Gears of Speed is a Car Racing Game and this is a presentation of that video game i made which consists of 3 levels and it is an offline game
Size: 1.34 MB
Language: en
Added: May 19, 2024
Slides: 30 pages
Slide Content
O
F
SPE
ED
GEARS
•Gears Of Speed is a Circuit Sprint Car Racing Game.
•The Game Consists of ThreeLevels in which the Player
have control over a car.
•There are Opponentcars which the player have to defeat
to winthe race.
•Player can as well Pausethe Game as it is Offlineand
OVER
VIEW
ABOUT
DEVELOPERS
DHRUV KUMAR
ROLL NO –
1702051014
NITIN KUMAR
ROLL NO –
1702051033
CE –6
th
Sem
ASSET
MODELING
CARS
•All car model designs are inspired by
Muscle cars.
•All models are Lowpoly.
•These Modelsare made in Blender.
•After Makingthe Models, these
Assetsare importedin Unityfor
further use in the Game as we have
used Unity3Dfor the Developmentof
this Game.
OTHER ASSETS
•Assets like Trees, Buildings,
Barrels, etc; all are Designed
in Blender 2.8.
•Blender is free and open
source 3D creation suite.
LEVEL
DESIGNIN
G
LEVEL 1
FirstLevelis the Raceover
Trackwhich is around a
Mountainand surrounded by
some Grass.
LEVEL 2
SecondLevelis a raceon a
Trackin a Grassland,
surrounded by GreenGrassand
some Houses.
LEVEL 3
ThirdLevelis a raceon a Track
in a Deserted Areasurrounded
by Sandand some Houses,
Street Lights andTunnels.
TECHNOLOGY USED
IN DESIGNING
USER
INTERFAC
E
DESIGNIN
To
Select
the
Level
To
Start
the
GameTo
Open
Settin
g
To Exit
To the
Desktop
MAIN
MENU UI
PAUSE
MENU UI
To Quit
to Main
Menu
TECHNOLO
GY USED
SCRIP
TING
PROGRA
MMING
________
OVERVIEW OF THE
SCRIPT USED
A scriptingor script language is a
programming language for a special
run-timeenvironment that
automatesthe execution of tasks; the
tasks could alternatively be executed
one-by-one by a human operator.
C# is used for Scripting.
Some of the Main Group of Scripts
are:
-Car Controller Scripts -
-Automatic Car Scripts -
-UI Management Scripts –
Here are Some Glimpseof these
Programmingis used in
almost every Module of
the Game.
Some In-Game
examples are:
Countdown Making
Automatic Car Working
WHERE & WHEN
UNITY SCRIPTING
API
Unity Scripting APIis a collection of
namespaces; which allow us to work
with various features ofUnitygame
engine and extendUnityeditor.
Namespace: -Namespaceis a collection
of classes, interfaces, structures,
enumerations, events, delegates etc.
Unityallows you to createyour own Componentsusingscripts.
These allow you to trigger game events, modify Component
properties over time and respond to user input in any way you
like.Unitysupports the C# programming language natively. C#
(pronounced C-sharp) is an industry-standard language similar to
Javaor C++
TECHNOLO
GY USED
GAMEPLAY
OVERVIEW
PLAYER
CHARACTER
Player gets to a car to Drive with
realistic car controls.
•Player gets a BlueColored Car.
•With Definable Detailing.
Player has to compete with other
computer automated opponent.
OPPONENTS
•Opponent carsare controlled
by the Automatic Cars script.
•They follow the Pathwhich are
created using Nodesover the
Track.
•These Cars also have Sensors
to AvoidObstacles
Automaticallylike other cars,
Track Railings, etc.
•There are more than fourCars
in the game of differentColor.
For
Acceleration,
Reverse and
Sideways
CONTROLS
To
Escape
to Pause
Menu
To Apply
Hand
Brakes
ABOUT
SOFTWARE
S
Unityis across-platform game engine
developed byUnityTechnologies, first
announced and released in June 2005
atApple Inc.'sWorldwide Developers
Conferenceas aMacOS X-exclusive game
engine. As of 2018, the engine had been
extended to support more than 25
platforms. The engine can be used to
createthree-dimensional,two-dimensional,
virtual reality, and augmented reality
games, as well assimulationsand other
experiences.The engine has been adopted
by industries outside video gaming, such
UNITY 3D
Blenderis afree and open-source3D computer
graphicssoftware toolsetused for
creatinganimated films,visual effects, art,3D
printedmodels,motion graphics, interactive 3D
applications, andcomputer games. Blender's
features include3D modeling,texturing,raster
graphics editing,rigging and skinning,fluid and
smoke
simulation,particlesimulation,sculpting,anima
ting, rendering,motion graphics,video editing,
andcompositing.
In 2019, the integratedgame enginefor making
BLENDE
R
Microsoft Visual Studiois anintegrated
development environment(IDE)
fromMicrosoft. It is used to developcomputer
programs, as well aswebsites,web apps,web
servicesandmobile apps. Visual Studio uses
Microsoft software development platforms
such asWindows API,Windows
Forms,Windows Presentation
Foundation,Windows StoreandMicrosoft
Silverlight. It can produce bothnative
codeandmanaged code.
Visual Studio includes acode
VISUAL
STUDIO
Adobe XDis avector-baseduser
experience design toolforweb
appsandmobileapps, developed and
published byAdobeInc. It is
available formacOSandWindows,
although there are versions
foriOSandAndroidto help preview
the result of work directly on mobile
devices. XD supportswebsite
wireframingand creating click-
through prototypes.
ADOBE
XD