PANKAJPANDEY73
25,916 views
35 slides
Feb 21, 2016
Slide 1 of 35
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
About This Presentation
game theory
Size: 113.38 KB
Language: en
Added: Feb 21, 2016
Slides: 35 pages
Slide Content
GAME THEORY
GAME THEORY Game theory came into existence in 20 th century. In Business and Economics literature, the term ‘Game’ refers to a competition in which two or more competitors are involved in the decision making process in anticipation of certain outcome over a period of time. The competitors are referred to as ‘players’. A player may be an individual, a group of individuals or an organization. A few examples of application of game theory in selecting an optimal strategy are : Pricing of products where the sales of an organization are determined not only by the price level it selects but also by the prices its competitors set. Fixing of TV program in a TV channel are mostly determined depending on what the competitors present in same slot.
GAME THEORY Strategy : The strategy of a player is the list of all “possible actions” that he takes for attaining the payoff(outcome) which results from a particular action. The outcome resulting from a particular action is known to the players in advance and is expressed in terms of numerical values. Pure strategy : Each player knows in advance all strategies and o nly one strategy which is selected by a player to maximize his gain or minimize his loss regardless of the other player’s strategy is called pure strategy. Mixed Strategy : The c ourse of actions which are selected on a particular occasion with some fixed probability are called mixed strategy. Optimal Strategy : The particular strategy by which a player optimizes his gain or loss is called optimal strategy.
GAME THEORY Value of Game : The expected outcome of the game when players follow their optimal strategy is called the value of the game. Two-Person-Zero-Sum Games : A game with only two players say player-A and player-B, is called a two-person-zero-sum game, if gain of one player is equal to the loss of other player so that the total sum is zero. Payoff matrix : In game theory, t he payoffs are quantitative measure of achievement in terms of gains or loss. The representation of payoffs of players against their particular strategies in the form of a matrix is called payoff matrix.
GAME THEORY Methods for solving game under competitive situation : PURE STRATEGY MINIMAX and MAXIMIN PRINCIPLE (Saddle Point) MIXED STRATEGY 2x2 order Payoff Matrix 2 x n or m x 2 Payoff Matrix m x n order Payoff Matrix Algebraic method Graphical method LP method
GAME THEORY MINIMAX and MAXIMIN Principles : Games with Saddle Point Maximin Principle : For player-A , the minimum value in each row represents the least gain(payoff) to him, if he chooses his particular strategy. These are written in the matrix by row minima. He will then select the strategy that gives the largest gain among the row minimum values. This choice of player-A is called the maximin principle , and the corresponding gain is called the maximin value of the game . Minimax Principle : For player-B, who is assumed to be a looser, the maximum value in each column represents the maximum loss to him, if he chooses his particular strategy. These are written in the payoff matrix by column maxima.He will then select the strategy that gives the minimum loss among the column maximum values. This choice of player-B is called minimax principle , and the corresponding loss is called the minimax value of the game .
GAME THEORY Saddle Point : In a game, if the maximin value equals the minimax value , then the game is said to have a saddle (equilibrium) point . Rules to determine saddle point : Select the minimum element in each row of the payoff matrix and write them under “Row minima” heading. Then select the largest element among these elements and enclose it in a rectangle, . Select the maximum element in each column of the payoff matrix and write them under “column maxima” heading . Then select the lowest element among these elements and enclose it in a circle, . Find out the element(s) that is same in the circle as well as in the rectangle and mark the position of such element(s) in the matrix. This element represents the value of the game and is called the saddle (or equilibrium) point.
GAME THEORY Example 1. For the game with payoff matrix : Player B Player A B 1 B 2 B 3 A 1 -1 2 -2 A 2 6 4 -6 Solution : Player B Player A B 1 B 2 B 3 Row minimum A 1 -1 2 Maximin A 2 6 4 -6 -6 Column Max. 6 4 Minimax Here saddle point is -2. Therefore, value of the game, V = -2 -2 -2 -2
GAME THEORY Q. A company management and the labour union are negotiating a new 3 years settlement. Each of these has 4 strategies as shown below. What is the value of the game? I : Hard and aggressive bargaining II : Reasoning and logical approach III : Legalistic strategy IV : Conciliatory approach Company strategies Union strategies I II III IV I 20 15 12 35 II 25 14 8 10 III 40 2 10 5 IV -5 4 11 0
GAME THEORY The rules of Dominance : The rules of Dominance are used to reduce the size of the Payoff matrix The rules of Dominance are used for evaluation of 2-person zero-sum game. For player-B, who is assumed to be a looser, if each element in a column, say C r is greater than or equal to corresponding element in another column, say C s in the payoff matrix, then column C r is said to be dominated by column C s , then column C r can be deleted from the payoff matrix . Player-B will never use the strategy that corresponds to column C r because he will loose more by choosing such strategy.
GAME THEORY 2. For player-A, who is assumed to be gainer, if each element in a row, say R r , is less than or equal to the corresponding element in another row, say R s , in the payoff matrix, then the row R r is said to be dominated by row R s , then the row R r can be deleted from the payoff matrix. Player-A will never use the strategy corresponding to row R r because he will gain less by choosing such a strategy. 3 . A strategy say K can also be dominated, if it is inferior(less attractive) to an average of two or more other pure strategies. In this case, if domination is strict, K can be deleted. If, strategy dominates the convex linear combination of some other pure strategies, then one of the pure strategies involved in the combination may be deleted.
GAME THEORY PLAYER-B PLAYER-A B 1 B 2 B 3 A 1 a 11 a 12 a 13 Row R r A 2 a 21 a 22 a 23 Ror R s A 3 a 31 a 32 a 33 Column : C r C s
GAME THEORY For solving a 2 x 2 Game, without saddle point, the following formula is used, if payoff matrix for player-A is given by : Player-B B 1 B 2 Player-A (Prob. q 1) (prob. q 2 ) A 1 (Probability p 1 ) a 11 a 12 A 2 (Probability p 2 ) a 21 a 22 Then following formulae are used to find the value of Game and optimal strategies : p 1 = [ a 22 – a 21 ] / [(a 11 + a 22 ) – (a 12 + a 21 )] ; p 2 = 1 – p 1 q 1 = [ a 22 – a 12 ] / [(a 11 + a 22 ) – (a 12 + a 21 )] ; q 2 = 1 – q 1 V = [a 11 a 22 – a 21 a 12 ] / [(a 11 + a 22 ) – (a 12 + a 21 )]
GAME THEORY Q. Find the optimal strategies for Player A and B in the following game. Also obtain the value of the game. Player-B Player-A B 1 B 2 B 3 A 1 9 8 -7 A 2 3 -6 4 A 3 6 7 -7 Player-A B 1 B 2 B 3 A 1 9 8 -7 A 2 3 -6 4
GAME THEORY Player-B Player-A B 2 B 3 A 1 : P 1 8 - 7 A 2 : P 2 - 6 4 q 1 q 2 p 1 = [ a 22 – a 21 ] / [(a 11 + a 22 ) – (a 12 + a 21 )] = [4 –(-6)] / [(8 +4) – {(-7) + (-6)}] = 10/(12 + 13) = 10/25 = 2/5 P 2 = 1 – p 1 = 1- 2/5 = 3/5 q 1 = [ a 22 – a 12 ] / [(a 11 + a 22 ) – (a 12 + a 21 )] = [4 – (-7)] / [(8 +4) – {(-7) + (-6)}] = 11/(12 + 13) = 11/25 q 2 = 1 – q 1 = 1 – 11/25 = 14/25 Value of game, V = [a 11 a 22 – a 21 a 12 ] / [(a 11 + a 22 ) – (a 12 + a 21 )] = [8 x 4 – (-6) x (-7)] / [(8 +4) – {(-7) + (-6 )}] = [32 – 42] / [12 + 13] = -10/25 = - 2/5
GAME THEORY Q. Solve the game below : B 1 B 2 B 3 B 4 A 1 3 2 4 0 A 2 4 4 2 4 A 3 4 2 4 0 A 4 0 4 0 8 Solution : First row is dominated by third row. So, row A 1 may be deleted to have following payoff matrix B 1 B 2 B 3 B 4 A 2 4 4 2 4 A 3 4 2 4 0 A 4 0 4 0 8
GAME THEORY In the reduced 3 x 4 matrix above, first column is dominated by third column. So, B 1 may be deleted to get the following 3 x 3 matrix. B 2 B 3 B 4 A 2 4 2 4 A 3 2 4 0 A 4 4 0 8 In the above matrix, average of payoff due to strategy B 3 , B 4 {(2+4)/2; (4+0)/2; (0+8)/2} is superior to payoff due to strategy strategy B 2 of player B. Thus, B 2 may be deleted and new payoff table is shown below :
GAME THEORY B 3 B 4 A 2 2 4 A 3 4 0 A 4 0 8 The average of payoff due to strategies A 3 and A 4 of player-A i.e. {(4+0)/2; (0+8)/2} is same as the payoff due to strategy A 2 . Therefore, player-A will gain same amount even if the strategy, A 2 is never used. Hence after deleting strategy A 2 from the above reduced matrix, the following new reduced 2 x 2 payoff matrix is obtained : B 3 B 4 Probability, P 1 A 3 4 0 Probability, P 2 A 4 8 q 1 q 2 Probability of playing strategy by player-B
GAME THEORY Since, both players want to retain their interest unchanged, therefore, 4.p 1 + 0.p 2 = 0.p 1 + 8.p 2 and 4.q 1 + 0.q 2 = 0.q 1 + 8.q 2 or , 4p 1 = 8p 2 ………..(1) or, 4q 1 = 8q 2 …………..(2) We have also, p 1 + p 2 = 1 ……( 3) and q 1 + q 2 = 1……………..(4) Solving Equations (1) & (3) and (2) & (4) we get, P 1 = 2/3, p 2 =1/3 and q 1 =2/3, q 2 =1/3 The optimal strategies of Player-A and Player-B in the original Game are : (0, 0, 2/3, 1/3) and (0, 0, 2/3, 1/3) Expected gain to Player-A = 4.p 1 + 0.p 2 = 4 x 2/3 = 8/3 Expected loss to Player-B = 4.q 1 + 0.q 2 = 4 x 2/3 = 8/3 Value of the game = [4x8 + 0x0]/[(4+8) – (0 + 0)]=8/3
GAME THEORY Q. Players A and B play a game in which each has three coins, a 5p, 10p and 20p. Each selects a coin without the knowledge of the other’s choice. If the sum of the coins is an odd amount, then A wins B’s coin. But, if sum is even, then B wins A’s coin. Find the best strategy for each player and the value of the game.
GAME THEORY PLAYER – B PLAYER-A B 1 (5p) B 2 (10p) B 3 (15p) A 1 (5p) ……. ……… ………. A 2 (10p) ……. ………. …….. A 3 (15p) ……. ………. ……….
GAME THEORY Solution : PLAYER – B PLAYER-A B 1 B 2 B 3 A 1 -5 10 20 A 2 5 -10 -10 A 3 5 -20 -20 PLAYER-B PLAYER-A B 1 B 2 A 1 -5 10 A 2 5 - 10 A 3 5 - 20
GAME THEORY PLAYER-B PLAYER-A B 1 B 2 A 1 -5 10 p 1 (probability of choosing A 1 ) A 2 5 - 10 p 2 (Probability of choosing A 2 ) q 1 q 2 -5p 1 + 5p 2 = 10p 1 – 10p 2 -5q 1 + 10q 2 = 5q 1 -10q 2 o r, -p 1 + p 2 = 2p 1 – 2p 2 or, -10q 1 = - 20q 2 or, -3p 1 = -3p 2 or, q 1 = 2q 2 or, p 1 = p 2 q 1 + q 2 = 1 p 1 + p 2 =1 Therefore, q 2 =1/3 Therefore, p 1 = 0.5 & p 2 =0.5 q 1 = 2/3 Value of the game = [a 11 a 22 – a 21 a 12 ] / [(a 11 + a 22 ) – (a 12 + a 21 )] = [(-5).(-10) – (5).(10)] / [{-5+(-10)} – {10 +5}] = 0
GAME THEORY Q. Solve the following 2 x 5 game graphically : Player-B Player-A B 1 B 2 B 3 B 4 p 1 : A 1 8 5 -7 9 p 2 : A 2 - 6 6 4 -2 Solution : Let the probability of player-A playing strategy A 1 and A 2 are p 1 and p 2 , where p 2 = 1 – p 1 . Then expected payoff to player-A will be : B’s pure strategy A’s expected payoff B 1 8p 1 – 6p 2 B 2 5p 1 + 6p 2 B 3 -7p 1 + 4p 2 B 4 9p 1 - 2p 2
9 9 8 8 7 B 4 B 1 7 6 B 2 6 5 5 4 4 3 3 2 2 1 1 0 0 P 2 -1 -1 p 1 -2 -2 -3 B 3 -3 -4 -4 -5 -5 -6 LOWER ENVELOPE -6 -7 -7 -8 -8 -9 -9
GAME THEORY Player-B Player-A B 1 B 3 p 1 : A 1 8 - 7 p 2 : A 2 - 6 4 q 1 q 2 p 1 = [ a 22 – a 21 ] / [(a 11 + a 22 ) – (a 12 + a 21 )] = [4 – (-6) ] / [(8 + 4) – {(-7) + (-6)}] = [10]/[12 + 13]= 10/25 = 2/5 P 2 = 1 – p 1 = 1 – 2/5 = 3/5 q 1 = [ a 22 – a 12 ] / [(a 11 + a 22 ) – (a 12 + a 21 )] = [4 – (-7)] / [(8 +4) – {(-7) + (-6)}] = 11/(12 + 13) = 11/25 q 2 = 1 – q 1 = 1 – 11/25 = 14/25 Value of game, V = [a 11 a 22 – a 21 a 12 ] / [(a 11 + a 22 ) – (a 12 + a 21 )] = [8 x 4 – (-6) x (-7)] / [(8 +4) – {(-7) + (-6)}] = [32 – 42] / [12 + 13] = -10/25 = - 2/5
GAME THEORY Q. Solve the following 2 x 5 game graphically : Player-B Player-A B 1 B 2 B 3 B 4 B 5 p 1 : A 1 2 -1 5 -2 6 p 2 : A 2 -2 4 -3 1 0 Solution :Let the probability of player-A playing strategy A 1 and A 2 are p 1 and p 2 , where p 2 = 1 – p 1 . Then expected payoff to player-A will be : B’s pure strategy A’s expected payoff B 1 2p 1 – 2p 2 B 2 -1p 1 + 4p 2 B 3 5p 1 - 3p 2 B 4 -2p 1 + 1p 2 B 5 6p 1 + 0.p 2
GAME THEORY 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1 1 0 P 2 0 P 1 -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 -7 -7
GAME THEORY Next the expected payoff for all the strategies of Player-B has been drawn in Fig.1. The highest point on the lower boundary of these lines will give maximum expected payoff among the minimum expected payoffs on lower boundary and the optimum values of probability p 1 and p 2 . 6 6 5 5 4 4 3 3 2 2 1 1 0 0 -1 B 1 B 4 -1 -2 -2 -3 We consider M aximin point -3 -4 since player-A wants to maximise his gain -4 -5 LOWER ENVELOPE -5 P 2 p 1
GAME THEORY The Maximin point shows that the reduced payoff matrix for player-A is : Player-B Player-A B 1 B 4 A 1 2 -2 A 2 -2 1 Let S A = A 1 A 2 be the mixed strategies for player-A p 1 p 2 Then, p 1 = [ a 22 – a 21 ] / [(a 11 + a 22 ) – (a 12 + a 21 )] = [ 1 – (-2)] / [ (2+1) – (-2 -2)] = 3/7 p 2 = 1 – p 1 = 1 – 3/7 = 4/7 q 1 = [ a 22 – a 12 ] / [(a 11 + a 22 ) – (a 12 + a 21 )] = [1 – (-2)] / [(2+1) – (-2-2)] = 3/7 q 2 = 1 – q 1 = 1 – 3/7 = 4/7 Value of Game, V = [a 11 a 22 – a 21 a 12 ] / [(a 11 + a 22 ) – (a 12 + a 21 )] =[(2)x(1) - (-2)x(-2)] / [(2+1) – (-2 – 2)] = - 2/7
GAME THEORY Q. Obtain the optimal strategies for both the players and the value of the game whose payoff matrix is as follows : Player-B Player-A B 1 B 2 A 1 1 -3 A 2 3 5 A 3 -1 6 A 4 4 -1 A 5 2 2 A 6 -5 0 Solution : The given problem does not possess any saddle point. So, the Player-B plays his mixed strategy, S B = B 1 B 2 with q 2 = 1 – q 1 against q 1 q 2 Player-A. Then B’s expected payoff against player-A’s pure moves are given by : Player A’s pure move Player-B’s expected payoff A 1 1q 1 – 3q 2
Player A’s pure move Player-B’s expected payoff A 2 3q 1 + 5q 2 A 3 -1q 1 + 6q 2 A 4 4q 1 - 1q 2 A 5 2q 1 + 2q 2 A 6 -5q 1 + 0.q 2 The expected payoff equations are then plotted as functions of q 1 in graph. The given payoff matrix is now reduced to (see the graph) : B 1 B 2 P 1 A 2 3 5 P 2 A 4 4 -1 q 1 q 2 Probability
GAME THEORY 6 6 5 A 2 5 4 4 3 A 4 3 2 2 1 1 0 0 -1 -1 -2 -2 -3 -3 -4 -4 -5 -5 -6 -6 q 2 q 1
GAME THEORY p 1 = [ a 22 – a 21 ] / [(a 11 + a 22 ) – (a 12 + a 21 )] = [ -1 -4] / [{3 +(-1)} – {(5 + 4}] = 5/7 Therefore, p 2 = 1 – p 1 = 1 – 5/7 = 2/7 q 1 = [ a 22 – a 12 ] / [(a 11 + a 22 ) – (a 12 + a 21 )] = [-1 – 5] / [{3 +(-1)} – {(5 + 4}] = 6/7 Therefore, q 2 = 1 – 6/7 = 1/7 Value of Game, V = [a 11 a 22 – a 21 a 12 ] / [(a 11 + a 22 ) – (a 12 + a 21 )] = [ 3 x (-1) – 5x4] / [{3 +(-1)} – {5 + 4}] = -23/-7 = 23/7