Prepared by – Pradnya Phulore Sarvesh Sawant i-Mouse
Points to be covered What is i-Mouse? Benefits of i-Mouse Block Diagram of i-Mouse Literature Survey Existing System Proposed System Architectural design System requirements Conclusion Future Scope References
What is i-Mouse? ‘i-Mouse’ is the equivalent of the conventional computer mouse but it is entirely controlled by Eyes. The i-Mouse offers people with extreme disabilities the opportunity to control a computer simply by moving his or her eyes or head .
Benefits of i-Mouse Low System Requirements Low cost High compatibility User friendly Application useful for handicapped people Easier computer control
Block Diagram of i-Mouse
Literature Survey Related concepts: HCI (Human Computer Interface) Gesture Recognition Literature Study: Face Detection - Color Based Face Tracking, Extraction and Motion Detection - Head Motion - Command Detection - Eyeball Motion Based
Existing System The Headmaster User The EagleEyes User Facial Mouse Depiction
Proposed System Hand Free Cursor Control System - Locating Human face and eyes - Facial movement and eye recognition - Calculating Line of sight for eyes - Movement of mouse pointer using interfacing of human biometrics and computer system
Flow Chart of i-Mouse Start Facial feature detection Feature Identification Face Eyes Bad Features Removal Set Initial Position Feature Tracking Success in Detection? Cursor Movement Stop No Yes
Architectural Design Two layers constitute the basic structure of i-Mouse viz. Tracking Layer and Client layer. Tracking Layer Input: Sequence of Real Images . Purpose: To provide a face tracker robust enough to be usable in visible noisy environments . Client Layer Purpose: To provide the necessary level of abstraction over Tracking layer. This subsystem makes available the GUI.
Architectural design of i-Mouse
System Requirements
Conclusion The motivation behind developing i-Mouse is that it facilitates the hands free cursor control which reduces the dependency on the typical mouse . The project aims at providing a means of cursor control to disabled people and a new and interactive option to the existing users .
Future Scope Need for the System Identification of product project Identification of project deliverables External deliverables I nternal deliverables
References 1992 Association for Computing Machinery, Figure 1 (Hewett et al., 2004 ). The Perceptual Window: Head Motion as a new Input Stream François Bérard CLIPS-IMAG BP 53 38041 Grenoble Cedex 9 FRANCE, seventh IFIP conference on Human-Computer Interaction (INTERACT), p. 238-244, 1999 . A. Gee and R. Cipolla . Estimating gaze from a single view of a face. In 12th IAPR International Conference on Pattern Recognition, volume I, pages 758–760, Jerusalem, Israel,1994. Hands-free navigation in VR environments by tracking the head, Sing Bing Kang, March 1997