Networked Tic-Tac-Toe using Java START By: Bhuvana A Shetty Siddharth Patel Syed Ashir Hashmi
Our Team Siddharth patel Bhuvana a shetty Syed ashir hashmi
Our Process Introduction Gameplay Table Of Contents 1 2 3
Introduction Networked Tic-Tac-Toe using Java
Java Implementation: The Tic-Tac-Toe application is built using Java, a versatile programming language known for its platform independence and robust features. . Client-Server Architecture: The code implements a client-server arhcitecture to enable multiplayer gameplay over a network connection. User Interface Design: The graphical user interface (GUI) is designed using Java's Swing library, providing an interactive gaming experience.
Networking Logic: The code handles communication between client and server, facilitating real-time updates and gameplay synchronization. Game Logic : We will explore how the code manages game state, player moves, win conditions, and tie scenarios.1
NETWORK CONSIDERATIONS
Multiplayer Gameplay: Enables two players to participate in the game over a network connection. Clients connect to a server to establish communication and exchange game data. Synchronization between clients and the server ensures that moves are processed in the correct order. Data Transmission: DataInputStream and DataOutputStream are used to send and receive game data over the network. Game moves (positions on the game board) are transmitted between clients and the server to maintain game state consistency.
Error Handling: Includes error handling mechanisms to address network connectivity issues and ensure reliable communication. Monitors for exceptions during data transmission and gracefully handles errors to prevent game disruptions. Concurrency and Thread Safety: Utilizes threads to enable concurrent execution of client-server interactions and user interface rendering. Ensures thread safety to prevent race conditions and maintain data integrity during multiplayer gameplay.
KEY COMPONENTS
KEY COMPONENTS Main Class (TicTacToe): Acts as the entry point of the application. Manages the initialization of the game, networking setup, and UI configuration. Painter Class (Inner Class): Responsible for rendering the game board and graphics. Implements the MouseListener interface to handle user interactions. Networking Logic: Utilizes Java's Socket and ServerSocket classes for client-server communication. Handles data streams (DataInputStream and DataOutputStream) for sending and receiving game data.
KEY COMPONENTS Game Logic : Manages game state, player moves, win conditions, and tie scenarios. Implements algorithms to check for winning combinations and determine game outcomes . User Interface (UI ): Utilizes Java's Swing library to create the graphical user interface. Renders the game board, X and O symbols, and win/tie messages.
FUNCTIONALITY Supports multiplayer gameplay over a network connection. Enables two players to take turns placing X or O symbols on the board. Detects win conditions, tie scenarios, and updates players on game outcomes.
Our Process Let's dive into the Tic-Tac-Toe codebase and unravel the intricacies of its implementation.
Main Class (TicTacToe): The entry point of the application responsible for initializing the game, managing networking, and configuring the user interface . Implements the Runnable interface to enable concurrent execution using threads.
Networking Logic: Utilizes Java's Socket and ServerSocket classes for establishing communication between clients and servers. Client-side code connects to the server using a specified IP address and port. Server-side code initializes a ServerSocket, listens for incoming client connections, and creates socket connections for communication. Data streams (DataInputStream and DataOutputStream) facilitate the exchange of game data between clients and servers.
Game Logic: Manages game state, player moves, and win conditions. Utilizes a 3x3 grid represented by an array of strings to track player moves (X or O). Implements win condition checks using a predefined array of winning combinations (wins[ ] [ ] ). Detects win conditions, tie scenarios, and updates players on game outcomes through the graphical user interface.
User Interface (UI): Relies on Java's Swing library to create the graphical user interface. Renders the game board, X and O symbols, and win/tie messages based on the game state. Utilizes mouse events to enable players to interact with the game board and make moves.