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Computer Architecture
CNE-301
Lecturer: Irfan Ali
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Instruction Set Architecture (ISA)
•Serves as an interface between software and
hardware.
•Provides a mechanism by which the software tells
the hardware what should be done.
instruction set
High level language code : C, C++, Java, Fortran,
hardware
Assembly language code: architecture specific statements
Machine language code: architecture specific bit patterns
software
compiler
assembler
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Instruction Set Design Issues
Instruction set design issues include:
Where are operands stored?
registers, memory, stack, accumulator
How many explicit operands are there?
0, 1, 2, or 3
How is the operand location specified?
register, immediate, indirect, . . .
What type & size of operands are supported?
byte, int, float, double, string, vector. . .
What operations are supported?
add, sub, mul, move, compare . . .
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Classifying ISAs
Accumulator (before 1960):
1-addressadd Aacc Ø acc +
mem[A]
Stack (1960s to 1970s):
0-addressaddtos Ø tos + next
Memory-Memory (1970s to 1980s):
2-addressadd A, Bmem[A] Ø
mem[A] + mem[B]
3-addressadd A, B, C mem[A] Ø
mem[B] + mem[C]
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Register-Memory (1970s to present, e.g. 80x86):
2-addressadd R1, AR1 Ø R1 + mem[A]
load R1, AR1 Ø mem[A]
Register-Register (Load/Store) (1960s to present, e.g. MIPS):
3-addressadd R1, R2, R3R1 Ø R2 + R3
load R1, R2R1 Ø mem[R2]
store R1, R2mem[R1] Ø R2
+Operand Locations in Four ISA
Classes
GPR
+Code Sequence C = A + B
for Four Instruction Sets
Stack Accumulator Register
(register-memory)
Register
(load-store)
Push A
Push B
Add
Pop C
Load A
Add B
Store C
Load R1, A
Add R1, B
Store C, R1
Load R1,A
Load R2, B
Add R3, R1, R2
Store C, R3
memory memory
acc = acc + mem[C] R1 = R1 + mem[C]
R3 = R1 + R2
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More About General Purpose Registers
Why do almost all new architectures use GPRs?
Registers are much faster than memory (even cache)
Register values are available immediately
When memory isn’t ready, processor must wait (“stall”)
Registers are convenient for variable storage
Compiler assigns some variables just to registers
More compact code since small fields specify registers
(compared to memory addresses)
Registers Cache
MemoryProcessor Disk
+Stack Architectures
Instruction set:
add, sub, mult, div, . . .
push A, pop A
Example: A*B - (A+C*B)
push A
push B
mul
push A
push C
push B
mul
add
sub
A B
A
A*B
A*B
A*B
A*B
A
A
C
A*B
A A*B
A C B B*CA+B*Cresult
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Stacks: Pros and Cons
–Pros
–Good code density (implicit top of stack)
–Low hardware requirements
–Easy to write a simpler compiler for stack
architectures
–Cons
–Stack becomes the bottleneck
–Little ability for parallelism or pipelining
–Data is not always at the top of stack when need, so
additional instructions like TOP and SWAP are needed
–Difficult to write an optimizing compiler for stack
architectures
Accumulator Architectures
Instruction set:
add A, sub A, mult A, div A, . . .
load A, store A
Example: A*B - (A+C*B)
load B
mul C
add A
store D
load A
mul B
sub D
B B*CA+B*C AA+B*C A*Bresult
acc = acc +,-,*,/ mem[A]
Accumulators: Pros and Cons
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Pros
Very low hardware requirements
Easy to design and understand
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Cons
Accumulator becomes the bottleneck
Little ability for parallelism or
pipelining
High memory traffic
Memory-Memory Architectures
•Instruction set:
(3 operands)add A, B, Csub A, B, C mul A, B, C
(2 operands)add A, Bsub A, B mul A, B
•Example: A*B - (A+C*B)
–3 operands 2 operands
–mul D, A, B mov D, A
–mul E, C, B mul D, B
–add E, A, E mov E, C
–sub E, D, E mul E, B
– add E, A
– sub E, D
Memory-Memory:Pros and
Cons
•Pros
–Requires fewer instructions (especially if 3 operands)
–Easy to write compilers for (especially if 3 operands)
•Cons
–Very high memory traffic (especially if 3 operands)
–Variable number of clocks per instruction
–With two operands, more data movements are required
Register-Memory Architectures
•Instruction set:
add R1, A sub R1, A mul R1, B
load R1, A store R1, A
•Example: A*B - (A+C*B)
load R1, A
mul R1, B/*A*B */
store R1, D
load R2, C
mul R2, B/*C*B */
add R2, A/*A + CB */
sub R2, D/*AB - (A + C*B)*/
R1 = R1 +,-,*,/ mem[B]
Memory-Register: Pros and Cons
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Pros
●Some data can be accessed without loading first
●Instruction format easy to encode
●Good code density
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Cons
●Operands are not equivalent
●Variable number of clocks per instruction
●May limit number of registers
Load-Store: Pros and Cons
Pros
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Simple, fixed length instruction encodings
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Instructions take similar number of cycles
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Relatively easy to pipeline and make superscalar
Cons
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Higher instruction count
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Not all instructions need three operands
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Dependent on good compiler
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Classification of instructions
(continued…)
The 4-address instruction specifies the two
source operands, the destination operand and
the address of the next instruction
op code source 2destination next addresssource 1
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Classification of instructions
(continued…)
A 3-address instruction specifies addresses for
both operands as well as the result
op code source 2destinationsource 1
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Classification of instructions
(continued…)
A 2-address instruction overwrites one operand
with the result
One field serves two purposes
op code destination
source 1
source 2
•A 1-address instruction has a dedicated CPU register,
called the accumulator, to hold one operand & the
result –No address is needed to specify the
accumulator
op code source 2
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Classification of instructions
(continued…)
A 0-address instruction uses a stack to hold
both operands and the result. Operations are
performed between the value on the top of the
stack TOS) and the second value on the stack
(SOS) and the result is stored on the TOS
op code
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Comparison of
instruction formats
As an example assume:
that a single byte is used for the op code
the size of the memory address space is 16
Mbytes
a single addressable memory unit is a byte
Size of operands is 24 bits
Data bus size is 8 bits
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Comparison of
instruction formats
We will use the following two
parameters to compare the five
instruction formats mentioned before
Code size
Has an effect on the storage requirements
Number of memory accesses
Has an effect on execution time
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4-address instruction
Code size = 1+3+3+3+3 = 13 bytes
No of bytes accessed from memory
13 bytes for instruction fetch +
6 bytes for source operand fetch +
3 bytes for storing destination operand
Total = 22 bytes
op code source 2destination next addresssource 1
1 byte 3 bytes 3 bytes 3 bytes3 bytes
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3-address instruction
Code size = 1+3+3+3 = 10 bytes
No of bytes accessed from memory
10 bytes for instruction fetch +
6 bytes for source operand fetch +
3 bytes for storing destination operand
Total = 19 bytes
1 byte 3 bytes 3 bytes 3 bytes
op code source 2destinationsource 1
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2-address instruction
Code size = 1+3+3 = 7 bytes
No of bytes accessed from memory
7 bytes for instruction fetch +
6 bytes for source operand fetch +
3 bytes for storing destination operand
Total = 16 bytes
op code destination
source 1
source 2
1 byte 3 bytes3 bytes
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1-address instruction
Code size = 1+3= 4 bytes
No of bytes accessed from memory
4 bytes for instruction fetch +
3 bytes for source operand fetch +
0 bytes for storing destination operand
Total = 7 bytes
1 byte 3 bytes
op code source 2
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0-address instruction
Code size = 1= 1 bytes
# of bytes accessed from memory
1 bytes for instruction fetch +
6 bytes for source operand fetch +
3 bytes for storing destination operand
Total = 10 bytes
1 byte
op code
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Example 2.1 text
expression evaluation a = (b+c)*d
- e
3-Address 2-Address 1-Address 0-Address
add a, b, c
mpy a, a, d
sub a, a, e
load a, b
add a, c
mpy a, d
sub a, e
lda b
add c
mpy d
sub e
sta a
push b
push c
add
push d
mpy
push e
sub
pop a
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Immediate Addressing
Mode
Data for the instruction is part of the instruction itself
No need to calculate any address
Limited range of operands:
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Immediate addressing
mode
Example: lda 123
123Op code Memory
No memory access needed
IR
123ACC
data
:
:
:
:
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Direct Addressing mode
Example: lda [123] ***
123
Opcode 123
456
456
Memory
.
.
.
data
address
IR
ACC
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Indirect addressing mode
Example: lda [[123]]
456
:
789
Memory
Opcode 123
789
Address of pointer
Address of data
data
123
456
IR
ACC
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Register (direct) addressing
mode (continued…)
Example: lda R2
Op code address of R2
1234
1234
Address of data
data
IR
R1
R2
R3
R4
ACC
Memory
:
:
:
:
No memory access needed
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Register Indirect Addressing
Example: lda [R1]
456
Op codeAddress of R1
456
Memory
IR
R1
R2
R3
R4
123
register
contains
memory
address
CPU Registers
data
the instruction points to a CPU register
123
ACC
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MemoryExample: lda [ R1 + 8 ]
8
IROp codeAddress of R1
Register address
R 1
R 2
120
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Memory
address
Index 456128
CPU registers
ACC
456
d
a
t
a
Displacement Addressing
constant
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Relative Addressing
Example: jump 4
Opcode 4
Memory
IR
12
0
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Address of the
next instruction
PC
124Next instruction
…
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.
.
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RISC
Stands for Reduced Instruction Set Computers
A concept or philosophy of machine design; not
a set of architectural features
Underlying idea is to reduce the number and
complexity of instructions
New RISC computers may have some
instruction that are quite complex
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Features of RISC machines
One instruction per clock period
All instructions have the same size
CPU accesses memory only for Load and Store
operations
Simple and few addressing modes
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CISC
Complex Instruction Set Computers
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Features of CISC machines
More work per instruction
Wide variety of addressing modes
Variable instruction lengths and execution
times per instruction
CISC machines attempt to reduce the
“semantic gap”
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Disadvantages of CISC
Clock period, T, cannot be reduced beyond
a certain limit
Complex addressing modes delay operand
fetch from memory
Difficult to make efficient use of speedup
techniques