Advanced online museum exhibition design and interactive way to show exhibits
AakashDevVerma
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34 slides
Sep 22, 2024
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About This Presentation
For advanced design studio
Size: 8.78 MB
Language: en
Added: Sep 22, 2024
Slides: 34 pages
Slide Content
The digital exhibition is a genre that slips far too easily into gimmickry, yet we are hurtling
into a near future where digital engagements, for better and worse, are becoming proxies
for our everyday interactions. In conjunction with the National Gallery of Victoria along
with invited speakers from KunstMatrix Berlin and Digimagic Singapore , you will work
in thematic groups to unpack and explore what it means to conceptualise a digital
exhibition for the Melbourne Design Week – thinking with new spatial concerns,
prototyping with and beyond screens, and investigating what it means to design an
interactive digital visitor experience.
HOW ARE YOU, WORLD?
INTRODUCTIONS
EXPECTATIONS
THINGS TO GET READY
WHAT IS AN EXHIBITION?
THE NGV BRIEF
WHAT MAKES AN EXHIBITION?
WHO/WHAT ARE INVOLVED IN AN EXHIBITION?
TECHNIQUES TO MAP OUT OUR WORK THIS SEMESTER
NGV BRIEFING:
NGV SENIOR CURATOR – EWAN MCOIN
3.30P-4.30P
INTRODUCTIONS
slow data in
the age of
digital things
designing calm
interventions with
electronic objects
interface objects
thing-onna-stick
I gave the Internet a
wooden heart
Khoo, C. 2020. Future Prototyping Exhibition
Melbourne School of Design
University of Melbourne
with Jordan Lacey, Ross
McLeod, Charles Anderson
touchstone
Learned behaviour
!
!!
!
?
!
4. Tentative
actor
5. Full
immersion
6. Learned
7. Cognitive
Fatigue
!
?
?
2. Attraction
1. Chance
Encounter
3. Onlooker
Interactions with the unfamiliar
with Jordan Lacey, Charles Anderson,
Mick Harding, Jeffrey Hannam
sound fountain (CoM shortlisted proposal)
singular { in flux } complementary analogous{ wind } { wind }
quiet chance encounter temporal walk
with Jordan Lacey, Charles Anderson,
Mick Harding, Jeffrey Hannam
sound fountain (CoM shortlisted proposal)
The wind at Byaduk
Khoo, C. (2018) Finding Byaduk: thinking objects as prototypes of affective telepresence with digital data. Annual Design Research Conference (ADR18), 373-388.
Khoo, C. (2020) Future Prototyping Exhibition Melbourne School of Design University of Melbourne
The wind at byaduk
when echoes find light
Khoo, C., McCombe, C (2019) when echoes find light, City of Melbourne Test Sites 2019
data heirlooms
Luke, E, Khoo, C. (2019-) data heirlooms
Luke, E, Khoo, C. (2019-) data heirlooms
disintegration
absurd consequence?
machines of abstraction
some things lost, others gained
Luke, E, Khoo, C. (2019-) data heirlooms
capacitance touch
trace layouts
EXPECTATIONS
DEVELOP A STRONG DESIGN PROPOSITION
LEARN ABOUT INTERACTIVE TECHNOLOGIES
DEBATE THE 'GENERALIST' MOVEMENT
REALISE THAT DESIGNERS CAN BE TECHNICALLY ADEPT (AND VICE VERSA)
PRODUCE PROTOTYPE-QUALITY WORK TO SUPPORT YOUR DESIGN PROPOSALS
- COSTING, FEASIBILITY
THINGS TO GET / GET READY - REFER TO THE MIRO BOARD!
WHAT'S THIS THEN?
WHAT'S AN EXHIBITION?The digital exhibition is a genre that slips far too easily into gimmickry, yet we are hurtling
into a near future where digital engagements, for better and worse, are becoming proxies
for our everyday interactions. In conjunction with the National Gallery of Victoria along
with invited speakers from KunstMatrix Berlin and Digimagic Singapore , you will work
in thematic groups to unpack and explore what it means to conceptualise a digital
exhibition for the Melbourne Design Week – thinking with new spatial concerns,
prototyping with and beyond screens, and investigating what it means to design an
interactive digital visitor experience.
GET THE GIMMICKRY OUT OF YOUR SYSTEM, PART I
'EARLY' DIGITAL INTERACTIVE AUGMENTATIONS
'ONLINE' EXPERIENCES
THE 'FUTURE' - BUT REALLY, DOES IT HAVE TO BE?
VIRTUAL REALITY ISN'T JUST 'VIRTUAL REALITY'...
VIRTUAL ENVIRONMENT
HUMAN-COMPUTER INTERFACES USED TO
ENGAGE WITH VIRTUAL ENVIRONMENTS
VIRTUAL ENVIRONMENT(S)
HUMAN-COMPUTER INTERFACES
AUGMENTED REALITY ATTEMPTS TO LAYER VIRTUAL CONTENT OVER REALITY...
REAL ENVIRONMENT
HUMAN-COMPUTER INTERFACES
USED TO ENGAGE WITH REAL
ENVIRONMENTS
VIRTUAL ENVIRONMENT
WAIT, WHAT ABOUT MIXED REALITY (MR) OR XR...?
WE'RE REALLY SPLITTING HAIRS HERE
AN ATTEMPT TO EXPLAIN THE DIFFERENCES:
HTTPS://WWW.VIGET.COM/ARTICLES/XR-VR-AR-MR-WHATS-THE-DIFFERENCE/
REAL ENVIRONMENT
HUMAN-COMPUTER INTERFACES USED TO ENGAGE WITH REAL
ENVIRONMENTS VIRTUAL ENVIRONMENT
TEST YO'SELF BEFORE YOU WRECK YO'SELF
OVER THE WEEKEND, TIME YOURSELF JUST HOW LONG YOU
ARE ABLE TO HOLD YOUR PHONE DEVICE UP IN FRONT OF
YOU, WHILE BROWSING YOUR FAVOURITE ONLINE CONTENT.
NOTE IT DOWN AND POST IT ON MIRO.
BELIEVING THE HYPE
THE GARTNER HYPE CYCLE
RIPPING THE NGV BRIEF - IN A GOOD WAY!
WHAT MAKES AN EXHIBITION?
WHO/WHAT ARE INVOLVED IN AN EXHIBITION?
TECHNIQUES TO MAP OUT OUR WORK THIS SEMESTER
TAXONOMY & ONTOLOGY