KHOKHO IS A VERY FAMOUS INDIAN SPORTS. SLIDE GIVE ALL THE FROMAION ABIUT THE NUMBER OF PLAYERS, FIELD, HOW TO PLAY. SLIDE IS VERY HELPFUL FOR STUDENTS TO GET BASIC INFO ABOUT KHO KHO
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INDIAN GAME: KHO-KHO KRISHNA MURARI YADAV TGT (P&HE) K V NEPA BARAPANI
ABOUT KHO-KHO This traditional Indian sport is more than a game. It is a personality development tool for the one who loves to take up the challenge. KHO-KHO is an inexpensive but highly enjoyable game. This game require immense stamina and speed. Kho-Kho is a great test of the participants` physical fitness, strength, agility, speed and stamina and dodging ability. KHO-KHO is a tag game of our country. Originated in Maharastra , KHO-KHO is one of the oldest form of outdoor sport.
Common terms in KHO-KHO Pole : A specially made wooden cylindrical construction, erected firmly at both sides of playfield. Chaser : The sitting team who tries to catch the opponent team member who is running. Runner : The player of opposition who saves himself from being catch by the chaser. Central lane : Two parallel lines from one pole to other. Cross lane : The parallel lines cutting central laneat the middle of playing area. Kho : The word Kho is actually a pass given by one chaser to another. Early getup : When the sitting chaser gets up before getting a Kho .
AREA OF PLAY
MEASUREMENTS Shape of playfield: Rectangular Size of playfield: 27 m x 16 m Free zone: 1.50 m No. of squares in each lane: 8 Distance pole to pole (central lane): 24 m (30 cm wide) Size of square: 30 cm x 35 cm Pole Size - Height 1.2 m, Diameter 9-10 cm.
Introduction: KHO KHO The game comprises two teams with 12 players each in the team while only 9 players actually playing. The match comprises 4 turns consisting of two defense and two chase turns. Every turn is of 9 minutes duration. Every put- out defender brings one point to the chasing team. The high scoring team is declared as the winner. The game consists of numerous defense as well as chasing skills.
RULES & REGULATIONS The running or chasing side is decided by the toss . A team consists of 12 players in which two teams of 9 playing members play against each other alternately in four turns or quarters of 9 minute each. ‘Chaser’ team takes a sitting position in the cross lanes with opposite back in 8 squares and one player stands near the pole. Runner team sends players for running. While other runners will wait for their turn in entry zone area Chaser team attempts to catch the running players while passing on Kho from one player to another. Chaser player can only move in one direction without crossing the central lane The points are awarded by the legal touch of chaser player to the running players An additional inning shall be played in case of equal points where time is compared to make 1 player out.
SKILLS IN KHO KHO ATTACKING (CHASING) DEFENDING (RUNNING)
CHASING Each player requires following chasing skills to contribute and win the game : Chasing skills: Pole diving Sudden Change of direction Diving Fake Kho Late Kho Giving Kho Turning around the post
CHASING SKILLS Diving: This is very effective method of touching the chaser and catching him. In this process chaser pounces on active runner to touch him out. Pole Diving : In this kind of diving the runner make sure he takes support of wooden pole and diving to touch the runner.
CHASING SKILLS Taking Direction: Chaser team player must keep his foot out of box with care as his foot will decide which way he will run to chase the runner. If stepped left or tilted the left shoulder to the left then the chaser shall have to run on left direction only.
CHASING SKILLS Fake Kho : To mislead the runner sometimes chaser act like giving kho but continue to run so that if the runners happen to change the side misunderstanding the situation falls prey for the chasing team. Sudden Kho : In sudden kho the chaser gives immediate kho to team mate by reaching out his leg and hands making it hard for runner to avoid getting caught.