front of the end zone) before attempting to score. To enhance participation and engagement,
organize games using small-groups (e.g., 3-on-3 or 4-on-4) in specified playing areas.
OVER-THE-LINE
Over-The-Line is a lead-up game that works on batting and fielding skills in a confined,
space. Several small games can be played at the same time (i.e., 4-on-4), allowing extended
opportunities for students to be involved and hit and field a ball. The playing area is roughly 20
yards wide and as long as possible. A lined football field works great with this game; however, a
softball field can easily be sectioned off into separate playing areas. A line connects the two
sidelines about 20 yards from a designated home plate. There are no bases and base running is
not a part of this game. The object is to score more runs than the other team by hitting the ball
over the line and into the zoned area beyond the line. Hitting the ball successfully over the line
without the ball being caught is called a hit and three hits equal one run. A variation of this rule
allows one run to count for each successful hit. If the batted ball lands in the zone without being
caught, one run is scored for the batting team and the next batter is up to bat. Scoring options can
be modified whereby distance markers in the zone can be set up for singles, doubles, or triples. If
the batted ball travels over the heads of the field team, a home run is awarded (4 runs). This
game can utilize outs or allow the batting team to bat through the order before ending an inning.
A batted ball can be hit off a tee, from a soft-toss or by a pitcher from the same team. Outs can
be made by catching a fly ball, hitting 2 foul balls, one strike, or hitting a ground ball. Players are
encouraged to modify how outs are generated..
BERSERK
SKILLS hitting, fielding, catching, throwing, baserunning
EQUIPMENT 1 bat, 1 ball, 1 Home plate, 1 base, helmet, catcher gear
ORGANIZATION 2 teams of 6. A base is placed a distance from Home plate according to
ability (30' - 55'). Players not batting stand safely in dugout area or outside corner of backstop.
ACTIVITY
◗ one batter at a time bats off a T, or adult pitcher
◗ there is NO out of bounds so the batter will run to 1B as soon as the bat touches the ball. It is
fair no matter where it is hit, even behind the batter
◗ the batter can stay at 1B until the next batter hits if (s)he can’t make it Home
◗ batters get only 1 swing (remember there are no foul balls)
◗ fielding team plays wherever they think the ball might be hit, except for the 1st Baseman and
Catcher *Outs can be made: ● by missed swing
● caught fly ball
● force at Home
● being tagged by fielder
◗ all players bat before switching to defence
◗ score points by counting runs at Home
CRAZY BALL
SKILLS hitting, fielding, catching, throwing, running
EQUIPMENT 3 bats, 3 balls, 3 bases, 3 Home plates, 3 helmets
ORGANIZATION 3 teams of 4: 1 batter and 3 fielders. There will be 3 separate groups doing
this drill at the same time so they should be spaced a safe distance from each other. Set up a base
30' - 55' from where the batter is standing.
ACTIVITY ◗ one batter at a time bats off a T or adult pitch
◗ after hitting, the batter tries to run to the base and back before the fielders can get the ball to
Home