Design & Development of Digital Media Chapter 7 – Making Multimedia
Where We’re Going
Overview Stages of a multimedia project What You Need: The Intangibles What You Need: Hardware What You Need: Software What You Need: Authoring Systems Multimedia Teams
Stages of a Multimedia Project Planning and costing Project needs identified Project plan created Graphic look and feel developed, navigation system developed Budget and time estimate prepared Prototype (proof of concept) is developed
Designing and producing Product plan carried out Product revised based on stakeholder feedback Stages of a Multimedia Project
Testing ensures product: M eets the project objectives W orks on the proposed delivery platforms Meets the client requirements. The final project is packaged and delivered to the end user Stages of a Multimedia Project
Where We’re Going
What You Need: The Intangibles Creativity Knowledge of hardware and software is required for creativity in multimedia
Organization Required to develop an outline that details the required skills , time, budget, tools, and resources Required to manage media assets Required to create a standardized file-naming procedure What You Need: The Intangibles
Communication Communication among the workgroup and client is essential to the efficient and accurate completion of your project. Use quality equipment and software for stable and fast networking of the workgroup. What You Need: The Intangibles
Where We’re Going
A multimedia team consists of the following: Members of a Multimedia Team Project Manager Interface Designer Instrl Designer Multi-media Designer Programmer Audio Specialist Video Specialist Web Producer Writer Graphic Designer Animator QA Specialist
Members of a Multimedia Team A team of skilled individuals is required to create a good multimedia project. Team building refers to activities that help a group and its members function at optimal levels. The diverse range of skills required for a project is called the multimedia skillset.
What You Need: Multimedia Skills The team Project managers oversee the entire project. Multimedia designers ensure that the project is visually pleasing and friendly. Interface designers create software that lets the user access or modify the content. Writers create character, action, and interactivity.
What You Need: Multimedia Skills The team (continued) Video specialists shoot, edit, and prepare footage for delivery on DVD or the Web. Audio specialists select music and talent, schedule recording sessions, and digitize recorded material. Multimedia programmers integrate all the elements of the project using an authoring system or programming language. Producers of multimedia for the Web coordinate the creation and changes of web pages.
Where We’re Going
What You Need: Hardware Mac or Windows?
Historically, multimedia was developed on Silicon Graphics and Sun Microsystems workstations Testing must occur on all target platforms What You Need: Hardware
Windows vs. Macintosh Windows operating system runs on computers built by a variety of manufacturers The Apple OS runs on computers built by Apple What You Need: Hardware
Networking Macs and PCs: Local area networks (LANs) connect computers that are close to each other Ethernet is the most common networking technology Client/server software allows computers to communicate What You Need: Hardware
Networking Macs and PCs: Wide area networks (WANs) connect computers over a diverse geographical area Used by large corporations E xpensive to install and maintain Internet service providers (ISPs) connect computers to the internet via a WAN What You Need: Hardware
Connections Integrated Drive Electronics (IDE) Universal Serial Bus (USB) FireWire (IEEE 1394 ) Small Computer System Interface (SCSI) What You Need: Hardware
IDE: Connections are also known as Advanced Technology Attachment (ATA ) These are usually internal devices such as hard drives, CD-ROM drives, and DVD-ROM drives What You Need: Hardware Image from Wikepedia article on Advanced Technology Attachments
USB: A standard for connecting devices to the computer using the plug-and-play system Uses a single cable to connect 127 USB peripherals to a single PC What You Need: Hardware Image: http ://www.usbcables.com/assets/images/white-usb-extension-cable-A-TO- A.jpg
FireWire: Introduced by Apple in the 1980s Good for high -bandwidth serial data transfer (digital video) Can connect multiple computers and peripheral devices (peer-to-peer ) What You Need: Hardware http://www.eachcable.com/UploadFiles/20091214152250547. jpg
SCSI: Connects internal and external peripheral equipment and devices Is preferred for real-time video editing, network servers, and situations that require mirroring What You Need: Hardware http://files.cablewholesale.com/hires/10n3-141. jpg
Memory and storage devices Required for multimedia projects D epend on the project's content and scope. Random access memory (RAM ) Enables simultaneous use of many applications R ead -only memory (ROM ) Non-volatile – boots up computer What You Need: Hardware
Memory and storage devices Hard disks Flash drives (USB) CD-ROM – good for finished multimedia projects CD-RW can be completely erased CD-RW recorder can rewrite 700 mb of data 1000 times DVD - optical disc technology used to distribute multimedia projects Blue-Ray – used for high def television, mass storage What You Need: Hardware
Input devices An o ptical character recognition (OCR) device Quick Response (QR) codes Voice recognition systems Microphones and cables Digital cameras Scanners What You Need: Hardware
Output devices E xternal stereo speakers External monitors Projectors Color printers What You Need: Hardware http://muhammadalijannah.files.wordpress.com/2012/07/output- device.jpg
Where We’re Going
Text editing and word processing tools Word processors such as Microsoft Word and WordPerfect OpenOffice is a free, downloadable word processing program What You Need: Software
OCR software Converts bitmapped characters into ASCII text Makes use of probability and expert system algorithms Is very accurate and saves time and effort What You Need: Software Image from: http://gadgetsgo.com/images/P/Topscan-ocr-optical-characer-recognition-software-document-PR-01. jpg
Painting tools allow you to create and modify bitmap images PhotoShop , Fireworks, Sumopaint , Pxlr What You Need: Software http://0.tqn.com/d/webclipart/1/0/n/p/4/Image-for-file-types3. png
Drawing tools allow you to create and modify vector graphics (Illustrator, Inkscape ) Vector graphics reduce download time and reduce scaling problems with web graphics What You Need: Software http://0.tqn.com/d/webclipart/1/0/n/p/4/Image-for-file-types3. png
Painting and drawing software features include: An intuitive graphical user interface Scalable dimensions Multiple undo capability Scalable text font support Support for third-party special effect plug-ins Layering capability What You Need: Software
Example: Sumopaint Interface
Painting and drawing software features include (continued) Painting features such as smoothing coarse-edged objects into the background with anti-aliasing. What You Need: Software
3-D modeling tools allow rendering of 3-D graphics VectorWorks , AutoDesk Maya, Inkscape , and 3D Studio Max Many applications allow you to export and save moving images as QuickTime or AVI animation files T ake a long time to render What You Need: Software
3-D modeling tools allow rendering of objects in a three-dimensional perspective What You Need: Software
3-D modeling software features include: Good color and palette management Multiple dimension windows and unlimited cameras Lathe and extrude features Ability to drag and drop primitive shapes, sculpt organic objects Color and texture mapping What You Need: Software
Image-editing tools Are specialized and powerful tools for enhancing and retouching existing bitmapped images Many painting and drawing programs also serve as image editors Features include conversion of image-data types and file formats, masking features, employment of virtual memory scheme, etc. Support third-party plug- ins What You Need: Software
Sound-editing tools Enables the user to see music as a waveform as well as hear sound This is done by drawing a representation of sound in fine increments What You Need: Software
Animation, video, and digital movie tools Animation is a sequence of bitmapped graphic scenes or frames, rapidly played back. Animations can be made within some authoring systems by moving objects or sprites to simulate motion. Moviemaking tools take advantage of QuickTime and AVI formats to create, edit, and present digitized motion video segments. What You Need: Software
Helpful accessories Screen-capture software enables the user to move bitmapped images by placing them on the clipboard. Format converters are useful for projects where the source material originates on different platforms. What You Need: Software
Where We’re Going
What You Need: Authoring Systems Provide: a framework for organizing and editing the elements of a multimedia project an integrated environment for combining the content and functions of a project A means for creating, editing, and importing data
Helpful ways to get started: Use pre-made templates, wizards, and styles to save time on page setup Improve document appearance with tables, bulleted and numbered lists, and symbols What You Need: Authoring Systems
Making instant multimedia The scope of your project determines the appropriate production tool Modern office productivity software can perform many simple multimedia tasks Most modern PCs have some multimedia creation tools built in What You Need: Authoring Systems
Most word processing programs allow you to include various image formats, movies, and digitized sounds (including voice annotations). What You Need: Authoring Systems
Spreadsheets can include embedded objects made with other applications. What You Need: Authoring Systems
A FileMaker Pro employee database can include image and sound resources. What You Need: Authoring Systems
Microsoft PowerPoint provides multimedia linking and embedding features. What You Need: Authoring Systems
Card - and page-based authoring tools Icon - and object-based authoring tools Time -based authoring tools What You Need: Authoring Systems Types of authoring systems
Objects Authoring tools generally treat multimedia elements as objects. Objects exist in a hierarchical order of parent and child relationships. Each object is assigned properties and modifiers. On receiving messages, objects perform tasks depending on the properties and modifiers. What You Need: Authoring Systems
Choosing an authoring tool Editing and organizing features Programming features Interactivity features Performance tuning and playback features Delivery, cross-platform, and Internet playability features What You Need: Authoring Systems
Cross-platform and Internet-playability features It is important to use tools that facilitate easy transfer across platforms. Authoring systems provide a means for converting their output to be delivered within the context of HTML or DHTML. What You Need: Authoring Systems