Introduction A video game is an electronic game that involves interaction with a user interface through input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback for a player. It typically runs on a computer, gaming console, or mobile device.
First Game
First Game " Tennis for Two " which was created in 1958 by physicist William Higinbotham . This game was designed for a public exhibition at the Brookhaven National Laboratory and is considered one of the earliest examples of a video game. It was a two-player game that simulated a tennis match on an oscilloscope screen.
Oscilloscope screen Controller Computer set up
After that 1962 : Steve Russell and others develop " Spacewar !" on the PDP-1 computer at MIT, one of the first computer-based video games.
1971 : " Computer Space " created by Nolan Bushnell and Ted Dabney , becomes one of the first commercial arcade games.
But " Pong " developed by Atari founder Nolan Bushnell and released in 1972, as one of the earliest commercially successful video games. "Pong" was a simplified table tennis simulation and became widely popular, helping to establish the video game industry. Pong was the first arcade games to gain mainstream acceptance, contributing to the growth of arcade gaming venues and a new entertainment industry
Arcade Machine Tannis for two gameplay Pong gameplay
Atari , the company behind Pong decided to create a home version of the game following the success of the arcade version. Success of Arcade Pong : After the arcade release of Pong in 1972, the game became extremely popular and successful. This success demonstrated a strong demand for video games beyond the arcade environment 1975 : Atari released the first home version of Pong known as the "Home Pong" console. This was a dedicated console designed specifically to play "Pong" and similar games
Impact Success : The Home Pong console was very successful and marked a significant milestone in the history of video games. It was one of the first commercially available home video game consoles and played a crucial role in establishing the home gaming market. Expansion : The success of Home Pong led to the development of various other home gaming consoles and contributed to the growth of the video game industry
Evolution of Video Games Early Experiments (1950s-1960s) 1958 : William Higinbotham creates " Tennis for Two " an early electronic game using an oscilloscope. 1962 : Steve Russell and others develop " Spacewar ! " on the PDP-1 computer at MIT, one of the first computer-based video games.
The Birth of Arcade Gaming (1970s) 1971 : " Computer Space " created by Nolan Bushnell and Ted Dabney, becomes one of the first commercial arcade games. 1972 : Atari releases " Pong " a groundbreaking arcade game that becomes widely popular and establishes the video game industry. 1975 : Atari introduces the Home Pong console, bringing video games into the home.
The Golden Age of Arcade Games (Late 1970s-1980s) 1978 : " Space Invaders " by Tomohiro Nishikado revolutionizes arcade gaming with its high scores and intense gameplay. 1980 : " Pac-Man " by Namco becomes a cultural phenomenon with its unique gameplay and character design. Space Invaders Pac-Man
1981 : Nintendo releases " Donkey Kong " introducing Mario and marking the beginning of platform games . Platform games: genre of action games that challenge players to navigate characters through levels by jumping, climbing, and traversing between platforms.
The Rise of Home Consoles (1980s-1990s) 1983 : The video game industry faces a significant crash due to market saturation and poor-quality games. 1985 : Nintendo revitalizes the industry with the NES (Nintendo Entertainment System), which introduces iconic games like " Super Mario Bros ." 1990s : The era sees the rise of 16-bit consoles like the Sega Genesis and Super Nintendo, along with the introduction of 3D gaming with the Sony PlayStation and Nintendo 64.
1997 : The world's first mobile game is generally considered to be "Snake," which was preloaded on the Nokia 6110 mobile phone in 1997. It became incredibly popular and helped establish mobile gaming as a mainstream form of entertainment Space Impact Snake game
The Modern Era (2000s-Present) 2000s : Consoles like the Xbox, PlayStation 2, and GameCube dominate, and online gaming starts to become popular with games like "World of Warcraft" and "Halo." 2006 : The Nintendo Wii introduces motion controls, broadening the appeal of video games to a wider audience. 2010s : The rise of mobile gaming with smartphones and tablets creates a new gaming market. Games like " Angry Birds " and " Pokemon GO " (Augmented Reality) become hugely popular. 2020s : The industry sees continued growth with advanced consoles like the PlayStation 5 and Xbox Series X, along with increased focus on digital distribution, streaming services, and virtual reality (VR).
Play Station X box Nintendo Switch
Types of Games
Action Platformers : Games that focus on jumping and navigating through levels (e.g., "Super Mario Bros."). Shooters : Games centered around shooting mechanics. First-Person Shooters (FPS) : Games where players experience the action from a first-person perspective (e.g., "Call of Duty"). Third-Person Shooters : Games where the camera view is from behind and slightly above the character (e.g., "Gears of War"). Shooter-Roguelikes : Combines shooter mechanics with roguelike elements (e.g., "Enter the Gungeon "). Beat ' em Ups : Games that involve fighting waves of enemies using hand-to-hand combat (e.g., "Streets of Rage"). Hack and Slash : Games focusing on melee combat (e.g., "Devil May Cry").
Adventure Graphic Adventures : Games that focus on story and puzzles, often with point-and-click mechanics (e.g., "Monkey Island"). Action-Adventure : Combines elements of action and adventure, focusing on exploration and combat (e.g., "The Legend of Zelda"). Survival : Games where players must manage resources and survive in a hostile environment (e.g., "Minecraft").
Role-Playing Games (RPG) Traditional RPGs : Games with complex stories and character progression (e.g., "Final Fantasy"). Action RPGs : Combines RPG elements with real-time action (e.g., "The Witcher 3"). Tactical RPGs : Focuses on strategic, grid-based combat (e.g., "Fire Emblem"). MMORPGs (Massively Multiplayer Online RPGs) : Online games where players interact in a persistent world (e.g., "World of Warcraft“, PBMI for Mobile). Roguelikes/ Roguelites : Games with procedurally generated levels and permadeath (e.g., "Hades").
Strategy Real-Time Strategy (RTS) : Games where players build and manage resources in real-time (e.g., "StarCraft"). Turn-Based Strategy (TBS) : Games where players take turns making strategic decisions (e.g., "Civilization"). Tower Defense : Games where players place defenses to prevent enemies from reaching a goal (e.g., "Plants vs. Zombies").
Simulation Life Simulation : Games that simulate aspects of life, such as relationships and career (e.g., "The Sims"). Construction and Management Simulation : Focuses on building and managing resources (e.g., "SimCity"). Vehicle Simulation : Simulates operating various types of vehicles (e.g., "Flight Simulator"). Farming Simulation : Centers around managing a farm and its activities (e.g., "Stardew Valley").
Puzzle Logic Puzzles : Games that challenge the player's problem-solving skills (e.g., "Tetris"). Match-Three : Games where players match three or more items of the same type (e.g., "Candy Crush"). Physics-Based Puzzles : Involves manipulating physical properties to solve puzzles (e.g., "Angry Birds").
Sports and Racing Sports : Games that simulate real-world sports (e.g., "FIFA"). Racing : Focuses on racing vehicles, either realistic or arcade-style (e.g., "Gran Turismo"). Extreme Sports : Centers on non-traditional sports like skateboarding or snowboarding (e.g., "Tony Hawk's Pro Skater"). Fighting 1v1 Fighting Games : Games that involve one-on-one combat with various characters (e.g., "Street Fighter"). Arena Fighters : Combat games where players fight in an arena with multiple participants (e.g., "Super Smash Bros.").
Casual Party Games : Designed for multiplayer play in social settings (e.g., "Mario Party"). Idle Games : Games where players progress even when not actively playing (e.g., "Cookie Clicker"). Virtual Reality (VR) VR Experiences : Games and experiences designed specifically for VR headsets, offering immersive gameplay (e.g., "Half-Life: Alyx"). Educational Edutainment : Games designed to educate while entertaining (e.g., "Oregon Trail").