2D graphics 3D graphics
Represent objects on a flat surface, using only height
and width.
Represent objects in three dimensions, using height,
width, and depth which provides an element of
realism.
Often used in graphic design, traditional animation,
cartoons and illustrations.
Often used in video games and animation.
Common techniques for 2D designs include
rasterization and vector graphics.
3D graphics are created using polygons, textures, and
computer rendering to simulate real-world scenes.
Basic Elements: Points, Lines, Shapes, images, text Basic Elements: Vertices, Edges, Face, Textures
Rendering: Typically uses pixel-based or vector-based
rendering.
Pixel-based (Raster): Images are made of a grid of pixels
(e.g., BMP, JPEG, PNG).
Vector-based: Uses mathematical formulas to define
shapes (e.g., SVG, AI).
Rendering: Converts 3D models into 2D images with
perspective and lighting.
Wireframe: Represents the edges of a 3D model.
Shaded: Includes surface shading, textures, and lighting
Applications: UI/UX design, web graphics, 2D games,
digital art, and print media.
Applications: 3D modeling, animation, video games,
virtual reality, and simulations
Tools: Adobe photoshop, Adobe Illustrator, CorelDRAW3D Graphics: Blender, AutoCAD, SolidWorks