant box during takeoff, the attempt is invalid. Touching the bar: Any contact with the bar, including the pole, results in an invalid attempt. Knocking down the bar: If the bar falls off the uprights, the attempt is invalid. 1. Attempting the Vault: Athletes have three attempts at each height. They must start their run- up from behind the backstop line and cannot touch the ground between the backstop and the plant box. They must clear the bar with their entire body, without touching it or any part of the apparatus. Trial Time Limitation Rules The athlete has to perform within two minutes after the name is called. In case three competitors are there, a window gap of four minutes is allowed and in case one is remaining, a window gap of six minutes is given. Rules and Violations:

How the pole vault winner is decided?? The winner of the pole vault is the athlete who successfully clears the highest height. In the event of a tie, the athlete with the fewest failures at that height is declared the winner. . If the tie remains, the winner is the vaulter who has produced the fewest failures throughout the entire competition. If the tied athletes remain tied, the winner is decided via a jump- off. Each jumper has one attempt per height, and the bar is lowered (if the athletes fail) or raised (if the athletes succeed) until only one jumper succeeds at one height. If the relevant athletes at any stage decide not to jump further, the tie remains

Equipment for pole vault Pole: Runway : Made of fiberglass or carbon fiber, varies in length. A long track for gaining speed Vault Box : Crossbar : Where the pole is planted The bar to clear Landing Mat : Cushions the fall after clearing the bar.

Lines of pole vault Guides the vaulter's sprint on the approach. Used to measure the height of the vault from the ground . Indicates the legal takeoff are; stepping beyond results is a foul. RUNWAY LINE TAKE- OFF LINE Marks where the pole is planted for the vault. ZERO LINE FOUL LINE
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