Day 1- Information and Communication Technology

AngelicaMaxinoDelRosario 0 views 37 slides Sep 17, 2025
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About This Presentation

The learners will develop the ability to identify various ICT tools and equipment, understand their purposes, and learn the basic functions of each. Gain hands-on experience with ICT equipment, focusing on safe handling and operation according to best practices and manufacturer guidelines.


Slide Content

INFORMATION AND COMMUNICATION TECHNOLOGY

LEARNING OBJECTIVES IDENTIFY DIFFERENT ICT TOOLS AND EQUIPMENT EXPLAIN THEIR PURPOSES IN VARIOUS INDUSTRIES APPRECIATE THE ROLE OF TOOLS IN ENHANCING EFFICIENCY AND SOLVING PROBLEMS

PRE-TEST

ACTIVITY INSTRUCTIONS: OBSERVE THE FOLLOWING IMAGES CAREFULLY. THINK ABOUT WHERE THESE TOOLS ARE USED.

ACTIVITY “WHAT IS THE IMPORTANCE OF EACH TOOL OR EQUIPMENT?” “IN WHAT FIELD OF SPECIALIZATION IS IT USED?”

UNLOCKING CONTENT VOCABULARY

Computer - is a programmable device that stores, retrieves, and processes data. ICT - information and communications technology is the infrastructure and components that enable modern computing. Application - In computing, an application, or app for short, is a software program designed to computer programs used to operate computers and execute specific tasks UNLOCKING CONTENT VOCABULARY

Hardware - consists of the physical parts of a computer system Software - is a collection of instructions, data, or computer programs used to operate computers and execute specific tasks UNLOCKING CONTENT VOCABULARY

COMMON TOOLS AND EQUIPMENT IN COMPUTER PROGRAMMING

1. Hardware Computer : The primary device used for writing code, running programs, and testing software. Desktop or Laptop : Depending on preference and requirements. COMPUTER PROGRAMMING

2. Software Integrated Development Environments (IDEs): Comprehensive tools that provide editing, debugging, and compilation in one place. Examples: Visual Studio Code, IntelliJ IDEA, PyCharm , Eclipse, Xcode . COMPUTER PROGRAMMING

2. Software Code Editors: Lightweight alternatives to IDEs for quick coding and scripting. Examples: Sublime Text, Atom, Notepad++. COMPUTER PROGRAMMING

2. Software Version Control Systems (VCS): Tools to manage changes to source code over time. Examples: Git , Subversion (SVN), Mercurial. COMPUTER PROGRAMMING

2. Software Repositories and Collaboration Platforms: Examples: GitHub , GitLab , Bitbucket COMPUTER PROGRAMMING

2. Software Compilers and Interpreters: Tools that translate code into executable programs. Examples: GCC (GNU Compiler Collection), Clang, Python Interpreter, Node.js. COMPUTER PROGRAMMING

2. Software Debuggers: Tools to test and debug code. Examples: GDB (GNU Debugger), LLDB, built-in debuggers in IDEs. COMPUTER PROGRAMMING

2. Software Package Managers: Tools to manage software libraries and dependencies. Examples: npm (Node Package Manager), pip (Python Package Installer), Maven, Gradle , NuGet . COMPUTER PROGRAMMING

2. Software Build Automation Tools: Tools to automate the process of compiling code, running tests, and deploying applications. Examples: Jenkins, Travis CI, CircleCI , Make, Ant. COMPUTER PROGRAMMING

COMMON TOOLS AND EQUIPMENT IN COMPUTER SYSTEM SERVICING

Hand Tools: When servicing computers, students need tools like screwdrivers, pliers, and antistatic wristbands. These tools help with hardware installation, repair, and maintenance. COMPUTER SYSTEM SERVICING

Diagnostic Software: Students can use software tools to diagnose hardware issues, check system performance, and troubleshoot problems. COMPUTER SYSTEM SERVICING

Cable Testers and Multimeters : These tools help verify cable connections and measure electrical parameters. COMPUTER SYSTEM SERVICING

Cleaning Kits: Keeping computers dust-free is essential for optimal performance. COMPUTER SYSTEM SERVICING

COMMON TOOLS AND EQUIPMENT IN VISUAL ARTS

Digital Cameras and Scanners: Students can capture images of their artwork or scan traditional artwork to create digital versions. VISUAL ARTS

Graphic Design Software (e.g., Adobe Photoshop, Illustrator): These tools allow students to manipulate images, create digital art, and design graphics. VISUAL ARTS

Tablets and Drawing Pads: Artists can use these devices to create digital illustrations and paintings VISUAL ARTS

3D Modeling Software (e.g., Blender, Autodesk Maya): For students interested in 3D art and animation. VISUAL ARTS

COMMON TOOLS AND EQUIPMENT IN TELECOMUNNICATION

1.Hardware Modems and Routers: Devices that modulate and demodulate signals for transmission over telephone lines or cable systems and route data between devices on a network. Examples: DSL modems, cable modems, wireless routers. TELECOMMUNICATION

1. Hardware Switches and Hubs: Networking devices that connect multiple devices within a network, facilitating communication between them. Examples: Ethernet switches, network hubs. TELECOMMUNICATION

1.Hardware Repeaters and Extenders: Devices that amplify or regenerate signals to extend the range of a network. Examples: Signal boosters, Wi-Fi extenders. TELECOMMUNICATION

1. Hardware Antennas: Devices that transmit and receive radio waves for wireless communication. Examples: Yagi antennas, parabolic antennas, dipole antennas TELECOMMUNICATION

1.Hardware Base Stations: Equipment that connects mobile devices to a network in cellular and radio communication. Examples: Cell towers, microcells, femtocells TELECOMMUNICATION

2.Software Network Management Software: Tools for monitoring, managing, and troubleshooting network performance and connectivity. Examples: SolarWinds Network Performance Monitor, PRTG Network Monitor, Nagios TELECOMMUNICATION

2.Software Communication Protocols: Software protocols that define rules for data exchange over a network. Examples: TCP/IP (Transmission Control Protocol/Internet Protocol), VoIP (Voice over Internet Protocol), SIP (Session Initiation Protocol) TELECOMMUNICATION

2.Software Telephony Software: Applications for managing voice communication over networks. Examples: Asterisk, FreeSWITCH , Skype for Business. TELECOMMUNICATION
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