RULES
•Objective: Build a freestanding tower.
•Criteria: The tallest one that freestands for 15s
wins!
•Team: 5-6 members, 50 balloons, one tape
•Time: 10 min
DEBRIEF
What did we learn?
LET’S WATCH A VIDEO…
DEBRIEF
What did we learn?
DESIGN THINKING
Design Thinking is a human-centered
approach to innovation that draws from
the designer’s toolkit to integrate the
needs of people, the possibilities of
technology, and the requirements for
business success.
Tim Brown, IDEO
MISSION OF DESIGN
THINKING
The mission of design thinking is
to translate observation into
insights, and insights into
products and services that will
improve lives.
Change by Design
PROCESS?
MINDSET?
EMPATHY
•Know about users, and care about their lives!
•Observe them, how they interact with the
environment, what do they think and feel.
•Understand the way they do things and why, their
physical and emotional needs, how they think
about world, and what is meaningful to them.
HOW TO EMPATHIZE?
•OBSERVE
•ENGAGE
•WATCH
•LISTEN
EXPERIENCE MAP
•A design tool help understand product/service
interactions from users’ point of view.
•Visual representation of timeline vs. needs, wants,
expectations and experiences for a particular goal.
•Also known as Journey Maps, Customer Journey,
etc.
OK, LET’S DO SOME DESIGN
THINKING :)
•Form teams of 5 each
•Each team:
•Choose a fun name :)
•Identify a Point, Line, Triangle, Square and a Circle!
•Agree on the most frustrating daily experience that you want to
fix!
•Time: 5 mins
STEP 1 (5MIN)
•Points: Describe their typical experience
•Team:
•Capture the emotions in an Empathy Map
•Capture the experiences in an Experience Map
STEP 2 (5 MIN)
•Lines: Describe their worst experience
•Team:
•Capture the emotions in an Empathy Map
•Capture the experiences in an Experience Map
STEP 3 (5 MIN)
•Triangles: Describe their ideal experience
•Team:
•Capture the emotions in an Empathy Map
•Capture the experiences in an Experience Map
STEP 4 (10 MIN)
•Based on the new learnings and insights, reframe
the problem
•Synthesise all inputs
STEP 5 (1O MIN)
•Circles: leave the team!
•Squares: Facilitate a simple ideation session
•Team:
•Individual brainstorming: 6-8-5
•Team voting: Everyone can vote Top 3 ideas
•Tabulate the Top 3 ideas from each team
STEP 6 (15 MIN)
•Team
•Design solutions to test!
•Choose your strongest solution idea(s)
STEP 7 (10 MIN)
•Circles: return to their teams :)
•Teams present their ideas to the circles and take
their feedback
•Finally, circles present their team’s work and do a
“critique”
DEBRIEF
What did we learn?
NOT A LINEAR PROCESS!
RECAP
•Design Thinking offers an interesting approach to
solving people’s problems
•It is as much a mindset as a process, though not a
‘process’ in traditional sense
•It integrates elements from people (desirability),
technology (feasibility) and business (viability)
aspects
•This is specially relevant as we create more and
more products and services for real humans!
REFERENCES
•An Introduction to Design Thinking PROCESS Guide - Hasso Plattner Institute of
Design
•http://www.bethkanter.org/crashcourse/
•http://dschool.stanford.edu/use-our-methods/
•http://dschool.stanford.edu/wp-content/uploads/2013/10/METHODCARDS-v3-
slim.pdf
•https://experience.sap.com/skillup/introduction-to-design-thinking/
•http://www.opencolleges.edu.au/informed/features/45-design-thinking-resources-for-
educators/