Numerical based on Breshenham’s Circle generation algorithm ( x,y ) ( y,x ) (- x,y ) (- y,x ) (-x,-y) (-y,-x) (x,-y) (y,-x) (p<0) P=p+4x+6; x=x+1 (p>=0) P=p+4(x-y)+10 x=x+1, y=y-1 (0,10) (10,0) (-0,10) (-10,0) (-0,-10) (-10,-0) (0,-10) (10,-0) P=-17 (1,10) (10,1) (-1,10) (-10,1) (-1,-10) (-10,-1) (1,-10) (10,-1) P= -7 (2,10) (10,2) (-2,10) (-10,2) (-2,-10) (-10,-2) (2,-10) (10,-2) P=7 (3,9) (9,3) (-3,9) (-9,3) (-3,-9) (-9,-3) (3,-9) (9,-3) P=-7 (4,9) (9,4) (-4,9) (-9,4) (-4,-9) (-9,-4) (4,-9) (9,-4) P=15 (5,8) (8,5) (-5,8) (-8,5) (-5,-8) (-8,-5) (5,-8) (8,-5) P=13 (6,7) (7,6) (-6,7) (-7,6) (-6,-7) (-7,-6) (6,-7) (7-6) P=19 (7,6) (6,7) (-7,6) (-6,7) (-7,-6) (-6,-7) (7,-6) (6-7) don’t Draw These Points Because (x>y). Stop Algorithm when X>=Y. Generate Circle when radius is 10 using breshenham’s circle generation algorithm Let Circle radius is 10 X=0 and y=r or y=10 P=3-2*10; p=-17