Automotive suspension performance simulation.ppt

masoodkamal5 45 views 26 slides May 18, 2024
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About This Presentation

Automotive suspension systems are a critical aspect of any vehicle's design, serving to optimize stability, handling, comfort, and safety. Whether it's cruising down the highway, navigating sharp turns on a mountain road, or tackling rugged terrain off-road, the suspension plays a pivotal ro...


Slide Content

Suspension Design
Part 1
Rob Shanahan 11-15-05

2
Introduction
What is an Automotive Suspension?
An Automotive Suspension is the system of parts that give
a vehicle the ability to maneuver.
It is a 3 Dimensional Four Bar Linkage
What does a suspension do?
“The job of a car suspension is to maximize the friction
between the tires and the road surface, to provide steering
stability with good handling” HowStuffWorks.com

3
Basic Suspension Terminology
Ride Height
Bump / Droop
Camber
Caster
Toe In / Out

4
Ride Height, Bump & Droop
Ride Height
The neutral / middle
position of the
Suspension
Bump
When the wheel
moves upwards
Droop
When the wheel
moves downwards

5
Camber
Tires generate more
cornering force with
a small amount of
negative camber
Camber changes as
suspension moves
up (bump) and
down (droop)

6
Caster
Shopping cart action
Causes self-
centering action in
the steering
More caster results
in more camber as
front wheels are
turned

7
Toe-in or Toe-out
Toe-in results is
inherently stable
Toe-out is inherently
unstable
Race cars often use
front toe-out, & rear
toe-in

8
Common Suspension Designs
Beam Axle
Swing Axle
De Dion
Double Wishbone /
Unequal Length A-arm

9
Beam Axle
Around since horse
and chariot days
Always keeps wheels
parallel
Often used in rear
Rarely used in front
OK on smooth tracks

10
Swing Axle
Often used on VW
based off road cars
Simple and rugged
Camber curve too
steep
Only adjustment you
can make is ride
height

11
De Dion
Essentially a beam
axle with the diff
now sprung weight
Keeps wheels
parallel
Relatively light
weight
Better on smooth
tracks

12
Double Wishbone
Lightest weight
Lowest unsprung
mass
Greatest
adjustability

13
Basic Vehicle Dynamics
Part 2
What is Vehicle Dynamics?
The understanding and study of how a
vehicle and its components move and react

14
Yaw, Pitch, and Roll
Same terminology
as aircraft
X is the longitudinal
axis
Yawing refers to
normal change of
direction
Pitching is dive or
squat

15
Understeer
Front end of the car
“washes out” or doesn’t
“turn in”
NASCAR boys call it
“push” or “tight”
Safe, because lifting off
throttle reduces it
Most road cars have a
ton of it

16
Oversteer
Rear end of car slides out
NASCAR boys call it “loose”
Excessive application of
power can cause oversteer
Throttle induced oversteer
is never the fast way
around a corner

17
Weight Transfer
Occurs anything the vehicle
accelerates or decelerates
Cornering force Fc will
cause weight to transfer
from the inside to outside
tires
Braking and accelerating
forces cause a similar front
and rear weight transfer

18
Roll Center
A geometric construct
Represents the instantaneous
point about which the sprung
mass will rotate due to cornering
forces
Roll center moves as suspension
travels
Goal of any suspension designer
is to minimize Roll Center
Migration

19
Roll Couple
Distance from roll center
to CG is key
Low roll center results in
more roll for a given
lateral acceleration
Most designs use a low
roll center to reduce
jacking forces

20
Anti-dive
Purely geometric method
to reduce pitch movement
Reduces suspension
compliance over bumps
No longer in favor with
formula car and sports
racers
Might work well for Baja

21
Bump Steer
Caused when toe
changes as suspension
moves up and down
Causes car to react
unexpectedly over
bumps and in roll
Sometimes used
intentionally, but be
careful

22
Tire Slip Angle
Angle between the
centerline of the
wheel and the actual
path
Tires generate
highest cornering
forces at a certain
slip angle

23
Slip Angle vs. Grip
Grip is highest a set angle,
then falls off as the slip
angle increases
Sharper peak will give a less
predictable breakaway
Radial tires typically have a
steeper slope than bias ply

24
Friction Circle
Plots the theoretical
limits of adhesion in
2 axes
Great tool for
analyzing driver to
driver variation
G-analyst is a cheap
tool for this

25
Friction Circle, cont.
Illustrates the trade off
between cornering and
braking/accelerating
The driver that follows the
path closest to the outside
of the circle wins

26
Car Balance
A well balanced car will exhibit
both understeer and oversteer at
different points on the course and
at corner entry and exit
A good driver can change his
technique to change the basic
oversteer/understeer balance
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