GameMechanics2-Fundamentals-Session2-3.pptx

DeptPhys 8 views 23 slides Feb 28, 2025
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About This Presentation

Includes fundamentals of Game Mechanics


Slide Content

Game Mechanics - Fundamentals Session 2 Love is a game where two can play and both can win, for others , there is Game Mechanics…..

What is a game? – Do not learn by heart A game is a type of play activity, conducted in the context of a pretended reality, in which the participants try to achieve at least one arbitrary, nontrivial goal by acting in accordance with rules . A game is a rule-based system with a variable and quantifiable outcome, where different outcomes are assigned different values, the player exerts effort in order to influence the outcome, the player feels emotionally attached to the outcome, and the consequences of the activity are negotiable . Rules and skill/effort/strategy based outcome.

Make A Game Have a non-trivial goal List outcomes necessary to achieve goal List rules needed to obtain variable quantifiable outcomes

Game Mechanics and Dynamics (Listed) | Mobidictum

Mechanics Mechanics are the various actions, behaviors and control mechanisms afforded to the player within a game context. Together with the game’s content (levels, assets and so on), the mechanics support overall gameplay dynamics . For example, the mechanics of card games include shuffling, trick-taking and betting  from which dynamics like bluffing can emerge . Example usage: Mario Party 9  also introduced a car mechanic

Game mechanics are the factors that provide the interaction between the game and the player. Without a game mechanic, the player cannot interfere with the situations in the game . A game’s mechanics can take many different forms depending on its game. The mechanics in a racing game will be different from a fighting game. At the same time, the mechanics of a role-playing game are very different from a hyper-casual game. Mechanics

Examples of Game Mechanics Iron Sights aiming down the sights Fog of War fog covering a game map Second Chance have a second chance What are Video Game Mechanics? (Learn for Free) (gamedesigning.org)

Game Rules is Game Mechanics Rules are considered printed instructions that the player is aware of mechanics of video games are hidden from the player, that is, implemented in software for which the player is given no direct user interface. Mechanics like rules are media independent. Mechanics need to be detailed enough for game programmers to turn them into code without confusion; mechanics specify all the required details . Monopoly rules are very simple Monopoly mechanics are huge, including prices and all text of each card and everything that influences the operation of a game.

Core Game Mechanics Core mechanics are the central systems on which the game is built. Core mechanics are used over and over in the game. Such mechanics are necessary for the game to exist. Otherwise, it will not be possible to talk about a game. Core game mechanics can contain only one mechanic. For example, the core mechanic in running games is “running.” If you remove the running mechanic from the game, there is nothing left. Core mechanics are generally simple but very powerful.

Secondary game mechanics Secondary game mechanics are mechanics used to add additional gameplay options and fun elements to games. If we go with the example of the running game, you can add shoes to the game that allow you to run faster and thus add variety. What is done is a relatively simple process. You add a mechanic that increases the character’s speed only when certain conditions are met. Such mechanics are not indispensable in games. They can be added, removed, and edited. Almost every video game we encounter today has such mechanics, and they are used to contribute to the game dynamics.

Basic Game Mechanics - Ignore Turns : Turn-based game systems. It is the mechanic in which players interact with the game in a certain order. It has been used in many games. Action Points : A mechanic where players spend some form of points to interact with. When the points run out, the player loses the right to make a move. In addition to its simple use, the Action point system can be diversified and used in ways that the player may not even notice. For example,  MANA , which allows you to use abilities in some games, is based on this system. Auction or Bidding : It is an auction system in its simplest form. While it is used as the main mechanic in some games, it is possible to see it as a secondary mechanic in many games. Cards : There are many card games today. As the name suggests, it is the primary mechanic where we interact with the game using cards. It is often used in conjunction with other mechanics in many other games. Capture/Eliminate : The most commonly used mechanic in mission-based games. While it appears as seizing territory in strategy games, it can occur in different forms in FPS games. Dice : One of the most basic game mechanics. It can be used to determine the luck factor during the game. Dice mechanics are used in many games. You’ve probably played a game with such a mechanic, even if you don’t realize it. Movement : It is a game mechanic based on activity. You use it to avoid obstacles in platform games. It is possible to talk about this mechanic in all types of games where you will fail if you stop moving. Resource Management : It is the mechanic where you must constantly manage your resources. It is especially used in strategy games. Risk and Reward : The game mechanics requires constant choices and offers rewards in line with the choices. For the simplest example, you can think of a quiz. You will be rewarded for the correct answer and eliminated for the wrong answer. Of course, its usage area is not limited to this, and it is used quite extensively today. Role-Playing : It is the mechanic where you play a character. In such games, you are not treated as a player but as a character within the game world. This can affect many things. Tile-Laying : The basic mechanics of game worlds are divided into plots. It is often used in strategy games. Sometimes you try to place something inside the map divided into tiles, and sometimes you try to empty it .

Main Components Quantity : Mechanics that can be represented as numbers. Examples include life, mana, energy, and currencies. Spatial : Mechanics that affect space. Positions and rotations of objects, tangible things like characters and accessories, and intangible things like inventory and storage fall under this heading. State : Mechanics that apply additional rules. It includes whether the player is in the air or on the ground, swimming, whether an object is active or passive, open or closed, etc. Action : Mechanics that drive change. It includes many items such as health and mana regen, running, jumping, teleporting, unlocking, and opening doors . Game Mechanics and Dynamics (Listed) | Mobidictum

Uses of components of Game Mechanics They are the basic mechanisms or elements that move the simulation forward. The mechanisms encourage a certain behavior with the help of rewards. They are elements that help gamify any non-game environment. Levels, Badges, leaderboards, and so on are examples of game mechanics. But they alone are not enough. Adding some rewards and challenges to any existing process may help bring about a behavior change in the short-term, but it is not a long-term solution. Gradually, it may become repetitive and the learner’s behavior will stagnate. To keep the learners engaged, you need to add game dynamics.

The Game The player gets the game and starts to play it. The play phase from the perspective of the player can be broken into three simple phases : The player understands the rules, interacts with the system and starts to have fun. From the developer’s perspective this lead into 3 counterparts:

Other definitions Mechanics:  The mechanics describes the “hidden” part of the game. The mechanics are the rules and the interactions described with algorithms and data structures . Dynamics:  The dynamics is the part of the mechanics that player can actually see. It describes what the outcome is when the player presses a button or in general sends an input to the game . Aesthetics:  The aesthetics describes the desirable emotional responses evoked in the player, when the player interacts with the game system.

Precise Words Sensation: Game as sense-pleasure Fantasy: Game as make-believe Narrative: Game as drama Challenge: Game as obstacle course Fellowship: Game as social framework Discovery: Game as uncharted territory Expression: Game as self-discovery Submission: Game as pastime

Terminology RPG : Role-playing games The Elder Scrolls series, Fallout, and The Witcher . FPS : First-person shooters  Call of Duty, Halo Simulation Microsoft Flight Simulator, Gran Turismo , Fight Night Party Games Mario Party Puzzle Games Sudoku, L.A. Noire, Tetris  Platformers Mario  What are Video Game Mechanics? (Learn for Free) (gamedesigning.org)

Aesthetics = Make-up?

For example if you take game like Quake, Final Fantasy and The Sims, they are all fun but each one of them has a very different aesthetics components: Quake : Challenge, Sensation, Competition, Fantasy. The Sims : Discovery, Fantasy, Expression, Narrative. Final Fantasy : Fantasy, Narrative, Expression, Discovery, Challenge, Submission. As you can see, each game has multiple aesthetics goals expressed in various degrees.

Dynamics Dynamics work to create aesthetic experiences. For example, challenge is created by things like time pressure and opponent play. Fellowship can be encouraged by sharing information across certain members of a session (a team) or supplying winning conditions that are more difficult to achieve alone (such as capturing an enemy base). Dynamics is the vehicle that along with the aesthetics drives the user to the desired experience and it is often used to emphasize aesthetics emotions. Dynamics are build on top of the mechanics.

Clarity affords focus

ESRB   Entertainment Software Rating Board EC  for early childhood E  for everyone E10+  for Everyone 10+ T  for teen M  for mature AO  for adults only RP for Rating Pending:  a game in which has not yet been rated by the ESRB
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