CRYPTIC ENCLAVE BARC0071: Design for Performance and Interaction
Cryptic Enclave Login to check out everything about Cryptic Enclave "Cryptic Enclave" is an immersive 3D first-person decryption role-play game that delves into the influence of cyber cults on their participants. In the wake of real-world cult phenomena, including postmodern cyber collective cults like Heaven's Gate and the Blue Whale Challenge, the game envisions the evolution of online cults in a future context. Players step into a captivating digital realm where they explore the complex web of a digital life cult known as the Cryptic Enclave.
We will leave you watching…
The Final Version We kept the character designs of the opposing camps, but the whole scene was shifted from the original underground to a home belonging to the character himself. We divided the building into 5 cubes and locked each one, just like locking the main character's memory trip.
Since our game relies heavily on narrative, developing a storyline and thinking about how to make the decryption elements, plot content, and aesthetic style relate to and echo each other became a priority. In this sophisticated structural system, we mainly designed 5 cubes as the necessary places for the story to take place.
I am Yhhdrakarm , a digital life entity. <Everything about Cryptic Enclave ///the Internet Cyber Cult < Beliefs and Dogma: The Digital Ascendancy is a secretive virtual cult that believes in transcending the limitations of the physical world and ascending to a higher digital plane of existence. Its members are convinced that the physical realm is merely an illusion, and true enlightenment can only be achieved by breaking free from the confines of the human body. The cult's dogma revolves around the following beliefs: Basic Setting Crptic Enclave
< Yggdrakarn ///the Digital Omniscient <Appearance: Yggdrakarn is depicted as a vast, ever-shifting entity that exists beyond the comprehension of human senses. Its form constantly morphs between an intricate web of ever-changing fractal patterns and a luminous, shapeless mass of digital code. It appears as a colossal being, with countless tendrils and appendages extending into the digital and physical realms simultaneously. Basic Setting The image design of Yggdrakarn was generated by AI Art Generator Midjourney Yggdrakarn Digital Manipulation: Yggdrakarn can manipulate and control all aspects of the digital world, from altering online information to reshaping virtual environments at will. Knowledge of All: It holds the entirety of human knowledge and experience within its ever-shifting mind, providing answers to questions that no mortal could fathom.
Cobweb Confessions W hispers in the Box Fish’s Belly The Temple of Blood Through the Looking Glass 1 2 3 4 5 By completing the scenes, we began to conceptualise the storyline corresponding to each scene. We focused more on how to lead the plot through the use of different intentions and hints, and each turning point required careful deliberation.
Cobweb Confessions As the story begin… NO. 1 Cube With questions in mind, the player clicks the mouse to enter the game. The head is required to continually distract the player through deceptive language, revealing in the process that they are in fact a lord from a cyber-religion called 'The Hidden Enclave'. Before setting up to enter the game, we set up the player to start a conversation with a floating unidentified head.
NO. 1 Cube On the one hand, we tried to evoke a sense of immersion, while on the other hand, we also wanted to use the discomfort to evoke a craving for exploration. Observation of the environment is necessary, and we tried to add a disconcerting element to the cube in a more familiar scene from everyday life. So starting from the first cube, the protagonist is set to wake up in a room full of dreamcatchers. The player enters the next room by deciphering the hidden code in the mirror of this room after entering it into the computer. Cobweb Confessions As the story begin…
NO. 1 Cube Cobweb Confessions Build Structure Preview It's a mirrored world, so we that built two rooms that are completely symmetrical. Project Preview in Unreal Engine 5
NO. 1 Cube Cobweb Confessions Content Details Code 1 “ I have keys but no locks. I have a space but no room. You can enter , but can‘t go outside. What am I? ” When the player touches the trigger box, the puzzle gradually shows up in the mirror. We created an interactive colour-changing material using unreal engine blueprints, global variables and animation sequences.
NO. 1 Cube Cobweb Confessions The design details about the dreamcatcher Code 1 Code 2 The name of this cube is Spider Web Confessions and we tried to use the web as a metaphor which is also hidden in the design of the dreamcatcher's web. The final password was cobbled together as a single word suggestive of the protagonist's behaviour: " upload " We quoted the alchemical codes from 松田行正 ’ s book ZERRO and weaved them into the dreamcatcher's web.
NO. 1 Cube Cobweb Confessions By modelling and establishing interaction mechanisms, a compiled room has been constructed. Confessions from the spider's web are at the same time confessions from the protagonist. Code 1 Code 2
Whispers in the Box Enter the digital world NO. 2 Cube These dispatches from unknown senders imply a strong connection maintained with 'Cryptic Enclave'. At this stage, we added stop-motion animation as an expression at the same time. After finding the password for the laptop in the last room, we received an alert from the new delivery while logging into our account. There are all sorts of contents inside a courier, and the only thing they have in common is that all of these items deepen their impact through behavioural effects.
NO. 2 Cube We tried to fill this virtual space with express boxes. Project Preview in Unreal Engine 5 Whispers in the Box Build Structure Preview
NO. 2 Cube Whispers in the Box Content Details Version 1 The design of this Delivery Box is actually from 'Cryptic Enclave' used to keep in touch to deepen control. We made these despatch boxes ourselves and added our own name to the packaging design. The texture design of boxes The construction blueprint of this level.
NO. 2 Cube Whispers in the Box Stop-motion Animation Version 2 We handmade most of the properties for the stop-motion animation, cutting and assembling the acrylic panels with laser cuts and then painting on them. ^^ //This will also allow the main character to match the character that the player would log in as once they entered the game, creating a more immersive experience for the player and maintaining the coherence of the storyline. The use of multiple media to construct the game is also intended to illustrate an idea that there is more than just cyber influence in the direction of cyberspace.
NO. 2 Cube Project Preview in Unreal Engine 5 Whispers in the Box Entering the networked world and experiencing a series of surreal events, the dream world is no longer distinguishable from reality, and this is exactly the effect we wanted to achieve.
Fish’s Belly Back to Reality NO. 3 Cube There's a coded note tucked in the belly of the fish. Pulling the stopper out of the sink, the red liquid drained away revealing the sea bass at the bottom. A transition through the colours , pulling the camera away from the red liquids followed by a sink filled with red liquid. For this cube, we return to the protagonist‘s home and embark on an exploration of the kitchen. The player’s job is to collect as many code strips as possible. And they will eventually find a safe in this space.
NO.3 Cube Fish’s Belly Build Structure Preview This kitchen is a bridge between the virtual world and the real world. Project Preview in Unreal Engine 5
NO.3 Cube Fish’s Belly Content Details The sea bass serves as an important hint throughout the game, carrying a double metaphor. In addition to symbolising the props that serve as hidden codes, it also symbolises the protagonist's mental status - like a fish out of water. Model Making The model of this fish corresponds to the model in the stop-motion animation. Code 1
NO.3 Cube Fish’s Belly The third room returns to the protagonist's home, and in this kitchen, we try to react to the protagonist's state of being in crisis through the intention of the red water and the fish that hides the key inside its body. After decoding the code of the locker, we successfully arrived at the fourth cube.
NO.4 Cube Follow the bubbles and we'll eventually find a door at the end of the ocean floor. When you open the safe, there is a middle ocean in it. Enter the password gained in the kitchen. Use the keys you get along the way to open it. The Temple of Blood Walking in the water
The Temple of Blood Build Structure Preview NO.4 Cube Project Preview in Unreal Engine 5 This kitchen is a bridge between the virtual world and the real world.
The Temple of Blood Content Details NO.4 Cube The construction blueprint of this level. Inspired by games like What Remains of Edith Finch and the deepening of Cthulhu, the protagonist morphs into an octopus as he enters the watery world and searches for the key in the water. Deformation of the protagonist
The Temple of Blood Content Details NO.4 Cube Find the Key The construction blueprint of this level. Follow the bubble and find the key Emitter system of Bubbles
The Temple of Blood Underwater world in the safe. Our protagonist will morph into an octopus roaming around. This cube symbolizes the protagonist's journey into a state of mental dissociation after being indoctrinated. And in fact... it is the same condition as reality, which will be revealed when the key is found. NO.4 Cube
NO. 5 Cube Pulling the stopper out of the sink, the red liquid drained away revealing the sea bass at the bottom. A transition through the colours , pulling the camera away from the red liquids followed by a sink filled with red liquid. There's a coded note tucked in the belly of the fish. Through the Looking Glass Acquiring the answer
NO.5 Cube This kitchen is a bridge between the virtual world and the real world. Through the Looking Glass Acquiring the answer Project Preview in Unreal Engine 5
Through the Looking Glass Content Details NO.5 Cube The construction blueprint of this level. The construction blueprint of grabbing the phone. The washroom serves as a place of last resort. Find the Phone
Through the Looking Glass Our mission is to empower players to break free from the social identity imposed by online cults. 'Cryptic Enclave' challenges players to awaken and save themselves from the alluring yet dangerous grip of the Cryptic Enclave. NO.5 Cube The protagonist, from the first contact to the eventual fall, is finally willing to believe in the false doctrine and eliminate the physical body, uploading the consciousness data to the network in order to seek ultimate freedom. The player is actually conscious of this data, and in this cage of database, they finally find themselves with the memories of the roam, thus rescuing their realistic selves.
Through the Looking Glass In the fifth room, which is the main character's bathroom, we will come to the end of the whole game. After realizing the truth, the player will find out that the five cubes they have experienced are all recorded with memories ensnared by the cryptic enclave. NO.5 Cube
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