Agile playground - Navigating Change Through Continuous experimentation by Stefan Stojković
BosniaAgile
34 views
79 slides
May 17, 2024
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About This Presentation
Exciting journey into the world of agile game development, where creativity meets efficiency. In this session, we will explore the dynamic realm of tailor-made approaches for crafting engaging and enjoyable products. Stefan will introduce the concept of fast experimentation cycles in the Agile Playg...
Exciting journey into the world of agile game development, where creativity meets efficiency. In this session, we will explore the dynamic realm of tailor-made approaches for crafting engaging and enjoyable products. Stefan will introduce the concept of fast experimentation cycles in the Agile Playground telling the story of a Team that produced one of the most popular games in the world
Goal of the session:
Understanding the importance of experimentation. Getting to know practices that help with experimenting and something to try after a session with their teams.
Size: 12.26 MB
Language: en
Added: May 17, 2024
Slides: 79 pages
Slide Content
AGILEAGILE
PLAYGROUNDPLAYGROUND
NavIgatIng Change Through
ContInuous experImentatIon
ABOUT MEABOUT ME
STEFAN STOJKOVICSTEFAN STOJKOVIC
CHANGECHANGE
AGENTAGENT
PROJ MAN.PROJ MAN.
PROG MAN.PROG MAN.
TEAM LEADTEAM LEAD
COACHCOACH
TRAINERTRAINER
SPEAKERSPEAKER
GAMEGAME
PRODUCERPRODUCER
BUSINESSBUSINESS
AGILITYAGILITY
LEAN CHANGE AND MANAGEMENTLEAN CHANGE AND MANAGEMENT
3.0 TRAINER ; LEGO SERIOUS3.0 TRAINER ; LEGO SERIOUS
PLAY FACILITATOR | GAMEPLAY FACILITATOR | GAME
PRODUCER, FUTURIST.COACHPRODUCER, FUTURIST.COACH
HOW GAME ENDS?HOW GAME ENDS?
Strong
Team
Great
Product
Tech
Excellence
PLAYGROUNDPLAYGROUND
PRACTICEPRACTICE
TOOLTOOL
METHODMETHOD
IDEAIDEA
WE
HYPOTHESIZE
THAT BY
<IMPLEMENTING
THIS OPTION>
PLAYGROUNDPLAYGROUND
PRACTICEPRACTICE
TOOLTOOL
METHODMETHOD
IDEAIDEA
WE
HYPOTHESIZE
THAT BY
<IMPLEMENTING
THIS OPTION>
WE WILL
<SOLVE THIS
PROBLEM>
PLAYGROUNDPLAYGROUND
PRACTICEPRACTICE
TOOLTOOL
METHODMETHOD
IDEAIDEA
WE
HYPOTHESIZE
THAT BY
<IMPLEMENTING
THIS OPTION>
WHICH
CONTRIBUTES TO
<PROGRESSING IN
THIS>
WE WILL
<SOLVE THIS
PROBLEM>
PLAYGROUNDPLAYGROUND
PRACTICEPRACTICE
TOOLTOOL
METHODMETHOD
IDEAIDEA
WE
HYPOTHESIZE
THAT BY
<IMPLEMENTING
THIS OPTION>
WHICH
CONTRIBUTES TO
<PROGRESSING IN
THIS>
WE WILL
<SOLVE THIS
PROBLEM>
AS MEASURED
BY
<THIS
MEASUREMENT>
HOW HARD ITHOW HARD IT
WAS TOWAS TO
ESTABLISHESTABLISH
SOME OFSOME OF
THOSE GAMETHOSE GAME
CHANGERS ANDCHANGERS AND
WHAT WAS THEWHAT WAS THE
IMPACT?IMPACT?
GO TO
WWW.MENTI.COM
ENTER THE CODE
6595 2636
WHAT TOOLSWHAT TOOLS
ANDAND
PRACTICESPRACTICES
HELPED US?HELPED US?
VALUE STREAMVALUE STREAM
BRAINSTORMBRAINSTORMSPECIFICATIONSPECIFICATIONREFINEMENT &REFINEMENT &
PLANNINGPLANNING
DEVELOPMENTDEVELOPMENTDEPLOYMENTDEPLOYMENT
1 DAY1 DAY 1 DAY1 DAY 3 DAYS3 DAYS2 WEEKS2 WEEKS3 DAYS3 DAYS
VALUE STREAMVALUE STREAM
VISUAL
SMITH & REINERTSEN POPULARIZED THE TERM “FUZZY FRONT END” IN 1991 TO REFER
TO THE PERIOD FROM WHEN AN IDEA OR OPPORTUNITY IS FIRST REVEALED, TO WHEN A
TEAM IS ASSEMBLED TO START WORK ON REALIZING THE IDEA.
FUZZY
FRONT END
USER STORIESUSER STORIES
As a Player, I
want to GET
EXITED ONCE I
CLEAR THE
LINE
As a Player, I
want to SEE
ANIMATION OF
LINE BEING
CLEARED
As a Player, I
want to SEE
SOUND WHEN
LINE IS BEING
CLEARED
CAN YOUCAN YOU
GUESS HOWGUESS HOW
LONG IT TOOKLONG IT TOOK
US TO DO ALLUS TO DO ALL
OF THIS?OF THIS?
GO TO
WWW.MENTI.COM
ENTER THE CODE
6595 2636
XP
CI/CD
IteratIons
Increments
DelegatIon poker
HeIjunka
Cycle tIme
Throughput
WIP
Value stream
mappIng
AT THE END WE USED A LOT OF THINGS BUT WE HAVEN’T REARLYAT THE END WE USED A LOT OF THINGS BUT WE HAVEN’T REARLY
PRONOUNCED ANY OF THESE WORDS:PRONOUNCED ANY OF THESE WORDS:
Kanban
AgIle
Lean
DoD
DoR
AC
Story mapping
Scrum
LIberatIng
structures
Lean Change
THANK YOU FORTHANK YOU FOR
PLAYING WITH US!PLAYING WITH US!
I WOULDI WOULD
APPRICIATEAPPRICIATE
YOUR FEDBACKYOUR FEDBACK
LET'S CONNECTLET'S CONNECT
BEFORE NEXTBEFORE NEXT
GAMEGAME