AR_VR_Presentation.pptx djdkdkdkdkdkdkdkdkd

pushpendra03p 12 views 18 slides Mar 06, 2025
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About This Presentation

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Slide Content

Augmented Reality (AR) & Virtual Reality (VR) Presented by: Pushpendra Pushkarna Mohanlal Sukhadia University, Udaipur

Index 1. Introduction 2. What is AR? 3. What is VR? 4. Differences between AR & VR 5. How AR Works 6. How VR Works 7. AR & VR Technologies 8. Applications of AR 9. Applications of VR 10. AR in Gaming & Entertainment 11. VR in Gaming & Entertainment 12. AR & VR in Healthcare 13. AR & VR in Education 14. Future of AR & VR 15. Challenges and Limitations 16. Conclusion

Introduction Briefly introduce AR and VR. Why they are important in today’s world.

What is Augmented Reality (AR)? Definition How it enhances the real world Examples: Pokémon GO, AR filters.

What is Virtual Reality (VR)? Definition How it creates an immersive experience Examples: Oculus Rift, VR games.

Differences between AR & VR AR: Enhances real world. VR: Creates a virtual world. AR needs a smartphone or AR glasses. VR needs a VR headset.

How AR Works Devices: Smartphones, AR glasses Sensors & Software: ARKit, ARCore Types: Marker-based & markerless AR

How VR Works Devices: VR headsets (Oculus, HTC Vive) Motion tracking & 3D environments.

AR & VR Technologies AR: LiDAR, ARKit, ARCore VR: Unity, Unreal Engine, Motion Sensors.

Applications of AR Retail & Shopping (IKEA AR App) Navigation (Google Maps AR) Social Media (Instagram & Snapchat filters).

Applications of VR Simulations (Flight simulators) Tourism (Virtual tours) Movies & Cinematic Experiences.

AR in Gaming & Entertainment Examples: Pokémon GO, AR filters in live events.

VR in Gaming & Entertainment VR gaming (Half-Life: Alyx, Beat Saber) 360-degree videos & concerts.

AR & VR in Healthcare AR: Surgery assistance VR: Medical training & therapy.

AR & VR in Education Virtual classrooms AR textbooks & 3D models.

Future of AR & VR Advancements in AI-powered AR/VR Mixed Reality (MR) & Extended Reality (XR) Metaverse.

Challenges and Limitations High costs of devices Motion sickness in VR Privacy & security concerns.

Conclusion Summary of key points Importance of AR & VR in the future.