N.Jagadish kumar-HCI(CS8079) 25
Applications
Application frameworks are used to create applications, such as a game, a web browser, a camera, or media player.
Although the frameworks are well standardized, the devices are not. The largest challenge of deploying applications is
knowing the specific device attributes and capabilities. For example, if you are creating an application using the
Java ME application framework, you need to know what version of Java ME the device supports, the screen
dimensions, the processor power, the graphics capabilities, the number of buttons it has, and how the buttons are
oriented.
Although mobile applications can typically provide an excellent user experience, it always comes at a fantastic
development cost, making it nearly impossible to create a scalable product that could potentially create a positive return
on investment.
A common alternative these days is creating applications for only one platform, such as the iPhone or Android. By
minimizing the number of platforms the developer has to support and utilizing modern application frameworks, the
time and cost of creation go
down significantly.
Services
Finally the last layer in the mobile ecosystem: services. Services include tasks such as accessing the Internet, sending a
text message, or being able to get a location—basically, anything the user is trying to do.
Many mobile users facing lot of issues while using mobile services like” to send a text message,” “to get on the
Web,” and “to access Google.” These users are most preferably old age people.How ever Earlier generations— those
born since the birth of the Internet—have a unique talent for being able to figure out complicated informational spaces.
They are more patient with technology and more apt to explore new methods of accomplishing tasks.
one day the youth of today will inherit the digital world,only for the time being, the mobile ecosystem is a
complicated, fragmented, political nightmare.
2. Explain briefly about mobile information architecture?
Mobile Information Architecture
Mobile information architecture is hardly a discipline in its own right, it certainly ought to be. This is not because it is
so dissimilar from desktop, but because of context, added technical constraints, and needing to display on a smaller
screen as much information as we would on a desktop.
Below are the important points you have to consider before when starting to create a mobile information architecture
Keeping It Simple
When thinking about your mobile information architecture, you want to keep it as simple as possible.
Support your defined goals
If something doesn’t support the defined goals, lose it. Go back to your user goals andneeds, and identify the
tasks that map to them. Find those needs and fill them.
Clear, simple labels
• Good trigger labels, the words we use to describe each link or action, are crucial in Mobile. Keep all
your labels short and descriptive, and never try to be clever with the words you use to evoke action.
• The worst thing is to introduce branding or marketing into your information architecture; this will just
serve to confuse and distract your users.
• If the user is just trying to get music, don’t call it “My Music,” “My MP3s,” or something made up that
only strokes our corporate egos, such as “AudioJams™”—just call it “Music.”