evolution of gaming and innovations.pptx

adhithyankrr05 0 views 18 slides Oct 12, 2025
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About This Presentation

Here’s a well-balanced description of “The Evolution of Gaming” written in about 3,000 characters (≈500 words) — perfect for a school or college project 👇


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🎮 The Evolution of Gaming

The evolution of gaming is a fascinating journey that mirrors the rapid growth of technology an...


Slide Content

W elcome T O O UR P RESENTATION

E volution of gaming

i ntroduction Gaming has come a long way from simple pixelated screens to complex, lifelike virtual worlds. Over the decades, it has evolved in technology, graphics, interactivity, and cultural impact. This presentation explores how gaming started, how it grew, and where it’s heading in the future .

The Birth of Video Games (1950s-1970s): 1958 – tennis for two was one of the first known video games. 1962 – spacewar became the first digital computer-based game. 1972 – pong, the first commercially successful arcade game, was released by atari . early games had simple graphics (dots, lines, basic shapes)minimal sound basic player interaction

\ A RCADE E RA (1970S) Rise of arcade machines like Pong (1972). Simple graphics and easy-to-learn gameplay. Attracted large audiences in public arcades. Sparked commercial interest in gaming.

H ome C onsole R evolution ( L ate 1970s–1980s ) Introduction of home consoles (Atari 2600, 1977). Players could enjoy games at home on TVs. Cartridges allowed multiple games on one system. Popular titles: Space Invaders, Pac-Man .

T he V ideo G ame C rash (1983) Oversaturation of low-quality games. Decline in consumer confidence. Market collapse in North America. Paved the way for new competitors.

T he N intendo E ra ( M id - 1980s ) Nintendo revived the industry with NES (1985). Iconic franchises: Super Mario Bros, The Legend of Zelda. Strong quality control ensured better games. Established console gaming dominance.

16 - B it E ra ( L ate 1980s – E arly 1990s ) Sega Genesis and Super Nintendo competed. Better graphics, sound, and gameplay. Popularized fighting games (Street Fighter II, Mortal Kombat). Rise of gaming mascots (Sonic vs. Mario).

3D G raphics R evolution ( M id - 1990s ) PlayStation, Nintendo 64 introduced 3D worlds. Games like Super Mario 64 and Final Fantasy VII. CDs replaced cartridges, offering larger storage. More cinematic storytelling in games

PCs became a powerful platform for gaming in the 1990s . Popular early PC games: Doom(1993) – First-person shooter revolution aircraft(1994) – Real-time strategy game Quake(1996) – Introduced online multiplayer Rise of pc games

online games IN 2000 – First Online & HD Games Were Introduced PlayStation 2, Xbox, Nintendo GameCube Introduction of online multiplayer (Xbox Live) High-definition graphics Expansion of game genres and storytelling

M obile g ames Popular Games : Snake , Space Impact , Bounce . Feature; Offline, simple controls, tiny file sizes (<100 KB). Distribution : Pre-installed or via SMS/WAP downloads Devices : Feature phones (Nokia, Motorola, Siemens) with small monochrome or low-color screens.

Modern Gaming (2010s–Now): Graphics became ultra-realistic (4K, ray tracing). Open-world and story-driven games became popular (GTA V, RDR2). Cross-platform play allowed console, PC, and mobile users to play together.

AR and VR G aming VR headsets like Oculus and HTC Vive offer immersive experiences. AR games like Pokémon GO blend real and virtual worlds. Players now interact physically with game environments.

Future of Gaming: AI will make games smarter and more dynamic. Cloud gaming allows playing without powerful hardware. The Metaverse may blend gaming with virtual social worlds. :F UTURE OF G AMING AI will make games smarter and more dynamic. Cloud gaming allows playing without powerful hardware. The Metaverse may blend gaming with virtual social worlds.

Presented By GOBISH V MUGILAN P
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