This is analysis of Critical Vocabulary from Apex Legend, this is one of the Game Balance task on my campus for Game Designer. This task is based on Game Balance by Ian Schreiber and Brenda Romero
Size: 35.46 MB
Language: en
Added: Jul 19, 2024
Slides: 6 pages
Slide Content
CRITICAL VOCABULARY
APEX LEGENDS Fast Paced Futuristic theme Battle Royal Game. where legendary competitors battle for glory, fame, and fortune on the fringes of the Frontier.
LANDING LOCATION DETERMINISM APEX LEGENDS is a Non-Deterministic Game. The reason is the amount of probability of game state is immeasurable/if they take a particular action allowed by that state, it does not always produce the same resulting new game state. LOOT
TRANSITIVITY APEX LEGENDS, the trait that tends to be more transitive. This is especially visible in the relationship between Weapons , Characters , and Equipment/Gear in the game. Each Explosion Dealt 40 Damage Deals a maximum of 20 damage in an area
ASYMMETRIC Each character has its own unique abilities , so no two players have the same starting conditions. Apart from that, players also have a choice of weapons , equipment , and different paths in the game. LEGENDS WEAPONS MAPS