Advanced online museum exhibition design and interactive way to show exhibits

AakashDevVerma 12 views 34 slides Sep 22, 2024
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About This Presentation

For advanced design studio


Slide Content

The digital exhibition is a genre that slips far too easily into gimmickry, yet we are hurtling
into a near future where digital engagements, for better and worse, are becoming proxies
for our everyday interactions. In conjunction with the National Gallery of Victoria along
with invited speakers from KunstMatrix Berlin and Digimagic Singapore , you will work
in thematic groups to unpack and explore what it means to conceptualise a digital
exhibition for the Melbourne Design Week – thinking with new spatial concerns,
prototyping with and beyond screens, and investigating what it means to design an
interactive digital visitor experience.

HOW ARE YOU, WORLD?
INTRODUCTIONS
EXPECTATIONS
THINGS TO GET READY
WHAT IS AN EXHIBITION?
THE NGV BRIEF
WHAT MAKES AN EXHIBITION?
WHO/WHAT ARE INVOLVED IN AN EXHIBITION?
TECHNIQUES TO MAP OUT OUR WORK THIS SEMESTER
NGV BRIEFING:
NGV SENIOR CURATOR – EWAN MCOIN
3.30P-4.30P

INTRODUCTIONS

slow data in
the age of
digital things
designing calm
interventions with
electronic objects

interface objects

thing-onna-stick

I gave the Internet a
wooden heart
Khoo, C. 2020. Future Prototyping Exhibition
Melbourne School of Design
University of Melbourne

with Jordan Lacey, Ross
McLeod, Charles Anderson
touchstone

Learned behaviour
!
!!
!
?
!
4. Tentative
actor
5. Full
immersion
6. Learned
7. Cognitive
Fatigue
!
?
?
2. Attraction
1. Chance
Encounter
3. Onlooker
Interactions with the unfamiliar

with Jordan Lacey, Charles Anderson,
Mick Harding, Jeffrey Hannam
sound fountain (CoM shortlisted proposal)

singular { in flux } complementary analogous{ wind } { wind }
quiet chance encounter temporal walk
with Jordan Lacey, Charles Anderson,
Mick Harding, Jeffrey Hannam
sound fountain (CoM shortlisted proposal)

The wind at Byaduk
Khoo, C. (2018) Finding Byaduk: thinking objects as prototypes of affective telepresence with digital data. Annual Design Research Conference (ADR18), 373-388.
Khoo, C. (2020) Future Prototyping Exhibition Melbourne School of Design University of Melbourne

The wind at byaduk

when echoes find light
Khoo, C., McCombe, C (2019) when echoes find light, City of Melbourne Test Sites 2019

data heirlooms
Luke, E, Khoo, C. (2019-) data heirlooms

Luke, E, Khoo, C. (2019-) data heirlooms
disintegration
absurd consequence?
machines of abstraction
some things lost, others gained

Source: https://static.lukew.com/TouchGestureGuide.pdf Creative Commons

Luke, E, Khoo, C. (2019-) data heirlooms

Luke, E, Khoo, C. (2019-) data heirlooms
capacitance touch
trace layouts

EXPECTATIONS

DEVELOP A STRONG DESIGN PROPOSITION
LEARN ABOUT INTERACTIVE TECHNOLOGIES
DEBATE THE 'GENERALIST' MOVEMENT
REALISE THAT DESIGNERS CAN BE TECHNICALLY ADEPT (AND VICE VERSA)
PRODUCE PROTOTYPE-QUALITY WORK TO SUPPORT YOUR DESIGN PROPOSALS
- COSTING, FEASIBILITY

THINGS TO GET / GET READY - REFER TO THE MIRO BOARD!

WHAT'S THIS THEN?
WHAT'S AN EXHIBITION?The digital exhibition is a genre that slips far too easily into gimmickry, yet we are hurtling
into a near future where digital engagements, for better and worse, are becoming proxies
for our everyday interactions. In conjunction with the National Gallery of Victoria along
with invited speakers from KunstMatrix Berlin and Digimagic Singapore , you will work
in thematic groups to unpack and explore what it means to conceptualise a digital
exhibition for the Melbourne Design Week – thinking with new spatial concerns,
prototyping with and beyond screens, and investigating what it means to design an
interactive digital visitor experience.

GET THE GIMMICKRY OUT OF YOUR SYSTEM, PART I

'EARLY' DIGITAL INTERACTIVE AUGMENTATIONS

'ONLINE' EXPERIENCES

THE 'FUTURE' - BUT REALLY, DOES IT HAVE TO BE?

VIRTUAL REALITY ISN'T JUST 'VIRTUAL REALITY'...
VIRTUAL ENVIRONMENT
HUMAN-COMPUTER INTERFACES USED TO
ENGAGE WITH VIRTUAL ENVIRONMENTS

VIRTUAL ENVIRONMENT(S)

HUMAN-COMPUTER INTERFACES

AUGMENTED REALITY ATTEMPTS TO LAYER VIRTUAL CONTENT OVER REALITY...
REAL ENVIRONMENT
HUMAN-COMPUTER INTERFACES
USED TO ENGAGE WITH REAL
ENVIRONMENTS
VIRTUAL ENVIRONMENT

WAIT, WHAT ABOUT MIXED REALITY (MR) OR XR...?
WE'RE REALLY SPLITTING HAIRS HERE
AN ATTEMPT TO EXPLAIN THE DIFFERENCES:
HTTPS://WWW.VIGET.COM/ARTICLES/XR-VR-AR-MR-WHATS-THE-DIFFERENCE/
REAL ENVIRONMENT
HUMAN-COMPUTER INTERFACES USED TO ENGAGE WITH REAL
ENVIRONMENTS VIRTUAL ENVIRONMENT

TEST YO'SELF BEFORE YOU WRECK YO'SELF
OVER THE WEEKEND, TIME YOURSELF JUST HOW LONG YOU
ARE ABLE TO HOLD YOUR PHONE DEVICE UP IN FRONT OF
YOU, WHILE BROWSING YOUR FAVOURITE ONLINE CONTENT.
NOTE IT DOWN AND POST IT ON MIRO.

BELIEVING THE HYPE

THE GARTNER HYPE CYCLE

RIPPING THE NGV BRIEF - IN A GOOD WAY!

WHAT MAKES AN EXHIBITION?
WHO/WHAT ARE INVOLVED IN AN EXHIBITION?
TECHNIQUES TO MAP OUT OUR WORK THIS SEMESTER
TAXONOMY & ONTOLOGY
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