Current and Future Trends in MEdiaand Information Literacy
MarizLopez13
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15 slides
Aug 31, 2025
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About This Presentation
Media and Information Literacy
Size: 2.28 MB
Language: en
Added: Aug 31, 2025
Slides: 15 pages
Slide Content
Current and Future Trends in Media and Information
Massive Open Online Course An online course that offers open access via the Internet for free or at a low cost. Related to distance learning where ideological principal talks about “Education for All”
Characteristics: Using web formats Collaborative learning Assessing knowledge Time limits
Massive Open Online Content and its Implications Massive Open Online Content (MOOC) is defined by Educause as a model for delivering learning content online to any person who wants to take a course, with no limit on attendance. It can be characterized by the following:
A revolutionary approach to education that veers away from the physical to the virtual. A kind of learning that happens online, breaking the norm of traditional schools or universities for higher education. Utilizes information technologies like analytics to help instructors gauge their student’s learning. Emphasis on connectedness.
The Implications By taking learning into virtual space, attendance is no longer a determining factor in one’s education. Managing MOOC is relatively cheaper than running educational institutions. Analytic provides information about the learning process of students. Since it focuses on connectedness as part of the learning process, MOOC allows education to take place on a global scale.
Wearable Technologies seen to be the up and coming technology of the future Wearable technologies today are smart watches. These watches are worn as a typical wristwatch but do more than just tell time. Modern smart watches perform the same functions as smart phones.
Smart Watches
Virtual Reality
Oculus, a high-end VR headsets intended for entertainment has been released to the public on March 28, 2016. This wearable technology takes users to computer generated worlds and let them experience it as if they were actually there. Oculus have so far received positive reviews among users.
The Paperless society
Ubiquitous learning Ubiquitous learning can be defined as an everyday learning environment that is supported by mobile and embedded computers and wireless networks in our everyday life (Ogata et al. 2009 ).