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Mar 04, 2025
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About This Presentation
L2 Design Examplar.pdf forr ncea level 2
Size: 3.48 MB
Language: en
Added: Mar 04, 2025
Slides: 24 pages
Slide Content
DEVELOP A DESIGN L2
Evidence of Learning Template
YOUR NAME HERE
YOUR NSN NUMBER HERE
Purpose and Requirements
What is your outcome?
A robot
Describe what the Purpose is of the
outcome:
The purpose of my outcome is to motivate and encourage
high school students while working / studying at home. While
also providing a companion in lonely times such as isolations
due to covid.
Describe what the Requirements are that are
dictated by your end-users.
My end users are teens. Therefore requirements need to be met to fit
them are:
Cold and neutral colours as teens are more calmed with them.
Shortcuts and easy to use controls as teens are generally tech savvy.
Create a personal connection as teens enjoy and benefit when creating
connections with products.
Little writing so not to lose teens short concentration.
This should be explained in the Context that your outcome sits in.
When people are at home due to circumstances such as covid then they need to do their work at home. While at home High school students lack
the structure of school, teacher guidance and companions. My robot will be a companion and help the student to keep some structure and
guidance as they do the work set independently
Research
Item Plus Minus Interesting
Amazon Alexa
-Has access to the internet.
-Is useful and helpful in
people's daily lives.
-Is not a companion. Eg: is in the
background.
-Is really popular.
Roomba 900
-Maps the room to avoid
obstacles.
-Is small
-Is a vacuum
-doesn't communicate with users.
-Has vSLAM technology.
(sensing lots of points. )
https://www.youtub
e.com/watch?v=x5
kIUrqYBTM
-Seems to have good
sensors.
-Looks cute, compact so that its
not gonna get in the way.
-The controls / movement are
out of control and too fast.
-Has a screen with a face.
ElliQ
(https://elliq.com/)
-Has a lot of different
features. Is tec.
-Forms a relationship with
people.
-t’s designed for old people.
-Too much expensive tech (ipad
thing)
-Communicates through speech.
-It’s artificial intelligence
Aibo
-Resembles a dog quite well
-Can listen and see
-Is curious
-Tries to be realistic, but its not.
So kinda creepy.
-Learns tricked and acts like
a dog.
Research 2:
Item Plus Minus Interesting
Anki Cozmo
-Is little (can fit in a palm)
-Has a screen that shows
emotions.
-Has an arm like a fork lift.
-Plays a game with blocks.
Jibo
-Has Alexa mixed with a
robot.
-Has 2 cameras and 3
sensors.
-Does not move around. -Helps with health,
children, sheduleing,
questions and creates fun.
Conventions - Investigate
Record evidence that you have investigated conventions relevant to your outcome.
Robots are powered using batteries.
-My robot will follow this convention by running on batteries that get charged. Therefore does not need to always be connected
to the wall. Normally, these will be AA batteries since they are commonly used everywhere and aren't expensive therefore I am
able to follow this convention and use them in my outcome. This is relevant to my outcome as my users wont always be
studying next to a plug as it's good to change study locations therefore my outcome need to be able to move anywhere and
still work.
On and off switch.
-Most robots have a on and off switch that is not on the front of the robot so that users do not accidentally switch it off while
using it. Having an on / off switch is relevant to my outcome as it is running of batteries which have a certain amount of power
so with a switch the user can save the battery power when its not being used. My robot will follow this convention of having an
on and off switch which will be not be on the front of the robot. .
User interaction / control
-All robots need to be control by humans in some way in order for them to do their purpose. Some ways to interact with robots
is buttons, gestures, voice commands and typed input. This is relevant to my outcome as my users need to interact with my
robot to make it work and do as they command. Therefore in my robot need to follow the conventions of ways for users to
interact with it, like buttons.
Design Ideas
Record evidence that you have; generated and modelled a
range of Design Ideas (thumbnails, mindmaps etc).
Improving Design Ideas
Record evidence that you used feedback gained from modelling to improve
your designs (at least 3) (Low Fidelity work).
See next slides
Movement
Wheels
Originally I wanted my robot to look like the one on the left with wheels. My plan was to
have the robot move by itself randomly.
-However, thinking about it, I realized that my product was to be used at home. My
end users wont have very big desks and the robot moving around could be a hassle
by messing up papers, getting in the way and falling off desks and tables. Upon
research I found that it would be complicated and a lot of work to code the robot to
move.
-As the movement is not an essential part of the robot I decided to not include.
Swivel
As an alternative for wheels that makes the robot move I searched for other
ways robots move. I watched star wars and watching r2d2 shaking his head
game me an idea to make my robot be stationary on a desk and have it swivel
side to side for some movement.
This means that the user can put the robot in the place they want it to be and it
will stay there and not mess up anything.
Screen
I came to the conclusion
that having a calculator,
profile and settings
would not work in my
robot as they would not
serve the purpose of the
outcome.
Therefore my design will
include a timer and voice
recorder as these will
benefits the purpose of
my outcome which is to
help end users study and
work at home.
Screen 2
These drawings show different layout that the messages could be displayed as. The different
messages: jokes, health, facts and questions have different displays as shown below.
Messages.
Facts
I thought it would be cool if users
learned some cool facts as it
encourages that learning can be fun.
-Australia is wider than the moon.
-Ketchup was once sold as medicine.
-Tigers have striped skin, not just striped fur.
-Bees can sting other bees
-A group of porcupines is called a ‘prickle’
Some examples of the facts are:
Jokes Health.
-Take a break
-Make sure you have water
-Do 5 star jumps
-Have you had lunch
-Meditation session
-Good studying, get yourself a reward
-Get off phone
-Go outside
-Go outside
-Do a quick clean of your environment
-Are you feeling well
Personal Questions.
-Do you think you would be a
good ninja?
-Do you speak more than one
language?
-Do you like spiders?
-Do you keep your desk clean?
Controls
Users need to interact with my robot this can be done with controls. I have
three ideas for how to do this.
Idea 1
Something similar to this flip
phone keyboard would be used.
The keyboard would fold up and
down. The buttons on the
keyboard would be different as
they would be configured to my
robot, but the use of it would
stay the same.
Idea 2
My next idea was to use a wheel
control to go up, down, left and right
when using the screen on the robot.
This would make the controls easier
as it would be that main control
used. However not everything can be
controlled using this so some
buttons will have to also be there.
Idea 3
My final idea was to have
a joystick to navigate the
screen by going up, down,
left and right. This option
would also have other
buttons as it cannot
control everything.
Feedback.
Type Votes
Flip-phone
Wheel 1
Joystick 2
From the feedback I am
choosing the joystick
because it is easier to use
Buttons
Because the controls above cannot control everything i need some other
buttons to control specific things.
-Yes / next / continue / ok
-No / cancel / back
-Help
-mode
Yes NO
Help Mode Back
Modes
Normal Study
-All messages available.
Eg: joke, question, fact and health
-Joke or fact appears every 7 mins.
-Health or question every 13 mins
-Break every 40 mins
-No question, facts or jokes.
-Health messages every 15 mins.
-Break every 50 mins
-Every 20 mins “refill water”
When the timer is used / started when on study mode, no messages or breaks
are activated.
When the session is finished ask, “were you productive?”
The outside look
For the top part of the robot I think
that making it out of carbon fiber
using a 3d printer. I am going to go
with blue as the colour.
And then the bottom part will be
made out of wood cut by a laser
cutter.
Sound chimes
Option 1:
Option 2: Option 3:
Feedback.
“Happy, alert” “Alert, attacking, in your face”
“Sounds like something breaking “
“Boring” ,“Doesn't sound nice”
From my feedback i have decided to use option 1 as the notification sound that
will go off when a message pops up.
“ I like option 1 the best”
Mock ups of different low fidelitys
Feedback:
“The rectangle shape of the robot
makes it seem to blocky and big.”
“There’s too many buttons to navigate.”
“Nice big screen”
I had already expressed that I did not
want my robot to have wheels so with
the feedback I decided to not choose
this design.
“Much simpler with less buttons which are big”
“The round top makes it look softer”
“ This robot seems friendly”
“The light and button placement on top make it look like
an alien which i don't like”
“Looks more inviting because of the rounded top”
“Buttons nicely laid out in uniform but there are still too
many”
“Swiveling is a cool movement.”
Feedback:
Feedback:
I have decided to use this robot
design as the feedback was all
positive.
I decided to not use this robot design
however, some parts got positive feedback.
Eg: the swivel feature. Therefore i will
include some things into my chosen design.
Final low fidelity design
In my final low fidelity design I used mockup design 3 and incorporated
parts of mock up 2. The incorporated parts were the swivel base and the
symmetrical buttons.
I also added a couple additional buttons such as the on/off switch to the
right of the screen and a pause button to the right of the timer display. I
received some feedback from this saying that I should “move the on/off
switch to the back”. I do agree that the placement i put it, is not the best
place so i replaced it with a brightness button in the high fidelity. I will
relocate the on/off button to the back of the robot where it will meet the
conventions of on and off switch placements.
The low fidelity of what the
screen will display is shown in
the photo on the right. The
main screens which link
together are exactly what will
be on the robot. The messages
such as jokes, facts, and health
are just examples of what they
will be as there are many
different messages. Those
drawn are examples of what
they will all look like.
Select a Design
Explain why this design is appropriate.
This design is appropriate for the purpose of this outcome as it includes only features that benefit the purpose of
helping students study at home. These features will not distract students as they are tools that can only be used to
benefit their studying in way they find helpful. The robot features are:
-Modes: which allow for users to customise their study environment for their purpose during that study session,
-Timer: which allows users to set themselves a time limit in which they achieve a goal,
- Voice records: which allows users to record reminders, messages or listen to the way something sounds.
I have meet my requirements as I have incorporated 4 out of 5 of my requirements into my final design. One of my
requirements was a timer, i have meet this by having a timer as 1 of the 3 features. Another requirement was
movement, I first thought i would incorporate this with wheels but i have instead incorporated movement by the robot
swiveling. The next requirement was user interaction, which I have meet by adding buttons and a joystick that the user
uses to interact with the screen and robot. The final requirement that I met was communication network, this met with
the messages such as questions, jokes and facts that appear on the screen. I did not meet the requirement of Data
storage, this is because as i designed my outcome I found no need for it.
My selected final design meets the requirements of the end-users by picking a design with no bright colors that look
childish. I also made buttons that are shortcuts for tech savvy teens with little patience. All messages are short so to
not bore the end users with useless information. And finally the robot looks like a companion and the question
messages make a connection with the teen end users which interests them into buying and using my product regularly.
Record evidence that you have selected a design for
the outcome that you are developing.
Include the High Fidelity Mockup of this design. (See next slide).
movement
High fidelity
The main constructive feedback I received on my high fidelity is that I
should have the screen be touch screen. This would be conventional for the
screen as most screens today are touch screen. Eg: laptops and phones.
Having a touch screen would eliminate the need for buttons and controls.
Therefore the screen would have more room to be bigger. The bigger screen
could also incorporate the time display. I will incorporate this feedback into
my design as i think that if the screen was touch screen and bigger it would
feel like phone which would distract people into using their phones which
does not benefit their study. Touch screens are also expensive.
Another feedback was that I should include trivia questions into my
messages, this would force users to take a second away from their study
and use a different part of their brain to select whether something is true or
false. Having some interaction with the product would build a connection
between user and the product, which increases the user likelihood to use
my product more. I will strive to incorporate this into my outcome.
End-user considerations
Record evidence that you have addressed end-user considerations.
Justify how the selected design addresses end-user considerations.
I have addressed my end users considerations by incorporating shortcuts into
my design. As my end users are teens ranging from 13-17 years old, the users
have grown up with technology and are therefore tech savvy. Along with being
tech savvy, teens can be impatience, so having shortcuts means that they can
use my outcome efficiently to achieve their result. This is incorporated in my
design with the ways to voice record, users can use the inputs (buttons and
joystick) to navigate the screen and start recording or they can hold down the
voice record button at the top of the robot to automatically start recording
without touching any controls.
I designed my robot with cold colours as my teen end users prefer cold
colours such as purple, green and blue. Teens will benefit from the cold
colours as they aren't attention grabbing, therefore the end users will be more
focused on their work as my outcome is not distracting with bright colours.
Which is the purpose of my outcome. The colours install a calming effect that
create an environment that teens feel safe and ready to learn / study. The
colours also makes my robot look more mature and sleek therefore not
appearing childish. So teens are not embarrassed to have my outcome.
Conventions - Applied
Record evidence that you have applied Conventions as part of
developing the design of your outcome.
Batteries
I have applied the convention of powering my robot using batteries by making my outcome big enough to hold AA batteries.
As you can see in the photo on the right there is plenty of room for 3 AA batteries on the inside of my design. This means
that my outcome will be portable with enough batteries to keep it working. Batteries is what many other electronic devices
use as having an outcome that is attached to a wall is inconvenient to use and unconventional with today's devices such as
laptops and phones. As most electronics run of AA batteries users will have spare AA batteries on supply therefore can
quickly start using my outcome. If I used some obscure batteries it may put off people from buying and using my product
as they will have to find and buy the certain batteries my outcome would work on, which is too much work and effort.
On / off switch
I have applied the convention of not placing the on / off switch at the front of the robot by instead
placing it at the back. This benefits my outcome as when users are using the buttons and controls
they will not accidentally hit the switch causing the robot to turn off. By having it at the back it can
only be turned off / on in the users turne the robot around to flip the switch. This resulting in the user
not being frustrated if they had accidentally switched it off and having to wait for it to turn back on.
This is conventional as things like RC cars have a on / off switch so users expect a switch to power
something on. Therefore when users see my product they will look for a power switch on the back
which means my design was conventional.
User interaction / control
I have applied the conventions of user interaction and control in my design by having buttons
and a joystick that the user can use to interact with the robot. This is conventional as most
devices use user interaction as without it the user is not interested in the product as they
cannot make it work for their situation like microwaves.
Relevant Implications 1
A relevant implication in my outcome is health and safety. This implication is relevant
to my outcome as my product is physical therefore if it hurt someone physically, I
could be held liable and my outcome could be deemed unsafe.
Therefore I have addressed health and safety into my design by planning to put all
electrical components inside product. This will ensure that users will not accidently
touch the parts of my produce that could potentially electrocute them. Resulting in my
product not only addressing health and safety implication but also decreasing the
likelihood of my outcome malfunctioning from users tampering with the product.
Another way I have addressed health and safety into my design is by making the
shape of the robot, rounded. This eliminates sharp edges that a rectangle shaped
robot would have, which could potentially cut and hurt end users. By rounding the
edges I ensure my users safety when using and interacting with my outcome.
By addressing the implication of health and safety into my design end users will feel
more comfortable using my outcome. Therefore they can use my product to benefit
their study and work while at home while feeling safe. Resulting in my outcome doing
its purpose the best it can.
Relevant Implications 2
An implication that is relevant to my outcome is Usability. It is relevant to my outcome because
my users need to be able to navigate and use my product productively for the purpose to be
reached. If my product had bad usability then users would not use my outcome and instead use
something easy to understand.
A way I have addressed usability in my outcome is by always having an easy and quick exit. I have
implemented this by having a ‘back’ option on every screen as can be seen on the photo on the
right. This means that is a user accidentally clicked something or didn't want to use what they
were currently on then they can easily exit the screen. There is also a button labelled ‘back’ that
when pressed exits the current screen. This gives another option for an even quicker exit. Having
an easy exit means that users are more confident using my product and will explore more to see
all the features and ways they can use them to fit their study style.
Another way I have addressed usability in my outcome is by having lights to show what mode the
robot is currently in. This benefits users as it shows the status of the system. When a mode is
selected the corresponding coloured light lights up. This tell the users that the mode they picked
has been recognised by the system. This talk back from my outcome ensures that the user feels
they have control over my product and creates a connection. Thus resulting in good usability.
By addressing usability in my outcome my users benefit as they can use my product to its full
potential.